Do all the things like ++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatarSign Up
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple APILearn More
Hazarth5778198dThat's expected isn't it? You learned through experience, and the older you are the more valuable your time becomes. Sinking time into a product that may not be a good deal for you is simply no longer worth it.
In short, the cost of evaluating a thing rises with age, but the value of the product for you decreases with your own knowledge of things and needs
At a certain point you simply can't afford to "just wing it" imo
vane10673197dI am simple I look up what most people buy and how they comment on those products and I buy same things.
I rarely read portal reviews, watch videos or photos, stuff like that. I ignore ads.
I only do it when many people recommend.
What I’m missing from shopping public data is to see how many people bought this product and what they bought and how much they paid for it. That data without identification would be awesome.
theKarlisK8740197d@Hazarth that's something I didn't think of - it's true, about the experience. I was looking at it I've become desensitized to marketing ... oppose to the desired effect it has the completely adverse effect of driving me away.
@vane partially the same - I'll try to find written user reviews l feedback, rather than watching some, probably sponsored, Youtube video review. Alsoz product returns would be an interesting / useful data point
Wisecrack6317151dCommon in game development.
The guy who made rim world, Tynan Sylvester, said that userfeedback on *first impressions*, the "experience" was more useful than the suggestions. Don't know if thats true. If you're aiming for a very *specific* experience or impression, then testing with new people does the job, and you can diff the feedback to see if the design of the product is moving closer to the first-time impression or experience you're going for.
If you want to see this in action, desinging with first impressions in mind, go watch the development videos for Until Dawn.
They hooked people up to EKG to measure their fear and panic, and then tweaked their scenes to maximize it.
AB testing the human experience is what they did.
I imagine product designers in the future, for brands like apple, might measure pupil dilation when a crowd first sees a new design.
Come to think of it, thats kinda dystopian.