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Search - "but i'm writing a tag"
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LONG RANT ALERT, no TL;DR
* Writes an email to colleague about why I can't create a page on our CMS without at least a H1 title. She wants to me to put up an image with text on it (like a flyer), for multiple reasons, I say I need a textless image. *
30 minutes later:
* Casually plans a frontend optimization project, by looking at files on the CMS, in order to make further development easier and less time-taking*
*** EMAIL NOTIFICATION ***
* clicks *
"Hello, this is [Graphic designer] from the company who created the image with text on it. I do not understand why you can't put display:none on your <h1> tag. Also, being a web company, we are used to making themes and my solution of display:none will work. It's pityful to work on a design only to have it stripped out from most of its concept. If you can't do that, do tell me what resolution you need."
My first reaction:
"Dear [Graphic designer], I am managing our corporate identity, our backend and frontend codebase, I am a graphic designer myself, and am also SEO-aware. For at least 8 reasons (redacted, 'cuse too long), I will need an image without text. As told to my colleagues, I need a 72/96 DPI 16:9 ratio image, 1920x1080 is a good start but may be bigger. Also, looking at the image, it'll have to be in JPG, at 100% quality, exported for the web. Our database software will optimize the image by itself."
Reasons are about SEO issues, responsiveness issues, CMS tools issues, backend and frontend issues.
Instead, I sent following email "We can't. Image please."
I mean seriously. A bit of clarity for you:
In my company, nobody has the slightest idea what I do. They don't understand how a computer works (we all know it works by magic, right?). So of course, when one thinks what we don't know, we know it better than the one who knows, my colleague thought our CMS was like a word document, and began telling me how I should display her bible-length text-infected image, by using some inline css styling display:none.
I tell her "nope, because of my 8 reasons". She transmits that to the agency who's done the visual, now I have this [Graphic designer] not understanding that there are other CMSs than Wordpress on the web, and she tells me, me being one of the most aware on this CMS we have, how I should optimize my site?
Fucking shit, she connects on our CMS for 1 second and she'll get cancer since it's so bad. I'm in the process of planning a whole new rewrite so the website is well designed (currently I am modifying a base theme made by an incompetent designer). I know the system by heart and I know what you can, or can't do.
Now I just received an answer: "so it's only a pure technical problem". NO, OUR WEBSITE WAS CODED BY A CHIMPANZEE WHO THOUGHT WEB DEV WAS AS EASY AS WRITING "HELLO WORLD" ON A SHITTY CMS THAT FORCES DEV USERS TO USE A FUCKING CUM-WHITE-THEMED EDITOR TO EDIT THE WHOLE SITE!!!
I can't just sneeze and "oh look, it's working!"1 -
What features would you want in a logger?
Here's what I'm planning so far:
- Tagged entries for easy scanning of log file
- Support for indenting to group similar sequential entries
- Multiple entry types (normal, info, event, warning, error, fatal, debug, verbose)
- Meta entries, so the logger logging about itself, e.g. disk i/o failures.
- Ability to add custom entry types, including tag, log-level, etc.
- Customizable timestamp function
- Support for JS's async nature -- this equates to passing a unique key per 'thread'; the logger will re-write all the parent blocks for context, if necessary. if that sounds confusing, it's okay; just trust that it makes sense.
- Caching, retries, etc. in the event of disk i/o issues.
- Support for custom writers, allowing you to e.g. write logs to an API rather than console or disk.
How about these features?
- Multiple (named) logs with separate writers (console, disk, etc.)
- Ability to individually enable/disable writing of specific entry types. (want verbose but not info? sure thing, weirdo!)
- Multiple writers per log. Combined with the above, this would allow you to write specific entry types (e.g. error, warning, fatal) to stderr instead of stdout, or to different apis.
- Ability to write the same log entry to multiple logs simultaneously
What do you think of these features?
What other features would you want?
I'm open to suggestions!18 -
v0.0005a (alpha)
- class support added to lua thanks to yonaba.
- rkUIs class created
- new panel class
- added drawing code for panel
- fixed bug where some sides of the UI's border were failing to drawing (line rendering quark)
v0.0014a (alpha) 11.30.2023 (~2 hours)
- successfully retrieving basic data from save folder, load text into lua from files
- added 'props' property to Entity class
- added a props table to control what gets serialized and what doesn't
- added a save() base method for instances (has to be overridden to be useful beyond the basics)
- moved the lume.serialize() call into the :save() method on the base entity class itself
- serialized and successfully saved an entities property table.
- fixed deserializion bugs involving wrong indexes (savedata[1] not savedata[2])
- moved deserialization from temp code, into line loading loop itself (assuming each item is on one line)
- deser'd test data, and init()'d new player Entity using the freshly-loaded data, and displayed the entity sprite
All in all not a bad session. Understanding filing handling and how to interact with the directory system was the biggest hurdle I was worried about for building my tools.
Next steps will be defining some basic UI elements (with overridable draw code), and then loading and initializing the UI from lua or json.
New projects can be set as subfolders folders in appdata, using 'Setidentity("appname/projectname") to keep things clean.
I'm not even dreading writing basic syntax highlighting!
Idea is to dogfood the whole process. UI is in-engine rendered just like you might see with godot, unity, or gamemaker, that way I have maximum flexibility to style it the way I want. I'm familiar enough with constructing from polygons, on top of stenciling, on top of nine-slicing, on top of existing tweening and special effects, that I can achieve exactly what I want.
Idea is to build a really well managed asset pipeline. Stencyl, as 'crappy' as it appeared, and 'for education' was a master class in how to do things the correct way, it was just horribly bloated while doing it.
Logical tilesets that you import, can rearrange through drag-n-drop, assign custom tile shapes to, physics materials, collisions groups, name, add tag data to, all in one editor? Yes please.
Every other 2D editor is basic-bitch, has you importing images, and at most generates different scales and does the slicing for you.
Code editor? Everything behavior was in a component, with custom fields. All your code goes into a list of events, which you can toggle on and off with a proper toggle button, so you can explicitly experiment, instead of commenting shit out (yes git is better, but we're talking solo amateurs here, they're not gonna be using git out the gate unless they already know what they're doing).
Components all have an image assignable to identify them, along with a description field, and they're arranged in a 2d grid for easy browsing, copying, modifying.
The physics shape editor, the animation editor, the map editor, all of it was so bare bones and yet had things others didn't.
I want that, except without the historic ties to flash, without the overhead of java, and with sexier fucking in-engine rendering of the UI and support for modding and in-engine custom tools.
Not really doing it for anyone except myself, and doubt I'll get very far, but since I dropped looking for easy solutions, I've just been powering through all the areas I don't understand and doing the work.
I rediscovered my love of programming after 3-4 years of learning to hate it, and things are looking up.2 -
I'm creating my personal portfolio website and writing tag line for my header section but I'm not a native English person, I wrote this tag line to all the English I'm currently knew but it is gramitically incorrect and sounds to dumb can a native English speaker help me to write this in better way, Thanks in advance:D
"I'm a self-taught web developer and I've been doing web development past couple of years. I love to make cool stuff for myself and other people and am always open to learning new things, I currently pursuing my bachelor's degree."9 -
Guys, I always love to teach what I learn, but have no experience in teaching. I'm running a blog, but to put efforts for making even a simple app in blog it takes a lot of effort. I created a channel in YouTube, but I wasn't using it to share the content. But few days ago I decided to put and now sharing the content thinking the effort would be less compared to writing posts in blog. I have created a playlist, as of now I made only two videos and uploaded. I want your suggestion to know if it would be helpful or not for making these kind of videos for developers or who wants to learn? Here is the channel link
https://youtube.com/channel/...
Sorry if there is wrong tag!!1