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C0D45585427d1 Star ⭐️
why do you need location data?
Do you really need to know where I am?
Also... iOS not supported, please make iOS supported and ill give you 5 stars!!
On a serious note, it's more then I've ever done on Android or mobile dev so kudos to you!!
Have not downloaded, not in my language
On a more serious note, though, indie game developers probably go through much worse than that. Since you're only 16, you still have plenty of time to understand (a little bit) the whole thing. Don't rush it
Lor-inc386827d@C0D4 iOS not supported because it's expensive. I think OP will be more than happy to support it when and while users are willing to pay for the dev cert and the store, or as soon as Apple pull their heads out of their asses and stop pretending that it's a privilege to develop for their platform.
linuxxx15357127dDoes this heavily rely on Google play services? (that would be fine but I don't have those so that would make testing difficult)
don-rager134927dYour promo pics include a mouse cursor. Make sure to have pics without that because people will expect a low quality game with screenshots Like that
After a bit of testing I've concluded that the rear of the rocket doesn't even have a collider, rather there seems to be a fat ball collider around the nose. This explains a lot, but it also makes the game a lot less interesting. You don't actually have to maneauver around those weird corners, you just have to jump over them with a small object the position and extents of which can be guessed after half an hour of playtime.
don-rager134926dI also Just downloaded an played around a little. I found a personal No-Go:
The Main menu's bottom ad Banner overlaps the bottom two menu buttons
Its really nice that you went ahead and tested out the game. Illntry Improving this issue soon. I came up with this thinking that it wouldn't make much difference since most of the users have a 720p or 1080p or a 9:16 ratio screen, which works well with the banner ads that appear below the home screen buttons at the bottom, but now I know😁
Thank you very much for your time
@Lor-inc wow, you got it exactly right!
Well this is what I came up with, since if I add a custom collider thats shaped like a rocket, then the player has a really high chance of crashing into obstacles with this sort of gameplay. Nevertheless, I will try to find a way round that so It doesn't appear as wierd.
Thank you very much for the response 😁
I'd suggest you do a promo YouTube video with example gameplay (Short, perhaps 30 seconds..), do you have your own YouTube channel ?
Suggest looking for android game bloggers who do game reviews and asking them to review it, ideally ones with YouTube channels.
sbiewald347326dThe game runs slow on my devices (Moto G7 and Galaxy Tab A 2016).
Not sure if you just set a very low framerate, but it feels like ca. 10 fps - which is not great on a modern device. Especially the "death" animation feels a bit slow. Additionally the controls feel slow.
This contradicts the "fast paced" you have written in your application's description.
I cannot do better (I have no idea how to create 3D games), but I have seen this in many beginner's apps and/or animations.
On larger devices (Galaxy Tab A 2016), I can see the pixels on any diagonal edge of the scene.
The "info" screen seems to be bit ... unorganised. Text at the very screen edge (what to people with "edged" devices do?), text is neither centred nor aligned.
In "oh yeah and don't flop" the "oh yeah" seems to colloquial to me.
Oh and the device's back button doesn't work in this screen
Align or centre you text properly, I would say it wont hurt putting the "controls" and "made by" headlines on a separate line.
Instead of writing a "16 year developer" write your real or Google Play name (a user has no use for the information about your age, and your age will change in a year anyway).
I'm also a bit curious why you declared some permissions (USB storage, external storage, WiFi networks, location) but do not use them (and for what reasons you planned using them).
I'd also suggest starting your own Facebook group re. your game company/etc.
Useful for play testers, feedback, and collecting folk who can spread your game further.
There is no indicator in the shop what I am buying before doing so, or if I have enough coins to unlock it.
I would avoid using "dollars" as the currency symbol, as a user can misunderstand it as a shop for real money.
A small question: Is there no sound in your game?
At least the second rocket has the same exhaust animation as the first one, but they have different shapes.
Personally I miss some indicators at am Arcade style game: Can I buy new rockets now? Did I score a new high score?
You might want to finish polishing the game before sending it for review. ( First impressions count. )
As such, your own Facebook group could be useful for that phase.
As well as asking here. :-)
Polished = when no one else complains about anything !
It is also helpful to get it tested on a wide range of devices, ( Ideally you want a list !) and OS versions, before submitting it for review, so you can fix any bugs.
I hear something like 10% of Android games don't work on platforms they are assumed to, and this could lead to bad reviews.