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Search - "except when it crashes"
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! exactly dev
I'd ditched Windows and spent a while exploring the Linux ecosystem for content creation. And I have to say, it was not a nice experience.
As much as I respect the Linux mantra of "free as in freedom" and "you need to roll up your sleeves and figure out stuff on your own", it just isn't good enough for non-dev work. Sorry guys, but I need software that gets out of my way and at least does what it's supposed to do. I can't stand a horrible UI or delays and random crashes, which is exactly what happens with most things under Linux.
To replace my Windows workflow I used the following:
1. Windows -> elementaryOS (because Debian/Ubuntu repositories seem to have the best software support, and elementaryOS is the least horrible looking thing that supports that) and then Arch, because, well, Arch.
2. Blender + Maya -> Blender + Maya on Linux.
3. Reaper + FL Studio -> Ardour + LMMS.
4. Photoshop -> GIMP + Krita + Inkscape.
5. ZBrush -> nothing :(
As you can see, my use cases are pretty much all over the spectrum.
Firstly, installing and configuring stuff. A pleasure on Windows, an absolute pain on Linux. Everything just worked on Windows, I had to wrestle with library versions and patches and unstable audio layers (Linux audio just sucks, except for JACK) on Linux.
Out of these, Blender and Maya were the best experience. But even then, both would suffer from random crashes that just didn't happen on Windows.
Ardour is actually really nice when it works. Its use of JACK for routing makes it really really flexible, but it just isn't stable enough to depend on. LMMS is utter crap. I'm sorry, but I just hate the UI. Can't stand it.
GIMP, Krita, and Inkscape can't beat Photoshop, even when you consider them together. Adobe software workflow is just so much better and more intuitive.
Blender 3D sculpting is not bad, but it's nowhere as good as ZBrush.
Also, if you're a C++ dev like me, nothing beats Visual Studio 2017. Nothing. That IDE just blows everything else out of the water. Even VSCode. And it's not slow at all, it handled a fairly large project (PBRTv3) just fine on my Windows development VM. Yes, a VM.
So...I ditched Linux and went back to Windows, but I keep Linux as a VM for when I actually want to mess with Blender or Ardour. Or some dev stuff which Windows sucks at (which is becoming less frequent because of WSL).
Out of all the above, the only one I'd consider ready for production use would be Blender. Developers of open source software, please learn from Blender. Kickass UI and user friendly operation is extremely important, you can't make a random window with GTK buttons and text boxes and arcane config files and expect people to use it for serious work.
Also, Windows beats Linux hands down as an everyday OS. It's always been rock solid, if you take care of it properly (and that goes for any OS). Updates hardly take any time because I run it on a SSD. As for all the advertising and marketing bullshit, you can block a large amount of stuff. And for what can't be blocked, well, I just have to live with it, because the alternative is compromising on my creative output, which is too much for me.
I still run Linux on my server, though. And on my embedded devices (Pi, BeagleBone, etc.). It absolutely rocks there.
I realize that Linux software is not going to improve unless we do something about it, so I'll be contributing fixes and code (the joys of being a C++ dev, yay). Still, I feel that the platform and software as a whole is just not mature enough.18 -
So, I work in a game development studio, right?
We're trying to launch the title on as many platforms as reasonable, because as a social VR app we're kinda rowing upstream.
So far, Steam and Oculus have been fairly reasonable, if oddly broken and inconsistent.
Enter store 3.
Basically no in-game transaction support (our asking prompted them to *start* developing it. No, it's not very complete). No patch-update system (You want an update? Gotta download the whole fsckin' thing!). No beta-testing functionality for most of their stuff ("Just write the code like the example, it will work, trust us!"). No tools besides the buggy SDK (Wanna upload that new build? Say hello to this page in your web browser!).
So, in other words: Fun.
We've been trying to get actively launched for two months now. Keep in mind that the build has been up on Steam and Oculus for over a year and half a year (respectively), so the actual binary functionality is, presumably fine.
The best feedback we get back tends to be "Well, when we click the Launch button it crashes, so fail."
Meanwhile we're going back and forth, dealing with other-side-of-the-world timezone lag, trying to figure out what is so different from their machines as ours. Eventually we get them to start sending logs (and no, Windows Event logs are not sufficient for GAMES, where did you even get that idea????) except the logs indicate that the program is getting killed so terribly that the engine's built-in crash handler can't even kick in to generate memory dumps or even know it died.
All this boils down to today, where I get a screenshot of their latest attempt.
I just can't even right now.5 -
You know what? You can all go plug your heads into each other's arseholes, Cocoapods people, just like the human centipede. I've had enough with you.
I have several libraries that were created back in version 0.38 or something. All of the sudden, you jump to v1.0 and call it ready for prime time. Except the pod doesn't build anymore and I can't publish to the trunk.
When running pod install on them, I get a hopeful message saying it's "re-creating CocoaPods due to major version update", but 2ms later the humongous pile of dog poo crashes, because it was expecting some file to be somewhere. Still not happy, it messes up the remote URL on git.
So I deleted everything and created a new project using v1.0 and populated it with my library, only to find out that now the project won't build because it's fucking Xcode with your shitty piece of software on top of it.
It's already too much of a pain to deal with Xcode's tantrums, but deliberately having to put up with Cocoapods' horseshit on top of that is just torture.
Hope you lose all internet connectivity for three hours today, right in the middle of something important. Because that's how much of my life you've stolen from me. -
I have been working on a long time, low progress project of mine that keeps on giving and giving.
Let's begin like two years ago where I dipped my toes into "more then gigabit" networking thanks to a Linus Techtips video about infiniband.
I had the dream of booting my Workstation from my NAS, a so called diskless setup.
Well, since I run FreeNAS on my Nas , a very nice Freebsd based Nas OS, everything's gonna be good.
In the beginning, there was no infiniband support.
Turns out, you don't need it, since the mellanox CX2 nics can do ETH too.
Yay.
Just took me a few weeks of anger.
So, to be able to boot something over the network, you need firmware that finds the bookable stuff and loads it.
That protocol and firmware is called PXE.
PXE needs a DHCP telling it what to do, and what is where and etc.
Freenas here I come! Installing dnsmasq on the actual freenas install turned out to be not that great of an idea because freenas thinks of itself as being an "appliance" that you don't fiddle with. So things work, until you update/ upgrade when everything will basically be wiped, except what you have done through the ui.
Ok. So I gona use a jail, a container like thing for that.
Everything is great, jail has internet, everything Installs fine, what could go wrong?
Dnsmasq can launch and work, but not as dhcp server. Some thing about permissions.
Turns out, jails have permission like things.
A few days of head scratching later, it has ALL the permissions.
Dnsmasq still can't work as DHCP server though, why you ask?
Because it needs a specific kernelmodule that isn't contained in the jail. Since jails are kind of like a docker container, they run on the same OS kernel, who does not have this module, I'd need to patch the freenas, which is an appliance, so fuck that.
Like a year later, freenas has finally added good VM support, so why not make a VM for the dhcpserver?
Well, about a year ago, I didn't know that the virtual Intel nic is a fucken unstable piece of garbage, crashing nearly any OS at some point.
So that was it for a while again.
Now to the last few weeks.
Finally dnsmasq is running in a freebsd VM with a good and working configuration which is rather simple, if those tutorial fuckers out there would explain shit instead of just telling you to copy, paste and replace X.
Now back to the PXE side.
I'm using iPXE because I have no clue how to boot anything over tftp so iSCSi it is, since that is what I can relate too.
The idea behind iscsi is to fake a SCSI disk over the network. Attached devices appear as if they are actually directly connected to the machine instead of over the network.
iPXE gets a lease from the server, can connect to it, everything is fucken great. Finally.
Except that if it "sanBoots" the iscsi drive, it can't find anything to boot.
Well fuck.
If I attach a Linux live USB over iscsi, it boots, finds grub, and crashes because the live iso isn't configured for network-boot.
But it boots.
So what's so different?
Well iPXE is booted in legacy mode, where as the content of the target is windows 10 in efi mode.
Ffff.
Ok. Can I get iPXE to boot in EFI mode?
Well yes, after like 3 days fiddling with it.
But it only finds the onboard Intel nic instead of the new Mellanox CX3 cards, and can't even connect to the target....
Sooo, I guess my options are as follows.
Either, get PXE efi to work on the network cards directly, its called flexboot and might be able to since I just found some firmware options for that.
Or give up on efi and install windows in legacy mode.
Which isn't that easy when it has to end up on a drive on my nas.