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Search - "android development is fun"
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Signed up for an Android course at my uni and expected to have some fun with Android Studio and modern app development technologies...
Turns out that we're working with Blockly (no coding). We will write our exam with Blockly. The course is mandatory and I cannot opt out.
I've been a dev since 7 years and I am dead inside already.13 -
I have been a mobile developer working with Android for about 6 years now. In that time, I have endured countless annoyances in the Android development space. I will endure them no more.
My complaints are:
1. Ridiculous build times. In what universe is it acceptable for us to wait 30 seconds for a build to complete. Yes, I've done all the optimisations mentioned on this page and then some. Don't even mention hot reload as it doesn't work fast enough or just does not work at all. Also, buying better hardware should not be a requirement to build a simple Android app, Xcode builds in 2 seconds with a 8GB Macbook Air. A Macbook Air!
2. IDE. Android Studio is a memory hog even if you throw 32GB of RAM at it. The visual editors are janky as hell. If you use Eclipse, you may as well just chop off your fingers right now because you will have no use for them after you try and build an app from afresh. I mean, just look at some of the posts in this subreddit where the common response is to invalidate caches and restart. That should only be used as a last resort, but it's thrown about like as if it solves everything. Truth be told, it's Gradle's fault. Gradle is so annoying I've dedicated the next point to it.
3. Gradle. I am convinced that Gradle causes 50% of an Android developer's pain. From the build times to the integration into various IDEs to its insane package management system. Why do I need to manually exclude dependencies from other dependencies, the build tool should just handle it for me. C'mon it's 2019. Gradle is so bad that it requires approx 54GB of RAM to work out that I have removed a dependency from the list of dependencies. Also I cannot work out what properties I need to put in what block.
4. API. Android API is over-bloated and hellish. How do I schedule a recurring notification? Oh use an AlarmManager. Yes you heard right, an AlarmManager... Not a NotificationManager because that would be too easy. Also has anyone ever tried running a long running task? Or done an asynchronous task? Or dealt with closing/opening a keyboard? Or handling clicks from a RecyclerView? Yes, I know Android Jetpack aims to solve these issues but over the years I have become so jaded by things that have meant to solve other broken things, that there isn't much hope for Jetpack in my mind 😤
5. API 2. A non-insignificant number of Android users are still on Jelly Bean or KitKat! That means we, as developers, have to support some of your shitty API decisions (Fragments, Activities, ListView) from all the way back then!
6. Not reactive enough. Android has support for Databinding recently but this kind of stuff should have been introduced from the very start. Look at React or Flutter as to how easy it is to make shit happen without any effort.
7. Layouts. What the actual hell is going on here. MDPI, XHDPI, XXHDPI, mipmap, drawable. Fuck it, just chuck it all in the drawable folder. Seriously, Android should handle this for me. If I am designing for a larger screen then it should be responsive. I don't want to deal with 50 different layouts spread over 6 different folders.
8. Permission system. Why was this not included from the very start? Rogue apps have abused this and abused your user's privacy and security. Yet you ban us and not them from the Play Store. What's going on? We need answers.
9. In Android, building an app took me 3 months and I had a lot of work left to do but I got so sick of Android dev I dropped it in favour of Flutter. I built the same app in Flutter and it took me around a month and I completed it all.
10. XML.
If you're a new dev, for the love of all that is good in this world, do NOT get into Android development. Start with Flutter or even iOS. On Flutter and build times are insanely fast and the hot reload is under 500ms constantly. It's a breath of fresh air and will save you a lot of headaches AND it builds for iOS flawlessly.
To the people who build Android, advocate it and work on it, sorry to swear, but fuck you! You have created a mess that we have to work with on a day-to-day basis only for us to get banned from the app store! You have sold us a lie that Android development is amazing with all the sweet treat names and conferences that look bubbly and fun. You have allowed to get it so bad that we can't target an API higher than 18 because some Android users are still using devices that support that!
End this misery. End our pain. End our suffering. Throw this abomination away like you do with some of your other projects and migrate your efforts over to Flutter. Please!
#NoToGoogleIO #AndroidSummitBoycott #FlutterDev #ReactNative16 -
How did I learn programming?
When I joined college I was literally the dumbest in the class... I didn't even know what is a char and what is a String.. Our lecturer made fun of and humiliated me in front of the whole class....also my parents barely afforded my college tutotion fed...
So one night I sat with myself and reevaluated myself and decided that no matter how hard it is gonna be, I must become an excellent programmer....spent restless nights and days learning the core of programming in c++ then switched to Java *best day in my life* and also learned Android development.. And later JavaScript "mostly worked with jQuery and AngularJs*
In my final year project I built an Android web browser that even the lecturer that made fun of me was impressed by..and my app was rated the best project of that batch.
Now I'm working as a Java web dev and made a promise to myself that I'd learn something new every day.8 -
Tl;Dr - It started as an escape, carried on as fun, then as a way to be lazy, and finally as a way of life. Coding has defined and shaped my entire life from the age of nine.
When I was nine I was playing a game on my ZX spectrum and accidentally knocked the keyboard as I reached over to adjust my TV. Incredibly parts of it actually made a little sense to me and got my curiosity. I spent hours reading through that code, afraid to turn the Spectrum off in case I couldn't get back to it. Weeks later I got hold of a book of example code to copy out to do various things like making patterns on the screen. I was amazed by it. You told it what to do, and it did it! (don't you miss the days when coding worked like that?) I was bitten by the coding bug (excuse the pun) and I'd got it bad! I spent many late nights on that thing, escaping from a difficult home life. People (especially adults) were confusing, and in my experience unpredictable. When you did things wrong they shouted at you and threatened to take you away, or ignored you completely. Code never did that. If you did something wrong, it quietly let you know and often told you exactly what was wrong. It wasn't because of shifting expectations or a change of mood or anything like that. It was just clean logic, simple cause and effect.
I get my first computer a year later: an IBM XT that had been discarded by a company and was fitted with a key on the side to turn it on. With the impressive noise it made it really was like starting an engine. Whole most kids would have played with the games, I spent my time playing with batch scripts and writing very simple text adventures. And discovering what "format c:" does. With some abuse and threatened violence I managed to get windows running on it. Windows 2.1 I think it was.
At 12 I got a Gateway 75 running Windows 95. Over the next few years I do covered many amazing games: ROTT, Doom, Hexen, and so on. Aside from the games themselves, I was fascinated by the way computers could be linked together to play together (this was still early days for the Web and computers networked in a home was very unusual). I also got into making levels for Doom, Heretic, and years later Duke Nukem 3D (pretty sure it was heretic; all I remember is the nightmare of trying to write levels entirely by code!). I enjoyed re-scripting some of the weapons and monsters to behave differently. About this time I also got into HTML (I still call this coding, but not programming), C, and java. I had trouble with C as none of the examples and tutorial code seemed to run properly under a Windows environment. Similar for my very short stint with assembly. At some point I got a TI-83 programmable calculator and started rewriting my old batch script games on it, including one "Gangster Lord" game that had the same mechanics as a lot of the Facebook games that appeared later (do things, earn money, spend money to buy stuff to do more things). Worried about upcoming exams, I also made a number of maths helper apps, including a quadratic equation solver that gave the steps, and a fake calculator reset to smuggle them into my exams. When the day came I panicked and did a proper reset for fear of being caught.
At 18 I was convinced I was going to be a professional coder as I started a degree in Computer Science. Three months later I dropped out after a bunch of lectures teaching what input and output devices were and realising we were only going to be taught Java and no C++. I started a job on the call centre of a big company, but was frustrated with many of the boring and repetitive tasks we had to do. So I put my previous knowledge to use, and quickly learned VBA to automate tasks. It wasn't long before I ended up promoted to Business Analyst where I worked on a great team building small systems in Office, SAS, and a few other tools.
I decided to retrain in psychology, so left the job I was in and started another degree. During my work and placements my skills came in use a number of times to simplify and automate tasks. I finished my degree, then took a job as a teaching assistant while I worked out what I wanted to do next and how to pay for it. Three years later I've ended up IT technican at the school, responsible for the website, teaching a number of Computing lessons each week, and unofficial co-coordinator for Computing as a subject. I also run a team of ten year old Digital Leaders who I am training in online safety and as technical experts; I am hoping to inspire them to a future in coding. In September I'll be starting teacher training with a view to becoming a Computing specialist teacher. Oh, and I'm currently doing a course in Android Development in my free time.
And this all started with an accidental knock on the keyboard of a ZX Spectrum.6 -
Big rant.
Just finished my first year of uni. I took an extra course on c# (mvc, entity framework) and android development in java. We learned a lot of stuff and at the end of the semester they held a contest. We had to develop an app respecting their specifications and add something from ourselves for extra points. Problem was that we were supposed to work on the project during our finals, which we didn't, finishing uni is on the first place. But we had a week after finals to work on it. I, like many others, slept very littlre during that week, only to work on that app, I worked for more than 13 hours a day to finish it (it was a pretty big app) and I was pretty happy with the end result. Today they were supposed to announce the apps that made it to the final. They just announced that no app deserves to be in the final. They know that we had finals, but that we could still do better. They just peed on our work, probably threw our code away, fucking +13 hours a day, 5-6 hours of sleep everyday, almost no fun for a whole week after finals, and they think no one deserves to win. Fuck them, fuck their shit contest. Fuck you essensys, I hope your devs read this, fuck you bell ends.5 -
!rant
Got back into android development recently and while everything was pretty flawless ( I managed to get the basic concepts implemented in a day) something wasn't right.
For some reason I was not happy with the code i wrote, although I took examples from google and tried to adapt their code style. It looked aweful. I hated my code.
But the code itself wasn't the core of the problem. I could easily add new features and replace components with new implementations without breaking the app. All those "good code quality" identifiers were there.
Turn out the problem is Java. Or to be more specific: Java 1.6
Every listener which only calls a single function once a worker has finished needs 6 lines of code. If you implement the inferface in the class it gets messy once there are multiple workers and you have a generic interface. And there are no lambdas!
So I made the switch to Kotlin.
The app was converted to kotlin in 30 Minutes. Android studio can convert the classes automatically and very little manual work is needed afterwards.
After that I spent 2 hours replacing the old java concepts with Kotlin concepts: lamdas, non-nullable types, getters and setters in kotlin style (which in this case is c# style) and some other great thing.
The code is good looking now. I like it. I like kotlin as it has a lot of cool things.
Its super easy to learn. It took me about 2 hours to get into it. It combines concepts from java, javascript, c# and maybe a few other languages to form a modern jvm 1.6 compatible typesafe language.
Android dev is fun again!2 -
So lets start here, as i have been preparing myself for a while for that rant. I have been putting it off for a while, but today I had enough.
Fuck react-native and fuck facebook react-native team. Bunch of lazy incompetent twats.
The all amazing framework that suppose to be speed up your development process, since you don't have to compile your code after each change. SO FUCKING WHAT if the god damned framework is so fucking buggy and so fucking shit that you constantly have to fix build, dependancies etc issues. Every day since I work on this project that is using react-native I have to deal with some of the react fucked up behaviour. You got an issue ? don't worry google it just to find out that 100 other people had the same issue. Scroll through down the bottom of the page just to find out that facebook devs have closed the issue as resolved (without fucking fixing it) because there wasnt recent replies to the post. Are you fucking kidding me? It's ok thou, create a new issue just to get an automatic reply from the bot that locks the thread and keeps it locked till you update your React-native version to the newest one. You do that and guess fucking what? Their newest version fucks up remote debugging on iOS(fucking android been broke for over a year) so say good bye to debugging your js code. Documentation is fucking trash. You found a nice function like autoCaptialise on your text input? Great! Ah wait, its not fucking working, what is wrong? You google this just to fucking found out it, function never worked on android, so why the fuck you still have it exposed and still have it in your docs? You want to add package? So fucking ez, just type npm install <name of the package>. Ha! fuck you, you still have to go and add them fucking manually in gradle in android and in pod in xcode, because obviously react-native is a one big fucking bullshit. Oh and a scroll view is a fucking glorious highlight of that framework, try add some styling to it, you gonna have loads of fun. Fuck react-native. And fuck the fucking idiot who convinced my boss that framework is so fucking great and now I have to work on this shit. Sincerely Xamarin Developer.9 -
*Furiously cracks fingers and starts typing*
When I first tried out mobile app development some weeks ago I found it pretty fun. Now when I have a internship with a company to create a Android app I was kind of excited. Now after just a week I don't think I will come back to Android development again. Android studio eats my RAM and made my computer hang itself, and the thing I despise the most is gradle! AS f**ks with my gradle also so now they are all gone and i'm trying to rewrite them by myself...
*Furiously tries to calm down*10 -
We were a small startup with only 5-6 developers. I had to design the UI and develop most of the Android frontend, It was quite an easy and fun job for me because I don't get to see people rant about the design that needed to be implemented so, usually I design something that can be easily implemented.
We got 2 projects with a tight deadline and I took care of both project's design part and after completing the design I took the entire frontend of one project and rest of em started working with the other one. Usually we were a strong team and was able to deliver things real quick because we were expert in our intrested fields, I had a fast start in my project where the other project lagged a lot because of the desifn which was hard to implement by them, and the frontend was bo where near to get completed by the deadline and I couldn't help them out because it was all messed up shit handling both projects together.
Finally we were in a situation where none of our project are ready and the deadline was about to hit within a week, so we halted the other project and asked them to join me to complete the project am Working on, I had built most of the Android part and these fellows had a hard time figuring out stuff I made up (yeah, documentation was shit while you go agile), and finally things messed up and I had to work 2 continuous day and night without any sleep just to get the app ready 10 minutes before the official proto presentation.
The best part is I couldn't even get up from my chair and had a headache, fainted instantly when I took a few steps, but the product launch went good.
We fucked uo the code and both the projects just because we weren't available for each other considering the size of the team. Anyway we completed the project but It was a huge failure for us being first time to manage a startup.
Learned a lot of lessons,
Always make a team with people who are good at each of the aspect of development and never divide it to get shit done faster. -
I can't remember the last time I had THIS MUCH FUN developing an Android app! 😳 Have a paper due, but learning RN is actually making this pet project a huge distraction! 😳 This is a whole new world of mobile development 😆, but what if another framework takes it's place 😵. But there's still people who know Angular, and that's widely used...right 😓 and moble dev has never been this easy, so maybe it'll stick around like Node...
who cares... I'M FUCKING LOVING React Native now!!! 😆random javascript newbie development reactjs thoughts awesomeness this is the future react native awesomeness overflow omfg4 -
So I now bought an iphone 6 again for development and tried just for fun to make it a daily driver and it feels really limited, especially because apparently theres no jailbreak yet for 11.2.5. (I feel near everything could be solved as soon as cydia etc. get fully released to the alibaba jailbreak)
I didnt even remember, that it doesnt have any option to have haptic feedback when typing, such a basic feature has to be jailbroken..? I thought I remembered that it had it, last time I had one - did they remove such a basic feature?
Also the fingerprint reader is really weird compared to other phones from the same year, first getting it to actually fill all fingerprint lines without saying "try again" or it trolling you and vibrating as if it recognized your finger, but actually didnt (really frustrating when its the last 2 lines...) - is a real challenge, might be that I have some mutant fingerprints, but when I asked my s/o to try it out, it also failed most of the times, so you have to position your finger in a very specific position for it to work, even if you add the max amount of 5 fingerprints.
Most ads on iphones feel HORRIBLE, the amount of lag some can add is incredible, wait till it loaded or youre fucked and besides using some shady adblocker vpn, theres no way to block them, without again - a jailbreak.
Another feature that I used many times on my android phone, is controlling it from the desktop, connect it via usb and then just use it for demonstration purposes on a projector or to instruct how things work - theres no such function without a jailbreak, even if you use osx..
Then theres the feature, that instead of just setting your cursor to a specific location, you have to hold and it zooms in, not sure if I just got too used to the android way of doing it, but I can see myself making less mistakes of where I positioned it with the ios way.
The hardware mute switch feels like a great feature, its just sometimes weird, so if you were inside an app that was playing sound and you mute it, it still plays it until you either close and open that app or just change to another one temporarily, so its not an actual hardware switch as I usually thought, more like a request to mute the phone.
The cable that comes with it is too thin, I am afraid to even unwind it, as it would probably break, so I had to get another one.
Please don't turn this into a shitfest from any of the fanboys, I really just wanted to share my image of finally being able to try it first hand again.4 -
android development is shitty af, it will make you super zombie computer nerd that sit on his chair for fking several hours just to find the where the fk is null pointer exception is coming from not only this but for all kind of errors,logcat looks like someone just hacking nasa, you know what im the one who is shitty af i would have opt web dev instead of android dev , this retarded studio and emulator takes too much time to just load a simple fking thing & if i make some change in it i've to install that application again ,it's so pathetic and horse shit thing i've ever encountered , kotlin is fun it's actually great language most of the features are so helpful in it,but the google codelabs,it's all documentation , adding dependencies whole concepts are trash imo, why can't we install the dependencies using terminal what's problem in that ,but no they chose the hard way for no fuking reason, i've successfully wasted a year learning this shitty tech stack, hopefully this NY i will choose different stack , will work till ass off .gonna build some cool projects and will eventually try for internships and all. done with android dev, idk how senior dev's are alive in this field6
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Ok, so I'm a student and in my free time, I mostly write a bit of python, C++ and a bit Haskell for fun...
I wanted to try out Android development now...
HOLY FUCKETY FUCK, THIS SHIT TAKES TIME!
most of the time, I get an idea, open vscode and start typing (maybe install some modules for like 10 minutes), not with this: Android studio took hours to download with all the needed SDKs and libraries, then I created a new empty(!) Activity, then fucking Gradle needs hours to get it fucking ready... On a fucking XPS 13 9370!
How do you guys cope with that waiting, does it scale that way to bigger projects?
I would call myself rather patient, but if I have an idea, I don't want to set up the most basic environment for 3 hours...
Man that shit is bulky...4 -
Sydochen has posted a rant where he is nt really sure why people hate Java, and I decided to publicly post my explanation of this phenomenon, please, from my point of view.
So there is this quite large domain, on which one or two academical studies are built, such as business informatics and applied system engineering which I find extremely interesting and fun, that is called, ironically, SAD. And then there are videos on youtube, by programmers who just can't settle the fuck down. Those videos I am talking about are rants about OOP in general, which, as we all know, is a huge part of studies in the aforementioned domain. What these people are even talking about?
Absolutely obvious, there is no sense in making a software in a linear pattern. Since Bikelsoft has conveniently patched consumers up with GUI based software, the core concept of which is EDP (event driven programming or alternatively, at least OS events queue-ing), the completely functional, linear approach in such environment does not make much sense in terms of the maintainability of the software. Uhm, raise your hand if you ever tried to linearly build a complex GUI system in a single function call on GTK, which does allow you to disregard any responsibility separation pattern of SAD, such as long loved MVC...
Additionally, OOP is mandatory in business because it does allow us to mount abstraction levels and encapsulate actual dataflow behind them, which, of course, lowers the costs of the development.
What happy programmers are talking about usually is the complexity of the task of doing the OOP right in the sense of an overflow of straight composition classes (that do nothing but forward data from lower to upper abstraction levels and vice versa) and the situation of responsibility chain break (this is when a class from lower level directly!! notifies a class of a higher level about something ignoring the fact that there is a chain of other classes between them). And that's it. These guys also do vouch for functional programming, and it's a completely different argument, and there is no reason not to do it in algorithmical, implementational part of the project, of course, but yeah...
So where does Java kick in you think?
Well, guess what language popularized programming in general and OOP in particular. Java is doing a lot of things in a modern way. Of course, if it's 1995 outside *lenny face*. Yeah, fuck AOT, fuck memory management responsibility, all to the maximum towards solving the real applicative tasks.
Have you ever tried to learn to apply Text Watchers in Android with Java? Then you know about inline overloading and inline abstract class implementation. This is not right. This reduces readability and reusability.
Have you ever used Volley on Android? Newbies to Android programming surely should have. Quite verbose boilerplate in google docs, huh?
Have you seen intents? The Android API is, little said, messy with all the support libs and Context class ancestors. Remember how many times the language has helped you to properly orient in all of this hierarchy, when overloading method declaration requires you to use 2 lines instead of 1. Too verbose, too hesitant, distracting - that's what the lang and the api is. Fucking toString() is hilarious. Reference comparison is unintuitive. Obviously poor practices are not banned. Ancient tools. Import hell. Slow evolution.
C# has ripped Java off like an utter cunt, yet it's a piece of cake to maintain a solid patternization and structure, and keep your code clean and readable. Yet, Cs6 already was okay featuring optionally nullable fields and safe optional dereferencing, while we get finally get lambda expressions in J8, in 20-fucking-14.
Java did good back then, but when we joke about dumb indian developers, they are coding it in Java. So yeah.
To sum up, it's easy to make code unreadable with Java, and Java is a tool with which developers usually disregard the patterns of SAD. -
Can people help me please,
Which one is better Android development (Android studio) or IOS development (Xcode)
I learned a bit of both(still a beginner) and here is what i think so far
Pros:
-Android is more wide spread and is more flexible also i have an Android device (testing)
-IOS development is really fun and intuitive and more money is paid to developers because not everyone has a mac in my country.
Con:
-Android studio is messy and java is really dull imo
-IOS requires a developer account which is really expensive in my country.
Any help is much appreciated even if it is a personal opinion10 -
Why you should use sketchware and not use it at the same time regarding: encryption
sketchware the app is known to build apps by dragging elements to the screen then coding them with blocks or even write your code with the built in ide but there is one thing every developer fears. ah yes. the reverse engineers (or modders)
random guy [rates: X]: sketchware encryption is trash! are you serious?! string fog?! class rename?! i decrypted this whole app with the software i made >:D
sketchware dev wrote back to random guy: string fog isn't working because you decrypted sir! there is nothing we can do sir but email to our email and we will get back to you in a few and fix the problem
i have to say this is why i stick to android studio too many skids decrypt the C++ files or the mod menu just to edit stuff :) i also build some games im learning android studio game development but at the time lets have fun and mod other peoples games1 -
Is there money to be made in android app development via ad revenue? I'm learning more Java for a different purpose related to a job and think it'd be a fun side project. Maybe utility apps, but probably games.9