4

Tried WinUI 3 (successor to UWP if I am not mistaken) and it's only a preview at the moment but god DAMN it is awful.

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  • 3
    Every time I try to do something basic like set the window title or window min height or a control's cursor it's all just GitHub issues about "Still not implemented hehehe"
  • 0
    What happened to 1 and 2?
  • 2
    @donuts hi early not a clue what the fuck 1 was. I think 2 was UWP or closely related.
  • 0
    Seems it's another attempt at cross platform shared components... Which I thought was UWP...

    And seems the is the 3rd version of it...

    https://docs.microsoft.com/en-us/...
  • 0
    I think win32 was 1
  • 0
    i thougth maui is the new shit
  • 2
    I love C#, Visual Studio and Visual Studio Code and I find Windows a good general purpose OS but I hate which Microsoft needs to introduce a new application framework every few years while Apple after MacOS X introduced a single application framework based on Objective C and Storyboards and incrementally improved it with retro compatible increments (Swift and then SwiftUI).
    No wonder which most apps on MS Windows are Electron trash.
  • 2
    @dontbeevil yeah, Swift has this downside, when I said “backyards compatible” I meant which you can call ObjC libraries and code from Swift but I know which Swift is not always backwards compatible with itself. But I find fixing some language syntax the lesser of the two evils if compared keep learning new frameworks and to see your entire code base becoming suddenly legacy because Microsoft reinvented the wheel for the 9th time.
  • 0
    @dontbeevil maui should be cross platform as I heared
  • 1
    Yeah to me it has felt like there's only a handful of devs working on WinUI. Nothing wrong with the idea, but its taking ages for minor improvements.

    There's not even a designer for it, after I dunno 2 years?

    Still the PowerToys and new Terminal have been developed with it if Im not mistaken, and they're pretty good.
  • 1
    @jkommeren considering WinUI 3 only has in-application acrylic effects available and windows terminal has desktop /background acrylic effects, I'm assuming they didn't use a whole lot of the actual WinUI stuff and instead did a lot of heavily lifting themselves.
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