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Search - "hate bad designers"
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This week I quit the corporate life in favour of a much smaller company (60 people in total) and i never felt so good.
After 3 years in 2 big corporations, I began to hate coding mainly because of:
- internal political games. It's like living inside House of Cards everyday.
- management and non-tech people choosing tech stacks. Angular 4 + Bootstrap 4 alpha version + AG-Grid + IE11. Ohhh yeah. Not.
- overtime (even if it was paid double). I never did a single minute of OT for fixing something that I caused. I spent days fixing things caused by others and implementing promises that other people made.
- meetings. I spend 50-60% of the time in pointless meetings (I tracked them in certain time intervals) but the workload is same like I was working 8 hours / day.
- working in encapsulated environments without access to internet or with limited access to internet (no GitHub, no StackOverflow etc.)
- continuously changing work scope. Everyday the management wants something new introduced in the current sprint/release and nobody accepts that they have to remove other things from the scope in order to proper implement everything.
- designers that think they are working for Apple and are arguing with things like "but it's just a button! why does it take 2 days to implement?"
- 20 apps installed additionally on my phone (Citrix Receiver, RSA Token, Mobile@Work Suite etc.) just to be able to read my email
- working with outdated IDEs and tools because they have to approve every new version of a software.
- making tickets for anything. Do you want a glass of water? Open a ticket and ask for it.
- KPIs. KPIs everywhere. You don't deserve anything because the KPIs were not accomplished.
The bad part of the above things is that they affect your day-to-day personality even if you don't see it. You become more like a rock with almost 0 feelings and interests.
This is my first written "rant". If anyone is interested, I will post different situations that will explain a lot of the above aspects.13 -
"Graphics don't matter."
I ranted a while back about gamedev being hard to get into for me, and, today, user @DOSnotCompute posted a similar experience.
I had a couple more thoughts, so thought should post them here (FUCK! It ended up being too fucking long! sorry!)
So I was watching the making of mortal kombat 3 on yt, which was pretty amazing btw because I got to see the actors of the sprites in game which were engraved in my and thousands of others kids minds.
Anyhow, the creators of the series, John Tobias and Ed Boon, were interviewed and what not. And it hit me that while both were the designers, John was the main artist and Ed was the programmer (at least for MK1). Another game that comes to mind Super Meat Boy, and I bet hundreds of others did the same.
And it got me thinking, maybe that's my problem, I just need an artist.
And I think the reason why I never thought of that is because of this idea that graphics don't matter.
"you don't need an artist. You don't need graphics. The most important thing is the gameplay."
What a load of shit.
A lot of people believe that because they got tired of polished AAA games with automatic and predictible gameplay.
People started parrotting this knee jerk of a conclusion since then.
It's dumb. Imagine if Infiminer, one of the games Minecraft was based on, which btw looks terrible, had all the same features Minecraft had.
I would still not touch that shit with a pole.
Graphics ARE important. Games are on the VISUAL medium.
That doesn't mean you're sucking Sony's dick on every AAA release or that every game should be made with UnreUnityCocksReloadedEngine.
Some level of visual craft is required for a game ro be considered such.
(btw, I think most of you guys here get this, not trying to pander, just that I want to make it clear that I'm not accusing this community of being guilty of this)
If a game looks bad (given, bad can be subjective), if it gives the impression that it wasn't seriously made, then you kinda lower your expectations.
People get hyped on games that look good, because it means that the game could be good. Games that look unoriginal or terrible won't get played, wether they're good or not. And I think it's a reasonable reaction.
How many times did I hear things like "Look at x video game from the 90s, the graphics are terrible but it's fun as hell".
That is an absurd statement. The level of production some NES games went through is insane. We're talking millions of dollars for games that today might look primitive.
The graphics weren't shit back then, and even today you could say that they are simpler but also of excellent craftsmanship.
I'm not into creating art, I hate it in fact because you can't quantify the success of produced art.
So, duh, find an artist. Ok, how? This is the part where I have no fucking idea how.
You start spamming shit like "I need an artist" online? I dunno, something for another post I guess.
I guess the most healthy thing I could do is making demos that might look like shit just to get experience so that when I get to find an artist, I have practice already.7 -
Pet hate... Designers supplying flats with "click here for some shit" "to contact us Click here". There should never be an instance when you use the words click here. Besides being really bad shit for many reasons, how do you click on a touch screen. Lazy bastards.5