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Search - "3d engine"
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If programming languages where weapons...
1. C is an M1 Garand standard issue rifle, old but reliable.
2. C++ is a set of nunchuks, powerful and impressive when wielded but takes many years of pain to master and often you probably wish you were using something else.
3. Perl is a molotov cocktail, it was probably useful once, but few people use it
4. Java is a belt fed 240G automatic weapon where sometimes the belt has rounds, sometimes it doesn’t, and when it doesn’t during firing you get an NullPointerException, the gun explodes and you die.
5. Scala is a variant of the 240G Java, except the training manual is written in an incomprehensible dialect which many suspect is just gibberish.
6. JavaScript is a sword without a hilt.
7. Go is the custom made “if err != nil” starter pistol and after each shot you must check to make sure it actually shot. Also it shoots tabs instead of blanks.
8. Rust is a 3d printed gun. It may work some day.
9. bash is a cursed hammer, when wielded everything looks like a nail, especially your thumb.
10. Python is the “v2/v3” double barrel shotgun, only one barrel will shoot at a time, and you never end up shooting the recommended one. Also I probably should have used a line tool to draw that.
11. Ruby is a ruby encrusted sword, it is usually only used because of how shiny it is.
12. PHP is a hose, you usually plug one end into a car exhaust, and the other you stick in through a window and then you sit in the car and turn the engine on.
13. Mathematica is a low earth orbit projectile cannon, it could probably do amazing things if only anyone could actually afford one.
14. C# is a powerful laser rifle strapped to a donkey, when taken off the donkey the laser doesn’t seem to work as well.
15. Prolog is an AI weapon, you tell it what to do, which it does but then it also builds some terminators to go back in time and kill your mom
All credits go to Vicky from damnet.com6 -
Well... There is an App called 'Tinker' where you can create games and stuff with a Scratch-like programming language.
One day I made a really simple 3D Rendering Engine and as a demo a rotating cube.
Then I published it.
The Tinker-Community consists of mostly little children and therefore they were really impressed :D
The project is now in the top 10 of the most viewed projects!
(There are thousands of other projects on Tinker.)
Yeah... I felt like an badass...3 -
interviewer: What can you tell us about the Unity 3D engine?
me: well, i can tell you that there is no such thing. the engine is called Unity. Unity3d.com is just the website. it's a good way of telling if someone doesn't know what they are talking about.
interviewer:😐....9 -
Blender.
3D modelling, UVs, texturing, animation, video editing, compositing, motion graphics, motion tracking, 2D animation, and a fucking powerful render engine? Check.
Great community? Check.
Powerful and easy scripting system? Check.
A well organized dev team? Check.
People who care about UI/UX? Check (look at Blender 2.8).
Does it compete with a major corporation that would go into sloth otherwise? Check. (If you thought M$ was shaftware wait till you see Autodesk)
There are other FOSS projects that I really like, but my vote definitely goes to Blender.9 -
Coolest thing i've built solo? I think it's my 3D snake multiplayer game.
It all started with a simple 2D snake game to teach programming basics at community college. Then i added a multiplayer mode based on a simple UDP implementation. Then i wondered how it would look ike in 3D and i had the idea to figure out how to implement a 3D engine by myself and i dove into the maths and wrote a simple 3D engine based on a windows forms picture box.
I showed the game to my colleagues and the loved it and we played it a lot.
So i added special mode boosters, and sound and map events and obervermode and observer polls.... you know it.
Here's a little collage of the journey...8 -
It all started in the year 2013.
I was 13 years old back then. I was a fan of Minecraft and so I learned how to setup a bukkit server and ran it. Installing plugins was fun, because I could be a "hacker" and change the configs.
After a while, (~2014), when I was in the 9th grade of elementary school, I saw Unity. A free game engine. Of course, me being a 14 year old I was intrigued and so I downloaded it, made an account and a new project. I had absolutely ZERO knowledge of programming. Didn't even know what languages existed, so i resorted to presets and poorly put together characters + weapons.
After some time fiddling around with Unity, I've gotten a hang of the basics (not programming related).
My actual programming started when I started High School (year 2016). It's a computer engineering school and for the first part of the year, I've learned from my teacher in C# (Console.WriteLine/ReadLine/Loops/Variables). At the second semester I started to gain interest and motivation to program at home. I did the programs we made in school (random number guessing game) but better. Improved it, added colors.
After that, I started developing in Unity - Actually learning something and having the ability to develop something all by myself. It keeps driving me on. In the second year (the year I'm visiting right now) I tought myself HTML, CSS, JavaScript, jQuery, PHP. I'm very happy and also can't wait to discover and learn new things in these languages!
My latest project was an Android application for my father that he asked for (it calculated the price of the 3D print he would make).
// Sorry for the long post!
EDIT: Forgot to add a fun little detail. All my classmates make fun of me because I program so much !
Also: Tabs > Spaces8 -
Tl;Dr - It started as an escape, carried on as fun, then as a way to be lazy, and finally as a way of life. Coding has defined and shaped my entire life from the age of nine.
When I was nine I was playing a game on my ZX spectrum and accidentally knocked the keyboard as I reached over to adjust my TV. Incredibly parts of it actually made a little sense to me and got my curiosity. I spent hours reading through that code, afraid to turn the Spectrum off in case I couldn't get back to it. Weeks later I got hold of a book of example code to copy out to do various things like making patterns on the screen. I was amazed by it. You told it what to do, and it did it! (don't you miss the days when coding worked like that?) I was bitten by the coding bug (excuse the pun) and I'd got it bad! I spent many late nights on that thing, escaping from a difficult home life. People (especially adults) were confusing, and in my experience unpredictable. When you did things wrong they shouted at you and threatened to take you away, or ignored you completely. Code never did that. If you did something wrong, it quietly let you know and often told you exactly what was wrong. It wasn't because of shifting expectations or a change of mood or anything like that. It was just clean logic, simple cause and effect.
I get my first computer a year later: an IBM XT that had been discarded by a company and was fitted with a key on the side to turn it on. With the impressive noise it made it really was like starting an engine. Whole most kids would have played with the games, I spent my time playing with batch scripts and writing very simple text adventures. And discovering what "format c:" does. With some abuse and threatened violence I managed to get windows running on it. Windows 2.1 I think it was.
At 12 I got a Gateway 75 running Windows 95. Over the next few years I do covered many amazing games: ROTT, Doom, Hexen, and so on. Aside from the games themselves, I was fascinated by the way computers could be linked together to play together (this was still early days for the Web and computers networked in a home was very unusual). I also got into making levels for Doom, Heretic, and years later Duke Nukem 3D (pretty sure it was heretic; all I remember is the nightmare of trying to write levels entirely by code!). I enjoyed re-scripting some of the weapons and monsters to behave differently. About this time I also got into HTML (I still call this coding, but not programming), C, and java. I had trouble with C as none of the examples and tutorial code seemed to run properly under a Windows environment. Similar for my very short stint with assembly. At some point I got a TI-83 programmable calculator and started rewriting my old batch script games on it, including one "Gangster Lord" game that had the same mechanics as a lot of the Facebook games that appeared later (do things, earn money, spend money to buy stuff to do more things). Worried about upcoming exams, I also made a number of maths helper apps, including a quadratic equation solver that gave the steps, and a fake calculator reset to smuggle them into my exams. When the day came I panicked and did a proper reset for fear of being caught.
At 18 I was convinced I was going to be a professional coder as I started a degree in Computer Science. Three months later I dropped out after a bunch of lectures teaching what input and output devices were and realising we were only going to be taught Java and no C++. I started a job on the call centre of a big company, but was frustrated with many of the boring and repetitive tasks we had to do. So I put my previous knowledge to use, and quickly learned VBA to automate tasks. It wasn't long before I ended up promoted to Business Analyst where I worked on a great team building small systems in Office, SAS, and a few other tools.
I decided to retrain in psychology, so left the job I was in and started another degree. During my work and placements my skills came in use a number of times to simplify and automate tasks. I finished my degree, then took a job as a teaching assistant while I worked out what I wanted to do next and how to pay for it. Three years later I've ended up IT technican at the school, responsible for the website, teaching a number of Computing lessons each week, and unofficial co-coordinator for Computing as a subject. I also run a team of ten year old Digital Leaders who I am training in online safety and as technical experts; I am hoping to inspire them to a future in coding. In September I'll be starting teacher training with a view to becoming a Computing specialist teacher. Oh, and I'm currently doing a course in Android Development in my free time.
And this all started with an accidental knock on the keyboard of a ZX Spectrum.6 -
Hello, I'm now gonna rant for a bit. I'm usually not a ranty person (wait, why am I on this site again?) , but here we go. I sometimes feel misunderstood about my side projects.
I don't know about you guys, but when I program on my free time, sometimes I just want to grab a glass of wine and explore things I think bout during the day. So, during the start of my CS-education, when I started to get my programming feet a little warm, I wrote this tic-tac-toe game (as you do...), and I thought "Well I know how to play the game. Surely I can program an AI to play against". So I thought hard for an evening or two and came up with something that wasn't too shabby (I can't win).
Then another time when learned about creating GUIs we got to do simple menu based stuff with buttons and pulldown menus following a certain structure, but we also learned that positions of components can be set freely. So I thought "Well, if I can freely change the positions of components, surely I can animate stuff and if I map that to some keys I can create a real time game!". So I wrote a small platformer with two squares that ideally succeed in killing one another. After animation I started fantasising about 3D rendering, so I created a small application which creates the illusion of 3D, which was cool and all, but that got me dreaming of creating a real 3D engine. It became almost like a cause of mine; to understand how it all works and create a 3D engine from scratch.
So now I've written a 3D engine. A simple one, mind you, without all the bells and whistles, but still a 3D engine.
So, after all this rambling, what is this rant about? It's about how people react to all this. The reactions are divided. Some are impressed, mostly people who cannot program, but others are like "hm...". For example, during job interviews, when people ask me if I've done anything on the side and I mention this, people usually go like ".... hm... :| Well that's great. So mostly just done your own stuff?". Well YES! What is that supposed to mean? That I've not created shippable applications? I've explored, which I myself believe is valuable! I believe I've learned something along the way. And most importantly I've enjoyed it. Maybe I'm over interpreting this, but sometimes it feels like people don't even understand the joy in it, like it's illogical. Why create something that in the end won't create any real value?
Am I alone in this? Or perhaps, have I just written far to long and uninteresting a rant for anybody to read this far? I don't know. You tell me.13 -
Currently I'm working on 3D game engine and making a 3D minesweeper game with it.
I have started creating a compiler not long ago using my own implementation (no Lex no tools nothing just raw algorithms application) to hopefully some day I will be able to make a language that works on top of glsl inside my game engine. I have compilers design class this semester which haven't even started yet and made a lexical analyser generator. I also have another class about geographical information systems which I will be using my engine to create some demos for some 3D rendering techniques like level of details or maybe create something similar to arcgis which we will be using.
Oh man I have many stuff I want to do.
Here is a gif showing the state of my minesweeper game. I clearly lack artistic skills lol. One thing I will be making is to model the sphere as squares not triangles.
Finally I want to mention that I months ago saw someone here at devrant making a voronoi diagrams variant of this which inspired me to make this.
I made long post so
TLDR : having fun reinventing the weel and learning 😀 -
Why am I such an average ?
It's just a sad realisation. Nobody cares but I wanna send this out there, just to write thoughts.. I am 18 in 3rd year of high school (grammar school so nothing IT related, basically waste of time) and in IT I'm all self taught but I feel like I could be better if I just didn't [something]..
I feel like I wanna learn so many things but when I look at you, it seems like a common problem in the IT sphere so hey, average guy joining the club.
I also feel dumb when programming. I didn't manage to learn C++ in it's entirety because to really accomplish something, you've got so many ways to do it and finding the best one requires deep understanding of the tools you've got at your disposal with the language and I feel like I'm not capable of this(self learn, in school/Uni that's different story).. But many (most) of you are. I've tried many coding challenges and when I got it working, I just saw how someone did it in one line just by layering functions that I've never heard of..
Also, we've got kinda specific national competition here in many fields including IT for high schools.. And the winners always do sometimes like "AI driven Life simulation" or "Self flying drone made from ATMega from scratch with 3D simulation in C# to it" or "Game engine" or whatever shit and it's always from grammar schools and never IT related schools.. They are like me. Maybe someone helped them, I don't know, but they are just so far away from me while I'm here struggling to get the basic level of math for any kind of machine learning..
Yeah I've written Neural Network from scratch in C but meh, honestly it's pretty basic stuff .. I'd rather understand derivatives which we're going to learn next year and I'm too lazy to learn it from khan academy because I always learn something else.. Like processing (actually codetrain started teaching tensorflow so that might be the light for me...) Or VHDL (guys you can create your own chip / CPU from scratch and it's not even hard and OMFG it's so fucking cool , full adder done yay) or RPi or commodore 64 assembly or game development with Godot and just meh..
I mean, this sounds exactly like not knowing what to do and doing nothing in the end. That was me like 6-12 months ago. Now I'm managing to pick 2-3 things and focus them and actually feel the progress.
But I lost track of the original point.. I didn't do anything special, every time I'm programming something, everyone does it better and I feel dumb. I will probably never do anything special, everyone around says "He's still learning he's genius" but they have no idea.
I mean, have you seen one of the newest videos on Google's YouTube channel (I openly hate them, but I will keep that away for now), something like "Sarah story" ? It's about girl that apparently didn't care about IT but self learned tensorflow on high school. I think it may be bullshit (like ALL of their videos ) but it's probably just fancied, not complete lie.
And again, here I am. I now C but I'm incapable of learning to program good which most of you did and are now doing for living. I'm incapable to do anything cool, just understanding what everybody else did and replicating it. I'm incapable of being clever.
Sorry, just misusing devrant to vent a bit17 -
3D engine in CSS. Every part of the model is HTML elements with CSS transforms. No canvas, no WebGL.
https://petertyliu.github.io/toaste...2 -
Best:
My first 3D engine with a really hacky physics implementation made textured spheres bounce off of each other. Biggest satisfaction ive ever had. -
Currently creating a little 3D Soft Engine.
Very happy with my current state!
Here is a little demo:9 -
My first dev project was making a small 3D engine in GameMaker 7 when I was 14. I had been using gamemaker for two years then but I never got past the "platformer movement and collisions" and "top down movement and collisions"
It was the first thing I made myself without following a tutorial and spend quite a few afternoons at school to ask my Math teacher to explain things like sin cos and tan. Words I saw on the internet but did not understand.1 -
Think I am going to try out my first stuff for my game engine in 2D. The games I have the most fond memories of were 2D. Sure I like what has happened on the 3D side. But it would be fun to recreate some of my favorite 2D games. Except with one caveat: procedural generation. Never play the same game twice. For testing purposes I will have a seed system to regenerate the same worlds. I would have played these games so much longer if they had been based on a seed for generation of content.
I also like the idea of weapons and armor never being exactly the same. Sure they can look similar, but on close inspection you could see differences. It will be fun to start with base models and then add imperfections and differences.
Another issue I have with fantasy games is always leveling up the weapon by buying something better. Sure we have improvement systems though smithing and magic, but some weapons are always better than others. I wanted to have a game where weapons could be improved by usage and upgrades. Kill 1000 trolls and the weapon gets imbued with trollbane. Kill a dragon and the blood infuses and it deals fire damage. So a player could start out with the family sword and end up with a god tier weapon at the end of the game. Make weapons become legendary. Not because it has more power, but because trolls recognize the blade and the wielder and are scared shitless.
Terrain in 2D should be a lot easier to generate. Weapons, armor, etc should be easier to modify and generate. This should give me the grounding I need to develop the algorithms for a future 3D system. Godot is currently stronger in 2D than 3D. That will change in the next couple of years as more focus is put on the engine. There is no reason I cannot experiment with mixing 2D and 3D as well.
Holy shit, I was just thinking I cannot imagine the amazing shit they could have done with the games I played as a kid with 2D physics!
Haha, something they had in the older games was actual gambling. You could bet on monster fights and slot machines in game. I wonder if that takes a hard hit with ESRB now?
Currently stuck in tutorial hell. Learning how the engine works and seeing what features are available. I get more excited each video I watch. The engine is packed with goodies and the addons are crazy good.
tldr: First project will be short game in 2D. Will explore procedural content.13 -
Another update on my 3D Software Engine:
Big progress since my last rant.
I now have a simple lightning with the Gouraud Shading Algorithm!
Looks really cool now!
Btw for those who are interested, I am following a tutorial but I'm translating everything to Lua/LÖVE2D. Here's the link to the tutorial:
https://davrous.com/2013/06/...8 -
So me and @ikdekker are working on this 3d engine in c++ for school and we are kinda forced to use visual studio. He absolutely hates it cause it's not convenient (he's used to netbeans). Anyone know extensions or something so he'll be happy?5
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!rant
How to earn a lot of money as a programmer?
So this question might sound a little naive and too simple, but earning a lot of money is what we all want after all right? Collecting experiences from people in the business should be a good idea.
So this is the position I am in:
I am a German student in my 13th year of school (which means I will graduate this summer) and I am very interested in information technology. I know C++ pretty well by now and I have built a rendering engine for a game I want to make using openGL already, which I am very proud of.
I would love to turn this passion into my profession and thats why I plan to attend a dual course of computer science next year (dual means that I will be employed at a company (or similar) in parallel to the studying course).
But what direction should I be going in if I want to make big money later on? I am ready to spend a lot of time and work on this life project but I don't know which directions are the most promising. I hate being a tiny gear in a huge machine that just has to keep spinning to keep the machine alive, I want to be part of a real project (like most people probably) and possibly sell a product (because I think that is how you really make money).
Now I know there is no magic answer to this, but I bet many people here have made experiences they can share and this could help a lot of people directing their path in a more success oriented way.
I personally am especially interested in fields which are relatively low-level and close to memory (C++), go hand in hand with physics and 3D simulation and are somewhat creative and allow new solutions. (These are no hard lines, I just thought I should give a little direction to what I know already and what I am interested in)
But really, I am interested in any work you are likely to earn a lot of money with.15 -
I am an Indie game developer. I've been working solo for two or three years now and teaching myself. I can work in 3D modeling applications as well as program in c++ and do blueprint in unreal engine. I know most of the pipeline and the suite.
I'd like to transition to doing game Dev full time or at the very least do programming as my job. I have no degree.
I'm looking for contracts or whatever I can get and I'd like to get suggestions on how I should go about quitting my shity night shift job at a factory and finally work in tech.
I've got a couple contracts going on right now that I am not sure if they are going to last. I would like to know how I should go about finding more and or what things I should do in order to get residual income so I can focus on my own projects.
I have several of my own games in the works and I'm developing some tools for the marketplace. Advice?28 -
I was nearly about to punch someone today.
So, this guy is taking issues with my 3D model, yeah? But it's not the model he has issues with, it's that "why doesn't this include the stuff """I""" need?". Well, you giant man-baby could have actually visited the model like two months ago when I made it, but noooooooo let's leave it until a few days before his massive demonstration is due. Plus, the pieces I received from someone else also didn't have this info, so, like, where do you want me to get them from? Oh, from the "other" model that was literally delivered by a third party like two weeks ago? Nice. Hold onto your breath while I go rip that model apart piece by piece and put the info you need, in the format you need, in this model. 😒
... Jeeeeeez. And my computer broke down two days ago. 🤦
Could this get any worse? It could, but didn't. Luckily, someone else gave me a hand, so now I just need to go to work on a weekend just to install unreal engine again just so I can rip the second model apart for this one piece that he "really needs".
The worst part? I'm sure all of this tantrum is actually so he can justify why his work is ... well... "not working".
Let the finger pointing games begin!
(Actually not afraid of that at all. My boss knows better so yolo)
Idk, my brain is eeeeeeeeeek.1 -
[linux distro stuff]
Hey guys!
Im considerig switching to linux because:
My macbook does not support mojave and the new ones are expensive af.
Windows 10 is bloated and not a great user experience(removing stuff from the control panel and adding it to the very stripped down settings app, privacy etc..).
I love open source software
However i did not used linux for a long time, back then i used ubuntu and SUSE.
My considerations:
Debian - because .deb on them haters
OpenSUSE - because i used it in the past and it seemed very stable and fast
Arch - i heard from a lot of sources that it’s “da best”
My use case is game development and 3D modeling. I use gimp, blender vscode and unity (the game engine) at work i sometimes use autodesk stuff (motionbuilder, 3ds max) because of fbx.
For audio stuff i use audacity
So overall i’m looking for a distro that is fast, lightweight, i can develop on it (mostly 3D stuff) and occasionally play some games
Anyone has experience with the mentioned distros? What distro would you use for this?7 -
Quite a few years ago (late 90s, early 00s maybe) I remember watching a TV show where they demonstrated what virtual reality might be like. It was all rough polygons, no lighting or texturing etc.
I'd heard about the Oculus Rift and considered trying it. I get motion sickness sometimes from certain 3D games (Deus Ex, Portal, sometimes even Minecraft) so was hesitant. Last week, decided to just get one and see how it went.
Didn't expect it to be as good as it is - compared to what was envisaged ~20 years ago. No motion sickness. Not only was the graphics detail amazing but the responsiveness is insane. In another 20 years time what will there be?
Anyway on dev topic: Now it makes me want to play with a 3D/VR engine. Considering Unreal Engine but not really sure where to start learning. Maybe a book? Though reviews tend to say they go out of date quick, I do prefer a physical book for learning tech stuff.1 -
Just realised I had been gifted a tonne of Udemy courses covering Unity 2D and 3D, Unreal Engine, android studio etc...
Well... Know what I'll be doing over a few weeks!2 -
First post here...Here's a funny thing that happened to me yesterday. I'm with my friend, we're both taking a break from school, and he comes up to me and mentions how he wants to make 3d games. Conversation goes a bit like this:
Friend: "Hey, I found this 3d model website. I'm thinking of using it for my 3d game."
He was already making a 2d game at this point, so I assumed he just gave up on it.
Me: "Well...do you have Unity?"
Friend: "Yes."
Me: "Well if you're going to make a game on there [stuff about c#]"
Friend insists he can easily make this. I tell him it would take years on end to learn C# and make a good game with it. And then he says something I never wanted to hear.
Friend: "Actually, no. You ever heard of Dani? D-A-N-I? He made a game in 2 weeks. He's actually making a new game and you should wishlist it on steam blah blah yatta yatta."
This guy believed someone else who was previously a game developer (if i recall) learned an entire programming language and engine in two weeks. He could've, but to me that seems seriously outrageous to someone who doesn't even know a smidge of programming.
He then advertised his YouTube channel and his games and brought down my arguments like "he probably had previous knowledge" completely. This guy doesn't even know where to start with C#. Really, all I could do after that was mention three.js (oh wow another JavaScript library, exciting), show him a game Google made with said library, and then said good luck...
Worst thing is, he uses Scratch to make games. And he genuinely thinks that is a real programming language.
That's it for my first post, thank you very much for reading :)6 -
Having a hard time finding work. Jack of all trades, master of none. Went to college for a while, but never finished a degree. Mostly self taught and can easily learn on the fly.
Can program, 3d design and model, ins and outs of unreal engine 4, web stuff, can do IT work, knows VR standards and tricks, powerful desktop and powerful laptop, plenty of uhd cameras, knows Android and ios, etc.
Where do I look? What can I apply for? Can I make money on my own? Can I provide a service? How do I sell that?
HALP 😫8 -
A game engine library so new nobody has ever written working hotkeys for it lol
Despite being in fervent development like 4 years now and fancy 3d shaders and such
Do I contribute by publishing a hotkey library. I kinda don't wanna. Sounds like a pain.
It also baffles me rust examples are far and few in between on the internet. I remember learning older languages and there was always so many examples, pet blogs, and projects you'd find all over you could learn from. I wonder if times have just changed somehow?1 -
How long do you think it would take to write a simple data-oriented 3D - Game Engine with c++ and Vulkan?
Simple in a sense of graphically low performing. And all that alone?3 -
So I get to work on building a client at work for industrial automation. I am building a mini hmi to show customers how our server works. The code uses opcua. The reason I am making a client is because all the opcua hmis on the market are really expensive. There is nothing less than $600. There are hmis for free out there, but none of them say they support opcua. opcua has become a major protocol in the industrial automation industry.
It took me about 2 days to gin together a client that is pretty much abstracted and will be easy to maintain. A lot of that was just learning the opcua library client code.
Now I want to create servers and clients geared toward home automation for fun and profit. I want to take sensor data from arduinos using a simple serial protocol like modbus or other protocols that are supported. Then have an opcua server that collects this data. Then finally have an opcua hmi that I develop talk to these servers. The security model is much better and would be compatible with other vendors clients/servers. I already have a game engine I want to use for the hmi portion. It has tons of widgets for displaying data, graphs, lists, text, etc. It does both 2d and 3d.
This sounds like a project that could really fun, meshes with my work learning, and provides value to people that want to automate their lives.
The other side effect is that the next time I go looking for a simple and cheap hmi that supports opcua, there will be one. -
Anyone who would like to help me with this problem? (Collisions)
https://stackoverflow.com/questions...1 -
What could've been an interesting Software Design course turned into a frustrating buggy, uselessly time-consuming experience because of the shitty software we had to work with (ironically). Creating diagrams in fucking Papyrus for a Java 3D engine simulator that stopped being supported 8 years ago was definitely a stupid educational choice. Instead of focussing on understanding how to effectively draw and design such systems, we spent hours and hours trying to figure out the bugs in these pieces of software and finding workarounds, because we are of course not allowed to use other tools. What a waste of time.
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Any game devs here?
If so what engine do you use.
Currently I make from scratch and I'm looking to expand to 3D games. Unity seems like a good choice. (Platform: Windows, C# or Java)7 -
I'm currently really want to implement 3d to UWP XAML C#, But damn. To do this they require me to build a freaking 3d engine to draw 3d on the SwapChainPanel3
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I started down my career path to make games. I have never really made anything good. I think I am finally fed up with not doing this. So I am going to be working on selecting a game engine. I want 3D, I want to experiment with voxels, I want a permissive license, I don't want something huge, I want to contribute back in a meaningful way, it needs to support 3D. So after looking around I found Godot. Another programmer who lives near me uses this as well.
Does anyone else have some good positive experience with game engines for smaller projects? I have played with UE4 and Torque3D/2D. I don't like the bloated feel of UE4 even though its a very cool engine. I didn't like their install system at all. T3D is old and not up to date.2 -
A question to game devs : which design/architecture patterns do you use ?
Everytime I try to take a look at game development, I feel like there is a lack of guidelines, mostly about architecture.
It's something strange to me as a web dev, as we use much of these patterns on a daily basis. Of course I think about the near omnipresence of MVC and its variants, but not just that. Most of frameworks we do use are essentially focused on architecture, and we litterally have access to unlimited tutorials and resources about how to structure code depending on projects types ans needs.
Let's say I want to code a 2D RPG. This has been done millions of time across the world now. So I assume there should be guidelines and patterns about how to structure your code basis and how to achieve practical use-cases (like the best way to manage hero experience for example, or how to code a turn-based battle system). However I feel these are much harder to find and identify than the equivalent guidelines in the web dev world.
And the old-school RPG case is just an example. I feel the same about puzzle games or 3D games... Sure there are some frameworks and tools but they seems to focus more on physics engine and graphic features than code architecture. There are many tutorials too, but they are actually reinforcing my feeling : like if every game developer (at least every game company) has his on guidelines and methods and doesn't share much.
So... Am I wrong ? Hope to.
What are the tools and patterns you can reuse on many projects ? Where can I find proper game architectures guidelines that reached consensus ?6 -
Multiplayer 3D engine architects:
While building the inital engine of your team's renderer and network systems, what were the most helpful things members of your team could provide?1 -
I want to make a fancy 3D game for an assignment. Would it make sense to separate the game content completely from the engine? The way I imagined it, there would be a game folder with all the content in it (textures, shaders, scenes, scripts etc...) and the engine would "load" this folder, construct the scene and run the game. I was even thinking of using a lightweight scripting language for the game logic, like javascript, so I don't have to make an api and compile DLLs, and the engine (written in c++) would communicate with these scripts.
Is this a good design, or should I just put everything in one project so both the engine and the game logic compile to a single exe?10 -
I just finished my first commit of "3D Rendering Engine" <-- Best way I can call it I think.
QUESTION:
If I have a list of nodes with x, y, z values that I am projecting to a 2D plane, how would I rotate the whole list around the top (y) axis?
I am using python
If you are interested, here's the GitHub Repo:
https://github.com/hamolicious/...10