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I think visual scripting is great for game engines, so designers and artists can tweak behaviors without knowing how to code. I see it as a bridge between the devs and the artists and level designers.
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Its good for non programmer people. Its easy to use, clear and bug free (additional variables may apply)
I want to implement in my application as well. I use C# for that. I hope i manage to do it :). Im writing very usefull app that is a secret now :). [it is not if you search good enough] <- me and my big mouth 😛 -
I like visual scripting since I teach people a lot of programming...
Makes it easier for me to explain without having to cry every single time when they forget parenthesis or semicolons -
I did alot of Lego mindstorm programming with those visual blocks. It was fun, and if you know the construct you want to make it's pretty much possible to do anything. The issue I had was information density, I could write programs in just a few lines of code but it'd take up my entire screen if I did it with blocks. To each his own, it's just less efficient imho
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TL;DR:
What do you think about visual scripting.
Pretty much anyone here knows Scratch. And most devs make fun of it (while most also know it's a real programming environment), yet what do you guys think about BLUEPRINTS or Visual Scripting?
Starting to learn Unreal, I have two choices. C++ or Blueprints. While some argue that Blueprints can't achieve and replace C++ in Unreal, I saw others ignoring the fact and making awesome stuff you didn't think was possible. I saw how powerful even this node-based programming environment is and started learning it. What do you think?
(Image from Masterclass, not by me)
rant
blueprint
node based programming
visual scripting
unreal