Browsing through an old project of mine which let you make 3D scans of a person with a Kinect and easily add it to a game.

I worked on it during my minor in Japan. It's such a clusterfuck of code and different pieces of software glued together. But man, I had _so_ much fun making it. Funny enough it brings back great memories of the time I spent there.

I'm amazed I was able to finish it in time, or at least something that resembles "finished". Literally the day before I went on a three week round trip I had to demo it. And it worked reasonably well. I'm so glad the professor didn't screw me over on that one. Then again the other person working on a project there only made a simple raspberry pi space invaders. Haha. What a lazy cunt. We were literally told we could do _anything_ we found interesting.
I don't blame him though, he wanted to spend (and did spend) most of his time partying and socializing while he was there. Good for him :)

I should post this baby up on Github, even though it's a shit stain of a project. I want to improve on it when I have time. Who knows, someone might actually view/use it once. That would make me so happy, even if he doesn't do anything with it.

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    Hey there.

    I'm trying to learn how to get realtime kinect data in Autodesk 3ds Max. I only know python yet. Any tips? Please
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