14
Haxk20
2y

How can metro 2033 eat 8gb of ram just on loading ? This is fucking crazy. I mean really fucking crazy. I really have to do ram upgrade. 32gb is max for my lappy so I will do that. Not only will I get 30% more performance due to dual channel but also I will not be running out of ram ffs.

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  • 2
    I still have 8gb in my desktop, never thought I'd need more but as of December I found this is no longer the case :'(
  • 2
    It might be that the games I play don't really take that much, but I'm doing just fine over here with a FX-4130, GTX 660, and 8gb of DDR3-1333 RAM on my "gaming" system. So far I just haven't needed to upgrade.

    Also Metro actually runs just fine on my system? It's been a bit since I've played so I could be remembering it wrong, but I remember it running pretty well.
  • 2
    @infernalempress I forgot to turn on mesa cache so that might have been the issue. Havent tried palying it yet with it turned on.
  • 1
    @infernalempress same config except CPU is i5-3470, running great!
  • 1
    Compiling latest kernel right now so cant play and its 00:30 already so no point in gaming anyways.
  • 1
    >when compiling an OS takes less RAM than gaming

    Also, to answer... Decompression.
  • 1
    Issue was shaders being put to RAM instead of mesa cache.
    */RAM usage goes to 80% now only.
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