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Comments
  • 4
    They don't care bout QA. They make money, that is what they want. It is the most broken game out there. Yesterday I tried to play for 30 minutes but I have experienced like all the bugs...and 17 tick servers...ehmmm
  • 2
    @lamka02sk Agreed 100%. Absolutely disgraceful. I mean Fortnite runs on 17Hz servers also but still.
  • 3
    It feels like the game is made by a bunch of newly grads who have a very little experience on game dev.

    First time I saw the game, I could not believe it was Unreal Engine :) They literally butchered it!
  • 0
    @DoubleAngels Fortnite runs on 60 Hz Servers AFAIK.
  • 0
    They must have done something right - this game is very popular.
  • 1
    @spacem Very popular but now that they have everyone's money they apparently don't give a shit.
  • 1
    @PrivateGER It seems they haven't even reached 20 Hz yet.
  • 2
    @DoubleAngels Yeah fortnite is like 18 or 19 Hz at the moment. But it does not matter because it is +- constant not like in PUBG where netcode is so fucked up that when there are many players around you, it is almost impossible to get weapon from the ground. It drops like to 2 ticks. Just see some videos explaining.
  • 2
    @lamka02sk Oh you're 100% right. I'm just saying that they both have the same (supposed) tick rate and run on the same engine, so you can see how fucking bad Bluehole is. Like seriously, if we could just get a region lock based on ping or maybe just lock China to their own server, the servers would be under less load. But I guess all this is what happens when you trust a mobile game dev company to do a real game.
  • 2
    The general Fortnite team is way more professional than these money-making assholes.
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