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Search - "gameplay"
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I thought somebody was hacking my laptop and recording everything I do until I discover this key which is supposed to record my gameplay and I was pressing it accidentally. Feel dumb now.13
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This annoying fuck is the single most hated guy on youtube PERIOD.
Every time I try to watch a tutorial or some gameplay demo this fucking cunt comes up with his piece of shit game dev course.30 -
I have in my head parts of a game, I'd love to build. A top-down space colonization game. You control various spacecrafts and build spacestations etc. to expand your control.
The catch is that you have limited direct controls in-game. Most of the "gameplay" consists of having your own piece of software running somewhere, communicating with the API and controlling your colony.
Similar to Screeps, but I don't like the limitations of writing JavaScript and uploading it to the service. I'd love for the user to have free control of what language to use. They just need to be able to create a TCP socket and communicate with the API24 -
I really, really don't understand people.
Made a post showing gameplay video from my game "Hang in There" - hundreds of like on it, people commenting how original it is, and that they want to play it "now".
Released the game a couple of days later... less than 15 installs - and the freaking game is FREE :/
Here it is, judge it yourself:
https://play.google.com/store/apps/...20 -
Today on forgotten games – Ballance.
The game is absolutely outstanding. Graphics is absolutely amazing even though the game was developed in 2004. The sound effects are perfect, I can literally feel the wooden ball rolling on steel rails. The background music is also amazing, we're talking Alexander Brandon level here.
The game is about rolling the ball through the levels trying not to fall off. There are three balls: the stone one, the wooden one and the paper one, different in weight, velocity and momentum.
I admire the clever level design. It uses in-game map features in multi-purpose way, for example some levels use ball transformers (the things that transform the ball from one kind to another) as a trap for your ball to lose momentum. It even seems like that levels were designed by some crazy modders for advanced players, but they weren't, and traveling through them feels like you're a pro gamer playing custom levels.
Even though levels seem simple at first glance, they allow non-linear gameplay and different gaming styles.
The gameplay itself is pure meditation. But even though the concept seem straightforward – just follow the level and don't fall – it's not. You have to use all three ball types: there are air vents to fly above upon, which only paper ball can do, there are obstacles to push, which only stone ball can do, and so on.
For additional sonic satisfaction the levels even feature some metal domes that serve no purpose but to be bumped into just for making amazing gong sound.
I like it that when you get cocky and think like that's easy, I got this, the game quickly puts you into place. It basically says nigga you ain't shit, you got nothing on me.
Overall it's basically a mesmerizing travel through cleverly designed levels surrounded by relaxing music and outstanding graphics.
Definitely a must-have for mechanical keyboard gamers, it's a pure satisfaction playing this game with a great level of precision and control mechanical keyboard allows.
Search for "ballance widescreen fix" for modern displays support.10 -
!rant
Does someone here play Screeps? It's a very interesting MMO game in which you program Creeps do to things like building your base or defending it. The only gameplay is programming.
https://screeps.com
And thats me: https://screeps.com/a/...14 -
I just watched the gameplay for Cyberpunk 2077 and I'm super excited for it, CD Projekt Red did a fine job in everything in it, any cyberpunk fans on here?23
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Basically: Shoutout to my dad!
My dad's not an engineer or anything. But he likes building PCs and has a bunch of tech at home.
Well, thanks to him, I had a PC very early on, and of course, I did the typical skiddie stuff it, aka "fake batch virus haha funny" and playing Minecraft.
Well, at some point, after tinkering with mods to enhance the quality of gameplay, I found the ultimate mod: Macro / Keybind Mod.
This mod allows you to bind stuff to keybinds, such as commands or chat messages, or... Macros.
This mod has a custom macro language. (Hint: This is where the fun begins)
Another mod I used was AutoSwitch. However, that mod required a "core mod" (aka library installed in a dumb way). I thought, "why do I install 2 mods to get 1 thing? dumb", and made an ugly macro with lots of nested if-elses, which perfectly emulated AutoSwitch behavior for the Minecraft version I was on.
Yup, I basically got rid of 2 jar files in my mods folder by making my own ugly macro.
The fact that I recreated something in an obscure language, having not even coded any program before, made me grow interest into actual programming languages.3 -
I have been creating mods for Skyrim and Fallout for a few years now. One day another modder wanted to make his own game using Unreal Engine 4. I wanted to learn UE4 anyway and the other members have made many mods before, so I joined in.
Well, it turned out I was the only one with a professional programming background (this is where I should have run). The others were all modders who somehow got their shit working. "It works, so it's good enough right?" On top of that UE4 has a visual scripting system called Blueprint. Instead of writing code you connect function blocks with execution lines. Needles to say that spaghetti code gets a whole new meening.
There was no issue board, no concept, no plan what the game should look like. Everyone was just doing whatever he wants and adding tons of gameplay mechanics. Gameplay mechanics that I had to redo because they where not reusable, not maintainable or/and poorly performing.
Coming from a modding background, they wanted to make the game moddable. This was the #1 priority. The game can only load "cooked" assets when it got packaged. So to make modding possible, we needed to include the unpacked project files in the download. This made the download size grow to 20+ GB. 20 GB for a fucking sidescroller. Now, 1 year after release we have one mod online: Our own test mod.
Well we "finished" the game eventually and it got released on Steam. A 20 GB sidescroller for $6.99. It's more like a $2.99 game in my opinion. But instead of lowering the price they increased it to $9.99, because we have spent so much time creating the game. Since that we selled less than 5 more copies. And now they want to make it work on mobile. Guess who will definetly NOT help them.
I have spent ~6 month of my freetime for this project, my rev share is < 100€ and they got me a lot of headaches with all their dumb decisions. Lesson learned. But hey, I am pretty good with UE4 now.4 -
>>> Stadia thread <<<
Stadia is a new Cloud Gaming platform that runs on GCP and details were announced some minutes ago.
For maximum performance you would need at least 35mb/s, while about 10mb/s are enough for 720p l, Stereo gameplay.
Maximum performance provides 4k, HDR and 5.1 Surround Sound and comes in at 9,99$ / month for Stadia Pro. As far as announcements go, there are no lower performance tiers available.
Stadia Pro will get you unlimited access to your Games (I believe this is Bring-Your-Own-License, but I might be wrong), while Stadia Basic allows unlimited access to one specific game. For that you probably buy the game directly of Stadia, which then includes any fees in it's price.
Stadia will be usable on all devices that run Chrome and on the Chromecast Ultra. Android will get it's own app, first available on the Google Pixel 3, to be expanded later on, iOS was not mentioned.
Google developed a custom Stadia controller that works out of the box, including an Google Assistant and a DVR button. However, all other controllers should supported too, but I don't believe that's the case for playing on the Chromecast Ultra.
Starting now, you can get the Stadia Founders Edition, that allows you to be one of the firsts on the platform, includes a Controller, a Chromecast Ultra, 3 months of Stadia Pro, 3 additional months of Pro you can gift to your buddy and some Destiny Bundle with the first and second game, including all add-ons, plus the Destiny 2 Season pass.
The founders edition can be pre-ordered right now for about 129$.
Stadia launches 'later' this year, founders edition buyers will be the first to get public access on launch.8 -
So I recently had a university project which focuses video game audio. We had to work in groups of 3 students and the task was to create a video game which uses audio as a gameplay mechanic.
Our idea was to create a game where you collect different audio samples which get looped as background music, and you have to select the correct ones to have a nice tune. To make it a bit more challenging we had enemies, guns and grenades plus doors which only open if the correct music is playing.
The guns fire on-beat, and the grenades always explode on the first beat of the next bar.
It was quite challenging to get things synced since even small offsets are noticable.
I wrote some nice code and theoretically it should have worked but for some reason the gun shots and the grenades didn't quite hit the beat of the music.
I tweaked stuff, created workarounds, optimized lot's of code to get execution times down but it still only worked sometimes.
I tweaked more and more only to realize that the timing drifted over time.
At that time I worked 20-30 hours on tweaking and trying to get it perfectly timed.
After recalculating some numbers I realized that all the audio samples are recorded at 135 bpm, but the guys who did the recordings said it was 130bpm.
I asked them if it could be the case that the samples are 135bpm and they said:
"yes, they are at 135 bpm as we told you"
I scrolled back in the telegram conversation only to see that they said 130.
Changing the number to 135 resolved all the problems and all of my workarounds and tweaks weren't needed.
So I worked for nearly 30 hours just because they didn't notice their fault and even when they realized that the timing is off sometimes (which took forever because they never played the game), they didn't even consider that they might have given me the wrong numbers.
This all wouldn't be that bad if both of my teammates had worked for more than 15 hours but they didn't. I did all the hard work and the only single thing they did fucked up my workflow. It fucked up the system I created and it fucked up the gameplay as things got unpredictable. Because of their fucking fault I worked as much as both of them combined IN ADDITION to all the other work I did (built 3 maps, coded everything, created animations, ...)
I love working in teams, but only if the whole team is motivated. Those two fuckers were the exact opposite.
Luckily i found the error so I could fix it, but guess with whom I'll never ever work together again?10 -
So couple of days ago I've told you that I've made an Duck Hunt Easter Egg in one of my utilities. And @jiraTicket asked me:
"How on earth do you get a decent gameplay out of Duck Hunt without a Nintendo lightning gun?"
Well the answer is..:
Connecting Leap Motion and making them suffer..
P.s. It took me a loooong time to hit that duck with this controller=)))) -
Anybody do any cloud gaming? As a Linux user, I lack access to a reliable Windows gaming machine, so I rent one through paperspace, and pay 40¢ an hour to stream gameplay though parsec to my Linux desktop.
I've been playing a lot of Subnautica lately with it. How about you?14 -
TL;DR: a dude thinks good graphics make a game good.
so every day when the school ends, me, a dude and another girl walk home. as expected we have lots of time to talk about anything. I wanted that day to tell that dude about what I am going to buy on steam summer sales with just 15$.
me: I am going for this summer to play lots of games so I saved some money for this summer sale. do you want to hear what awesome games I am about to buy with just 15$?
dude: yeah, sure thing.
he wasn't expecting much
M: this summer I am going to buy 5 games and maybe keep more for some others. they are so awesome!
D: ok, let's hear those 'awesome' games!
M: the first game is devil daggers, maybe you don't kno...
D: of course I do. is that game
M: I want to get that game just to improve my aim, but maybe I will have some fun.
D: yeah yeah, I know that game
M: *poker face*
I KNEW he doesn't know this game and anything about pc games because of the followings...
M: ok then... I also want to get Half-Life 2 : Episode 1 & 2. they have pretty rich story and I already have both Half-Lives.
D: holy shit but the graphics... ok, one more 'awesome' game of yours.
M: there are 2 episodes, 2 separate games. I really don't care about the graphics, I love the story.
D: continue with your 'awesom' games...
that dude didn't even knew about half-life and said that game is bad.
M: another game I want to get is Battlefront 2, the one from 2005 and...
D: 2005!?
M: yeah, the new one sucks, and the gameplay in the original is way better and...
D: *starts laughing* 2005!? I thought you were getting the new one. I imagine the graphics being like this car. *points to a fucking car, yeah that kind of comparasion, I know*
after this I was so fucking pissed off. he doesn't even know about some cult classics that are meant to be played. he doesn't even have a pc nor console and he is stating his opinion on fine air for fucks sake!
M: ok, what about getting the facts and then make an opinon.
D: yeah yeah *making fun of me at that point*
I didn't tell him that I wanted to buy the binding of isaac, cause it was enough for me. I told him to watch some reviews on these games and blog posts about them and I am sure tomorrow he will say that he 'wathced' the reviews and that those games are garbage. it's his style to underestimate things. I fucking hate him, not becuase of the games, but because he underestimates everything that is not on his list of 'good games'. that list consists of new games with great graphics(3D only).
sorry if I exaggerate saying that those games are cult classics but I really look forward into buying them.
if you have another indie game to run on this potato machine(2gb ram, pentium dual-core 2.1ghz, gtx 525m) that I should or at least try comment, I am open to suggestions!9 -
"Graphics don't matter."
I ranted a while back about gamedev being hard to get into for me, and, today, user @DOSnotCompute posted a similar experience.
I had a couple more thoughts, so thought should post them here (FUCK! It ended up being too fucking long! sorry!)
So I was watching the making of mortal kombat 3 on yt, which was pretty amazing btw because I got to see the actors of the sprites in game which were engraved in my and thousands of others kids minds.
Anyhow, the creators of the series, John Tobias and Ed Boon, were interviewed and what not. And it hit me that while both were the designers, John was the main artist and Ed was the programmer (at least for MK1). Another game that comes to mind Super Meat Boy, and I bet hundreds of others did the same.
And it got me thinking, maybe that's my problem, I just need an artist.
And I think the reason why I never thought of that is because of this idea that graphics don't matter.
"you don't need an artist. You don't need graphics. The most important thing is the gameplay."
What a load of shit.
A lot of people believe that because they got tired of polished AAA games with automatic and predictible gameplay.
People started parrotting this knee jerk of a conclusion since then.
It's dumb. Imagine if Infiminer, one of the games Minecraft was based on, which btw looks terrible, had all the same features Minecraft had.
I would still not touch that shit with a pole.
Graphics ARE important. Games are on the VISUAL medium.
That doesn't mean you're sucking Sony's dick on every AAA release or that every game should be made with UnreUnityCocksReloadedEngine.
Some level of visual craft is required for a game ro be considered such.
(btw, I think most of you guys here get this, not trying to pander, just that I want to make it clear that I'm not accusing this community of being guilty of this)
If a game looks bad (given, bad can be subjective), if it gives the impression that it wasn't seriously made, then you kinda lower your expectations.
People get hyped on games that look good, because it means that the game could be good. Games that look unoriginal or terrible won't get played, wether they're good or not. And I think it's a reasonable reaction.
How many times did I hear things like "Look at x video game from the 90s, the graphics are terrible but it's fun as hell".
That is an absurd statement. The level of production some NES games went through is insane. We're talking millions of dollars for games that today might look primitive.
The graphics weren't shit back then, and even today you could say that they are simpler but also of excellent craftsmanship.
I'm not into creating art, I hate it in fact because you can't quantify the success of produced art.
So, duh, find an artist. Ok, how? This is the part where I have no fucking idea how.
You start spamming shit like "I need an artist" online? I dunno, something for another post I guess.
I guess the most healthy thing I could do is making demos that might look like shit just to get experience so that when I get to find an artist, I have practice already.7 -
Do you give your PC or Smartphone (or printer etc) a name?
Like: I called my Laptop "Momo" (Reference: Michael Ende, I never read nor watched it but I liked the drawing style)
And my Phone "Ori" (Reference: Ori & the blind Forest, I never played it, only saw a some gameplay)21 -
An undetectable ML-based aimbot that visually recognizes enemies and your crosshairs in images copied from the GPU head, and produces emulated mouse movements on the OS-level to aim for you.
Undetectable because it uses the same api to retrieve images as gameplay streaming software, whereas almost all existing aimbots must somehow directly access the memory of the running game.12 -
Hey guys, I hope you don't mind me sharing here..
I just wanted to share some progress iv made on my game. It is officially out of concept phase now and I have upgraded to 3D. Check out my gameplay here:
https://youtube.com/watch/...
If you want to follow development please come and read my blog. www.pretzelstudios.co.uk
Thanks if you do :)23 -
It has always pissed me off that people will judge a game because it doesn’t have good/traditional graphics, or an incredible story, or other stuff like that.
So when people judge video games like Dwarf Fortress & NetHack, I get pissed because the devs that made those games put so much effort in creating really complex amazing games that are really detailed and fun (if you take the time to learn)
And those games can be so complex because they are ascii based and I personally don’t see that as a bad thing because that means they can just focus on gameplay and it’s fucking awesome and to me it’s inspiring.
Idk if anyone else agrees but it’s always just pissed me off to hear “That’s stupid it has no graphics” or “this isn’t a game it’s just text” or other stupid shit.12 -
I have nothing to play recently so I started playing old games.
Today I launched gta vice city on my old pc. Got more than 200 hours in that game during my childhood. Game from 2002 and I laughed when driving a car. It was so natural and fun. Michael Jackson singing Billy Jean and police chasing my ass when I’m trying to find a bribe in the city. That was fun.
For me most of today’s games can’t compete in gameplay mechanics with that game from 20 years ago.
Maybe we have better graphics but gaming fun got worse.
I think it’s cause most of games are made on commercial engines to save money and game studios focus on graphics cause it’s cheaper than paying software developer.
They focus on games to be competitive between players so ai got worse.
Big studio games became generic like movies, they don’t want you to have fun but they want to give you a story around by delivering lots of content in game, achievements, stars but the gameplay itself is bugged and meh.
They don’t focus on things people want to do but they focus on target groups. Most today’s big title games are meh cause they’re made by people who don’t play them.
They don’t play them cause they don’t have time cause of management that changes requirements cause they asked target groups and that would sell. Well if I play a game I’m not interested in story despite some basic stuff to keep the progress forward, if I wanted a big story I would watch a movie or tv show. I play games to explore, feel the world and have fun. I don’t need a linear deep story for that cause I’m in game so give me good gameplay so I can feel the world.
Most of classic game hits didn’t had tons of text and tons of stuff to do but they somehow wanted you to play more. Cause they were competitive between player and computer, the controls felt natural and while progressing you was eaten by the game mechanics more and more not by the story but by amount of stuff you could do as you progress or difficulty increase or enemies behavior change.
Now we’re getting all at once, mostly pointed and with detailed tutorial what you can do. There’s no explanation there’s no discovery what you can and what you can’t do at start. You get all and you decide to throw game away because the moment you launched it you got everything so you spent money just to get stuff you won’t play cause it’s meh and you go back to cs or other looter shooter to kill people cause you’re pissed off that the game was meh.
Well I’m glad I was a kid in 90s and 2000s cause I could enjoy gaming before it was targeted to broader public and become another shallow mass media industry that don’t give a fuck about gameplay cause they want to tell you so many things, they want you to know them cause they’re so important that they forgot that I can read a book and I came to play game to get a different feeling then reading book.
Modern games are like books filled with small stories and nice graphics where you can open it on every page and read a little piece of shitty crap.
Just take this piece and go to toilet so you can wipe your ass with that story and begin other one, look around, puke and go to toilet to take a dump again. I lost my hope to get something fresh or filled with nice gameplay from gaming industry. It’s dead.4 -
So I bought a gaming laptop a while back, and Cyberpunk 2077 binaries got leaked a few days ago... So I wanted to play it, kinda. It looks really good from the screenshots. Friend asks me "what CPU / GPU do you have"?
My gaming laptop is a Y700 so an i7-6700HQ and a GTX 960M. Turns out that even at low settings this thing probably won't pull even 30 FPS.
So even with a gaming laptop, you don't get to do any gaming. 10/10 would buy again! I'll enjoy Super Mario because imagine caring about gameplay rather than stunning graphics that you need tomorrow's hardware for, and buy it yesterday! And have it already obsolete today.
Long story short, I kinda hate the gaming scene. I'm not a gamer either by any means. Even this laptop just runs Linux and I bought it mostly because some of its hardware is better than my x220's. Are gamers expected to spring the money for the latest and greatest nugget every other month? When such a CPU and GPU alone would already cost most people's entire monthly wage?
What's the point of having a game that nobody can play? Even my friends' desktop hardware which is quite a bit better still - it only pulls 45 FPS according to him. Seriously, what's the point?12 -
My PM frequently asked me what I'm doing as a Programmer in my Team because he wants to understand us better - I first started out explaining him every Detail of our work - he didn't get it - I then simplified it and told him We are creating the functionality and Gameplay features - he didn't get it. I then finished our conversations with telling him what I do like that "I drink coffee and I know things" - he was satisfied and I could work on2
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I've played 46000 battles in WorldofTanks.
avg battle time: 10 minutes
Total minutes: 460000
Total hours: 7666.66
Total days: 319 days of gameplay!
Now I just wonder had I invested all that time to code what I could have become by now.6 -
Finally... that was a hard game, but it was also awesome. I should have recorded my face expressions during the whole gameplay xD7
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"Pokemon Let's Go" review:
I knew it would be a very easy game, made to transition Pokemon Go players to the core series of games, but this game is just poorly thought out. The multiplayer was obviously an afterthought; there is no split-screen. When the other player goes off-screen, they are lost off camera. Player 2 cannot interact with anything: they cannot talk to people, collect items, or initiate battles (They walk right through Pokemon)
The game is too easy by design. You cannot fight wild Pokemon, so you end up having 6 Pokemon by the beginning of the game all at full health (And everything gets XP when you catch something, so most of your Pokemon will be up to level 6-10 by your first battles) and the opposition will only have one level 3-4 Pokemon.
This trend continues throughout the game.
The map is tiny. You could walk the whole thing in an hour. Even Gameboy Pokemon maps were larger.
I knew this going into it, but it only has gen 1, which means pretty much no Pokemon, and they're the ones that I'm bored of. Every shitty game starts with generation 1 pokemon then ever introduces anything else. I'm sick of pidgeys!
Plus the hefty price tag of $60 just makes this game not worth much, despite the hype they tried to give it. That's probably why they were to secretive about the gameplay before launch: they knew it was bad,6 -
Who thought Lua was a good idea for extending gameplay functionality??
It's weakly typed, has no OOP functionality and no namespace rules. It has no interesting data structures and tables are a goddamn mystery. Somebody made the simplest language they could and now everybody who touches it is given the broadest possible tools to shoot themselves in the foot.
Lua's ease of embedding into C++ code is a fool's paradise. Warcraft 3's JASS scripting language had way more structure and produced much better games, whilst being much simpler to work with than Lua.
All the academics describing metatables as 'powerful extensionality' and a fill-in for OOP are digging the hole deeper. Using tables to implement classes doesn't work easily outside school. Hiding a self:reference to a function inside of syntactic sugar is just insanity.
Nobody expects to write a triple-A game in lua, but they are happy to fob it off to kids learning to program. WoW made the right choice limiting it to UI extensions.
Fighting the language so you can try and understand a poorly documented game engine and implement gameplay features as the dev's intend for 'modders', is just beyond the pale. It's very difficult to figure out what the standard for extending functionality is, when everybody is making it up as they go along and you don't have a strongly-typed and structured language to make it obvious what the devs intended.
If you want to give your players a coding sandbox, make the scripting language yourself like JASS. It will be way better fit for purpose, way easier to limit for security and to guarantee reasonable performance. Your players get a sane environment to work in and you just might get the next DOTA.
Repeatedly shooting yourself in the foot on invisible syntax errors and an incredibly broad language is wasted suffering for kids that could be learning the programming concepts that cross all languages way quicker and with way more satisfying results.
Lua is hot garbage for it's most popular application, I really don't get it. Just stop!24 -
!Rant
Got my first job last week as a junior gameplay programmer. Dream job 😁
Well, more like a dream position than the actual dream job.
Proprietary engine and a new language are kinda hard to wrap my head around, but I've been having so much fun that by the time 4 rolls around I usually don't notice it and stay for an hour or so more.
I love it!4 -
YAY I finally have an actually story with a gameplay! Im starting developing from today as a hobby atm5
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So fallout 76 gameplay is allowed to be released to the public by creators and there is Google hardware stuff going on... This is going to be a tough week for my news feed ladies and gentlemen2
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I just finished designing an entire asset management pipeline and christ on a fucking pogo stick, if it isn't convoluted.
Theres a lot of game engines out there, but all of them do it a little different. They all tackle a slightly different problem, without even realizing it.
1. asset management
2. asset change management
3. behavior change management
4. data management
5. combinatorial design management.
6. Combinatorial Behavior management
7. Feature completion
ASSET MANAGEMENT is exactly what it says on the tin.
ASSET CHANGE management can be thought of handling the import, export, formatting, platform specific packing, and versioning (including forking) of an asset.
BEHAVIORAL CHANGE management is a subset of asset management, because code is a subset of assets (depending on how you define 'assets'). The oldest known example of this is commenting and uncommenting code.
Or worse, printf debugging.
This can be file versioning, basic undo services, graph management of forks and mergers, toggles for features or modules, etc.
DATA management is about anything that doesn't fall into the other categories, everything from mission text to npc dialogues, quests, location names, item stats, the works. Anything you'd be tempted to put in a database, falls under this category. Haven't yet seen many engines offer this as an explicit built in tool as of yet, because the other problems are non-trivial as is, so this is a bit of low hanging fruit that gets handled by external tools, or loaded from formats as simple as json.
COMBINATORIAL DESIGN management is the idea of prefabbing, blueprints of broader object design using nested prototypes of existing game objects, to create more complex, reusable set pieces. Unity did this well. GM does this in part.
COMBINATORIAL BEHAVIOR management is entity-component systems, plus tooling to make it easy to add, remove, and configure components and their values on entity blueprints, also not uncommon. Both stencyl and unity do this. GM has a precursor to this in the form of configurable fields, but these fields are not based on component scripts attached to objects.
FEATURE COMPLETION is that set of gameplay mechanics or styles of design that an engine naturally makes easier to include or build in a game.
I don't think I'm aiming for all that, but I think at minimum a good engine has to do asset management, behavioral change management, prefabs, and entity-component systems with management tools for that. And ideally, asset change management.8 -
#!/usr/bin/env python
# -*- coding: utf-8 -*-
from rant import depression as fuck
from WhiskeyBottle import *
import time
while bottle.contents > 0.0 and time.datetime():
fuck.rant()
Yeah ok, this will be one of a few, but I'll try to keep it short. Damn, whiskey is not helping. Nor various smokables.
So yeah, have you ever had a dream? I consider myself a gamer the whole life, always loved creative worlds, dynamics, mechanics, plots, stuff you could and couldn't do. To the point I promised myself I'd make a game - NAH - I'll be making games in the future. You know, good games, that you come back to. Like Doom. Or those porn games.
Never went to Uni or nothing. Was born in a poor European country with Internet more broken than my soul right now. Years later, after acquiring some good hardware, learning a bunch of languages, Unity, Unreal Engine 4 and experimenting for about 10 years now with small scripts, apps and mini-games I've come to this realization.
I only made one "full" "game" in my life, and that was when I was like 16 in Klik & Play (early Game Maker). And it was shit. It was horrible, horrible shit. It literally makes you want to cry when you play it. It's 16-bit brain cancer. And it's the best I've ever published.
Now I've been through countless prototypes, none of which I've developed any further. I had ideas, plans, even made some more advanced roadmaps and dev cycles. Estimated costs, time, mechanics, gameplay hooks.
I never finish anything.
I get bored. Frustrated sometimes. There's always an improvement, something that "if I'd finish that it would be it! Screw this thing I was working on now, THAT will be worth sacrificing it." It's tiresome. I'm getting old.
And honestly, I don't know how people do it anymore. Trying to compromise those side-projects (they take all my free time which is not much) and work is just... draining. I'm losing hope. Maybe I shouldn't be allowed into the gamedev world after all. Maybe I'll just pump half-assed pieces of crap everybody will hate.
Or worse, nobody will care.7 -
Any other Screeps players here?
for the people running into a "Screeps is not defined":
Screeps is a MMO RTS where you code your "army" to do stuff in Javascript (a la NodeJS).
Code how your harvesters should behave, how your soldiers should behave, how your builders should behave etc. etc.
So far, it is quite a fun game, tho my (Intel Nehalem based) laptop has issues handling it (thanks to a awfully slow GPU...) so it's difficult to play for me at the moment (I'm on holiday, my home PC is a LOT faster).
It costs about 15 euro on steam, and if you're into this stuff, it's well worth it.
Just make sure you finish the tutorial first... I didn't and I regretted it when I bought the game (it's a huge pain in the buttocks to get started if you don't understand the API and such).
Currently just playing on my own localhosted private server to discover how the game works and such, but will be setting up a public server later down the road to play with others.
Tho it would be nice if Screeps would allow for "team-based" gameplay as well so it'll be slightly harder for early players to bully the newer ones.2 -
!dev
So, here I am browsing steam for something new to play.
Thanks kwilliams for a solid 30 hours of gameplay 🤘
But anyway, I was just scrolling through and came across and old gem.
https://store.steampowered.com/app/...
And it got me thinking, if anyone else used to play this old bad boi around here.
It's not High Def or modern, although it does 1920x1080, but damn it's a trip down nostalgic lane.2 -
Once upon a time i had a great idea.
Because i couldnt be bothered to do anything productive i created a simple app in the C# that would look into every .js file (from a game that uses it for the gui/main menu) and search for "//todo" lines.
I did it mostly for kicks. I got that idea when i encountered one //todo in a file when i was trying to mod that game.
Yes i know grep exists: fuck you.
It would have taken me more time to learn that than to write that 20 line program...
The result? Over 30 lines of //todo with some briliant pearls in the type of:
>Temp workaround because X
>Workaround for race condition
>Clean that up
>Obsolete
When i return home i will post real quotes. They might be amusing to read...
The game is based on a custom C++ engine. HTML, CSS and JS is used for main menu and some graphical interface in game.
The most amusing thing is that this inefficient sack of chicken shit is powering one of the biggest (no playerbase but unit, world, gameplay vise) rts that i have ever played.
But still in spite of a dead community, buggy gui as shit and other problems i love this game and a lot of other people love it too. It is a great game when it works correctly.
To the interested: JS portion uses jquerry and knockout lib.14 -
This year I could join the "Game Graphics" for my elective classes. After seeing that we are split almost exactly in half (graphics design and programmers) our tutor (graphic with 20+ exp in the field, worked on few Call of Duty titles and more) decided that instead of forcing everyone to draw something, we will be making games in groups.
So me, and my friend were grouped with two girls from graphic. I have to say, working close with them was an eyes-opening experience. They don't think like me, they don't see like me and they interpret everything different.
Anyway, as most experienced Unity dev (... Yeaaaah, one game self made and published) I was chosen to get rest of the programmers up to speed. Luckily no one objected and they did what I wanted them to do, so it wasn't bad.
Today was supposedly the last day to present finished prototype. After three weeks staying up till 1 am, working on this project, two other, and nornal job, it was supposed to end. But, no one was really ready. So tutor decided that we will only do this project, an 2D platformer, instead of two, this and 3D game.
While walking around and checking the progress he stayed with us at least two times, watching what we were doing. Since last two weeks were really hectic, we were finishing up animations, adding some polish and such. When he came to us for the second time, he played our prototype. He's a bit older guy, somewhere around his 60, and one could see he wasn't prepared for hard gameplay I presented him with my first level design ever.
He told us his feedback, about how hard it is and not really intuitive, but in the end, he was satisfied. We have made really great progress and brought him something he could play and finish. Which was more than most of other groups had at today. And, as a cherry on the top, he complimented me as a group chief. I don't remember the last time someone complimented my work. The feeling was... Incredible. Touching even.
So, yeah. My hard work wasn't in vain, even though we now have time till the end of the semester. Everyone in my team has given their all and now we can rest for a bit, while others are catching up. Right now I only have to polish some mechanics, rework a bit of level design and add tutorial, while girls from graphic design will be working on better background and sprites.
All in all, it was a pretty good day.6 -
Worst documentation? Unreal Engine 4's documentation on editor customization (custom panels/windows and whatnot). It might have improved in the last two years, but the last time I made a custom editor there was almost zero documentation on the matter and on their Slate UI framework. The little documentation that existed was very vague and had awful examples.
I don't remember very well, but I think it took me close to two weeks to get something very basic working. I had to read a LOT of C++ code filled with generics and macros to figure everything out, but after I did I enjoyed a lot working with that stuff.
I just don't know how I was able to do that, working with UE4 was a pain the butt every. single. day. Runtime error on the gameplay code? Too bad, the whole editor will crash and then take ~40s to reopen. It was crash after crash, ~1min of compilation time for any little change to the code, so so so so much frustration.
I do miss a those times a bit though, because even though it was hard, it felt good to feel competent, to know something complex reasonably well to the point I could help people on forums. Today I always feel I don't know enough about the languages/frameworks I use. It's kinda depressing, it takes a huge toll on my self confidence. But whatever, let's keep going, one day I'll get there :) -
As far as mobile games go I am never to interested in or really bother much with some of them. But Honkai Impact 3rd really makes me go woaaah every time I play it. The graphics are absolutely stunning and so is the gameplay. Damned game looks absolutely gorgeous and it makes me think or xbox360 graphics. I do not have a good eye for graphics at all and I am not much of a pc or console gamer. So take that with a grain of salt.4
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Any other IT company is like:
* Task -> Designer -> Markup coder -> Backend -> Finish
Our IT company:
Act I: "Art of setting up contact with idiots".
------
Items:
*Cave scripts (aka "typical task")
Designer: -- "DAFUQ?"
Customer: *gives another interpretation*
Designer: -- "Erm... really? White text on white background?"
Customer: -- "Make a decision by yourself. I was expecting much more independence from you. You are an expert after all."
Designer: -- "Well. I'm making decision by myself. The text will be placed *here* and will be gray-colored, because *bla-bla-bla*"
Customer: -- "I disagree."
Designer: *1 hour of silence later* -- "Well...k."
Act II: "Design meets ar(u)tist"
----
Items:
*Something, that was drawn by dumb kid while smashing his own head against desk. (PSD layout)
* Salt (to pour it on open wounds)
Designer: -- "I'm seeing this task *this way*"
Markup: -- "And how do u think i should get this done? Have you even seen what you made?? This is bullshit!"
Designer: -- "It's not bullshit! It's a sci-fi themed layout!"
Markup: -- "With gameplay elements and graphics from Alien Shooter??"
Designer: -- "Well, I don't care." *brings new edits and changes*
Markup: -- "????"
Designer: *smug face* -- "!!!"
Act III (7 days later, 9 hours till deadline): "Short story about boy, who was trying to hang himself, but instead fell out from window."
----
Items:
*Markup, smelling like it went through hell and back (x1)
* Markup coder with fried butt (x1)
Backend: -- "What. Is. THAT?"
Markup: -- "It's a work we should complete in 9 hours."
Backend: -- "WE?? I know u mean me, but that's a nightmare. What the f*ck were you doing all this time?"
Markup: -- "Well..." *finds out that he was only watching films and sleeping* "I was making this thing up..."
Backend: -- "You mean "f*cking" *this* thing "up"?"
Markup: -- "Not without it"
(*3 hours of edits and changes of color from white to white later*)
Backend: -- "Well, let's do this."
*Picks PHP and tries to bundle it up with MongoDB. After some time tries to rewrite everything to JS and starts shouting something like "F***CK" and looking for window to walk through. Figures out that he is on first floor. And that he is too lazy to go upstairs*
Act IV (3 days after deadline): "Pain and misery":
-----
Items:
*Something covered with insul(t)ating tape. (Final product)
Customer: -- "Really?"
Team: -- "Kinda."
Customer: -- "Well, thanks for your work anyway. It feels like it's going to disassemble right in my hands but it just works. Oh, also, you didnt made this in time, so your payment will be over9000 times lower. That's all"
Backend, on fluids: -- "Well...yeah..."
Markup: -- "Don't look at me like that. I really was doing my job."
Designer, with twitching eye: -- "Huh, I see. You worked so hard that we have nothing to eat now. Thanks for that."
Backend: ...1 -
trying to get into gamedev is usually a shitty experience to me...
being a web dev OTOH feels like the opposite. There are css libraries that can make your site beautiful for you (albeit kinda generic).
so when you look at the screen when working on something, you can see something pretty, and it feels like progress.
you can show this to people and they'll be like "wow, look at you and your fancy site".
Show an expertly coded but cssless site to people and they will ask you if you did it with digital crayons.
That's how it feels when I try to get into gamedev, shockingly embarassing.
If I do my own assets, it looks like shit and takes forever. If I use other people's assets, it feels unoriginal.
I used to believe that gameplay is everything, graphics are nothing. But I'm not certain about that right now.
A very common advice to get into gamedev is to start with games that are already made. Like doing a tetris.
Great, that's exactly what I need. Doing a game that looks like shit, with a gameplay I'm not dying to program.
Another thing that makes me feel incompatible with games is the possible reality of that saying that goes "art is never finished, only abandoned", and games being art in a sense.
I'm not sure if I have that mentality. I think I am more of a results type of person, and doing games feels a bit opposite to that.
All of this is making me a bit sad, because video games have been and still are my number one interest, and there has been countless times where I wished I had the role of game designer so I could define in actual projects what a game would be. Like all those "wouldn't it be cool if you could remove X and add Y to this fame" feelings.8 -
So I know i did a best and worst case already for 2017
But apparently it's not finished yet!
This will probably a short one:
Best thing to happen to me this year: I applied for a VR game and despite at this very moment i'm in thr trial period (to see if I can do work) i've succesfully landed a job.
I've spent months rewriting and rewriting my CV applying for standard software dev jobs, either being turned down for not enough experience for Junior roles, where they want someone out of university, where I have 1 year of both iOS and android experience, that is still not good enough for their shitty little app.
After all of that effort I turned to just borrowing my head and developing my game, to the point i have bits of the game practically done (bare bones crafting and building works 100% just has bugs in some specific cases). A friend of mine got a game dev job and he helped me out by showing me what his CV and cover letter looked like, i mimiced the style (in a sense) and added my own specific additions for VR. At the exact same time i got an invite from unity connect (which i had totally forgotten about) which i then scowered through jobs until I found something awesone "a job for a unity VR developer".
After contacting the guy about the job, we ended up having a voice chat over discord and he seems pleased with the fact I tome on my hands! Sadly the job is not some hourly paid job, however from what i've seen from youtube gameplay footage it looks very well done, and that leads me to getting revenue share.
Anyways i'm just so happy that with a couple days to spare in the year LOL i got a job! Sure i won't get paid yet but I got a flipping job, it is what i wanted for christmas!!
It is a gamble being revenue share and all but i'm willing to risk it! -
Achieving decent 2D collision detection using ray casting in unity is kinda hard. I have immense respect for gameplay programmers.
I'm almost there though...13 -
Working on a project to create a space Invaders clone using Android studio/java. Point is to prove teamwork and our ability to optimise for a phone.
Leader makes the engine
Passes code to me who is doing gameplay.
Creating classes, testing them with a temporary activity class to get them on screen.
Okay, time to get it going properly.
Starts creating the game by placing aliens to the screen via the new alien manager, created in the true starting place.
Nothing appears on screen, sounds still play.
Odd. Repeatedly try to fix, but objects will not appear on the screen if created outside of temporary activity.
Show problem to leader as I haven't been able to figure out.
Gets lectured to no end about how I can't just ask him for help (first fucking time) if I get stuck!!!
Turns out, the value for frame time is way off for the first frame, and their positions get going way off the screens range when being placed. Temp activity works as it skips first frame.
Why did this happen? Genius leader didn't properly initialise it, so first frame time was equal to the First Date Object time ever locked - current time 🤔🤔🤔
We figured it out together. -
Today I got hit in the balls by finding out that my idea of a videogame already existed in the form of a game called Phantom Dust, originally released for the first Xbox series, before the end of turn into the Xbox 360 series.
What adds insult to injury: The game is absolutely beautiful, fantastic and I have no gripes about the gameplay. It is everything I was hoping to develop.
This just makes my venture into game development in the land of Vulkan C that much more interesting.
If you LOVE card games(read Trading Card Games) like MTG, Pokemon, YugiOh etc, then you owe it to yourself to play this game6 -
Im currently working on a game, response and feedback is much appreciated.
-- idea--
I'm looking at creatures that will grow when someone that has bad thoughts or intentions.
-- story 1--
This boy grows up in a village that to his surprise, there no other kids in his village. The kids were mutilated. No one knows what happened. The ones with bad thoughts or intention will always be able to see that monster. As the boy grows up, he commits sin that are rather grave and when he grew up to 40 yrs old, he was dangerous person due to his character. His parents only saw his bright side of him and is rather unaware of it.
One day while talking to his mother, he felt rather uneasy, and went to the toilet, as he came out, she was no longer there. Thinking that she must be busy with house chores, he decide to head to the kitchen. Only to be greeted by his mother back facing him. She turned around and gave a big grin on her face that were as long as from one ear to the other. She then grew into a monster. The end
--
The story lacks a lot parts which I need such as gameplay, dialogues, and story itself.
Should I end it as the guy gets murdered? Or let the player think? Or leave as it is?
It's a 2d game though.
Ideas, suggestion or freedback is great!2 -
Hello devs!
Please help a fellow dev make a big career decision.
I am a person who is fascinated about AI.
So after working as a gameplay programmer, I have decided to switch my role as a R&D engineer in the same company. I will get to work on cool stuff in the ML and AI domain. But I have got this another job offer for a full stack developer role and the salary is supposed to be three times of my current package. It's great company but the only thing is that they do not have ML and AI in their tech stack. It has been only a year since I graduated, So I wanted to know what would be a good path. To follow what you like or to follow general software development with a great salary hike (which I am sure it would take many years to reach that amount in my current company). Also there are very few companies that offer such a good pay. I want to know that if I go with the salary option, Would it be possible for me to get into the AI domain at a later stage? I would appreciate if you share your experience as well.22 -
Hey guys, Thanks for the feedback last time round. I have made quite a few changes to the gameplay I think you will like. Please check out my latest gameplay video and let me know what you think :)
https://youtube.com/watch/...1 -
This shit is long story of my computer experience over my lifetime.
When I was young I got my first PC with windows it was not so bad. It required safe shut down of it’s fat32 partition. From time to time I needed to reinstall it cause of slow down but I got used to it I was only a gamer.
Time passes and I got more curious about computers and about this linux. Everything worked there but installation of anything was complete madness and none of windows programs worked well, and I wanted to play games and be productive so I sticked with windows.
I bought hp laptop once with nvidia card, it was overheating and got broken. So I bought toshiba and all I told to the seller was I want ATI card. Took me 5 minutes to do it and I was faster then my friend buying pack of cigarettes because I was earning money using computer.
Then I grown up running my small one person programming businesses and I wanted to run and compile every fucking program on this world. I wanted linux shell commands. I wanted package manager, and I wanted my os to be simple because I wasn’t earning money by using my os but by programming. So after getting my paycheck I bought mac. I can run windows and linux on vm if I need it. I try not to steal someones work so I didn’t want to run hackintosh. I am using this mac for some time.
Also I use playstation for gaming. Because I only want to run and play game I am not excited about graphics but gameplay. I think I am pragmatic person.
I can tell you something about my mac.
When I close lid it go sleep when I open it wakes up instantly. I never need to wonder if I want to hibernate or shut down or sleep and drain battery. It is fucking simple.
When I want to run or open something it doesn’t want me to wait but it gives me my intellij or terminal or another browser or whatever I search for. Yeah search is something that works.
Despite it got 8 gigs of ram I can run whatever number of programs I want at the same speed. The speed is not very fast sometimes but it’s constant fast.
I have a keychain so my passwords are in one place I can slow down shared internet speed, I can put my wifi in monitor mode and I don’t need to install some 3rd party software.
And now I updated my mac to high sierra, cause it’s free and I want to play with ios compilation. Before I did it I didn’t even backup whole work. I just used time machine and regular backups. And guess what, it still works at the same speed and all I did was click to run update and cook something to eat.
When I got bored I close the lid, when got idea open lid and code shit, not waiting for fucking wakeup or fucking updates.
I wanted to rant apple products I use but they work, they got fucking updates all along at the same time. And all of updates are optional.
I cannot tell that about all apple products but about products I use.
I think I just got old and started to praise my limited time on this world. Not being excited about new crap. When I buy something I choose wisely. I bought iPhone. I can buy latest iPhone x but I bought iPhone 7 cause it’s from fucking metal. And I know that metal is harder then glass, why the fucking apple forgot about it? I don’t know.
I know that I am clumsy and drop stuff. Dropped my phone at least 100 times and nothing.
I am not a apple fan boy I won’t buy mac with this glowing shit above keyboard that would got me blind at night.
I buy something when I know that it can save my time on this world. I try to buy things that make me productive and don’t break after a year.
So now piece of advise, stop wasting your time, buy and update wisely, wait a week or a month or a year when more people buy shit and buy what’s not broken. And if something’s broken rant this shit so next customer can be smarter.
Cheers1 -
Hey I recently started working and had a few questions regarding fulfillment and sideprojects.
Although I am a game programmer now, the game we are making is not at all something I find interesting. I find myself wanting to work on some side Projects at home but its difficult to manage my time (obviously) and I cant really relax.
I do enjoy the work making the game, like, I like making the systems, I enjoy programming it, but I dislike the gameplay and the games thematics, so its a mixed bag.
I only worked there for 2 months and the game takes at least all of next year to be made. I dont want to quit, because its my first job and all and it would be stupid I dont really habe a reason to quit.
I guess I just want to hear how others are handling a situation like this2 -
This is a post to congratulate a certain developer.
Mortal kombat 11 has had a rough start. First people found out it used denuvo, then people were mad that there were microtransactions (all items are obtainable trough gameplay and they are only kosmetic) then there was some kontroversy about a certain character saying something political. After that people tried playing the new towers of time mode. And it was fucking hard. Way too hard. And you know what netherrealm did? (I'm looking at you bungie you filthy pieces of shit) they said they were going to look into it and they gave everyone a huge amount of every currency. That is how you apologize. Aspiring game developers, take note.19 -
I was just watching gameplay for a new game that recently came out, some indie game or whatever and I shit you not as he said "this game has alot more detail than the rest of our games", as he was saying that he walked directly through a giant rock.3
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Online Multiplayer Mafia party game built on Ethereum.
Project Type: Existing open source project
Description: I found that most of the blockchain game projects in this space are using traditional web2 technology for hosting gameplay. So, we decided to create a game that utilizes web3 technologies as much as possible for our project and create services like real-time chat, game rooms, player profiles that can be used by other games. These services are very common among modern online multiplayer games and we need a reliable and scalable alternative that uses a web3 tech stack. So, we have decided to create a game that incorporates all these features.
Blockchain smart contracts development is complete. I need help in backend and frontend development. You don't need to have any experience in Blockchain.
Tech Stack: Express.js + React.js + IPFS + Solidity
Current Team Size: 1
URL: https://github.com/cryptomafias/...
Note: We are eligible for a grant from the protocol labs - the company behind IPFS.7 -
Working on a RPG game, making the AI, and gameplay. Some cool game with incredible pvp and PvE system, maybe using VR, would be cool go to the office just when need, and work with big friends. 🥰1
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Gonna start a web dev side project for my D&D guild to monitor gameplay and build characters. Anyone know of a D&D API for spells and such?1
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Game with AAA technological qualities but with gameplay and polish value and size of the games of old. Basically something even better than, say, Witcher 34
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I have a class on my college on which we can choose what to do as a final project the only requisite being that we need to do something we haven't covered in any class at the degree.
I want to be a Gameplay programmer and saw that many offers ask for Lua, then I think this is an opportunity to do something in Lua and learn the basics but I don't know what to do, any ideas of a simple project I can do in Lua or a framework that uses Lua that can teach me the basics of it?
Tl;Dr: Want to do a small project in Lua, have no idea what to do tho. Ideas?4 -
!dev.
I like to hold myself off of gaming content that I don't want to spoil myself with. The Last Of Us Part I, God of War 2018, God of War Ragnarok are few of the games I deliberately didn't watch any gameplay videos of, just because I knew that these games are bangers and I should have first hand experience myself.
I'm still waiting for GoW: Ragnarok to come to PC so I can enjoy it like a first time player.
But what I didn't do, is to hold myself to Marvel Spiderman 2's gameplay spoilers. I have watched almost all gameplay videos and I now know how the game ends. And I am disappointed with what the game turned out to be. It's just punching bad guys, swinging around here and there and a story goes on in the back as cinematics.
This is a testament of how marketing can affect the hype of a game. They dropped so many abstract trailers that it kept the suspense, a bit too much. The game didn't deliver on the hype imo.
Now that I have spoiled myself, I understand that it's just another Spiderman game, like Spiderman 2018 and Spiderman: Miles Morales. And as a result, my chest now feels empty. -
In the end, Subjugation armor is a notable set for magical (prayer) users. You'll be combating some other boss to obtain it, however in case you've been fighting on the God Wars Dungeon already, it's probably a piece of cake: defeat K'ril Tsutsaroth and his bodyguards in this God Wars Dungeon. Take the armor set right after they've been eliminated. You can increase your protection until stage 70.
How a great deal does a RuneScape Membership price? Subscription & advantages defined
If you're planning to spend some time and effort to Runescape and you're the desire to join one of the clubs. This is everything you want to understand approximately the cost of a club membership in Runescape. Runescape is now a powerful MMOPRG due to the fact its Miniclip starting point, and has grown its lore and gameplay exponentially. While the popular Jagex-advanced gaming can nevertheless be performed without cost, there are plenty of sweets you can purchase for buying a club.
RS gold ( Buy OSRS Gold , RS3 Gold ) for sale. Instant delivery, always full stock, 24/7 support Buy RS GP at RSorder - guaranty of the cheapest trade.3 -
I know this is not the best place where I can ask a question, since this is not really a rant but I would really appreciate it if you can help me.
I was wondering if you can suggest me a simple open source Android native game with a set gameplay time ( aka some racing game where the duration could be 3-5 min depending on the players actions, but not infinite) and possibly different levels of difficulty.
Yes I googled this and I found several good ones, but I am looking for more suggestions. -
I don't know if making gameplay highlight vids count as geeky, but I enjoy doing it :)
*sneaky selfpromotion*
Youtube: DeaDlyAsFMJ2