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Search - "impromptu"
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Being a developer means...
- Writing code
- Fixing bugs and issues
- Impromptu project manager to current project
- Making coffee
- Seeing unicorns
- Listening to the boss' suggestion that goes horribly wrong
- Contemplate10 -
We got a prequalification letter from the bank finally, so: Surprise vacation!
Leaving tomorrow morning to look at houses! 😊 Yaaay! Maybe we can move out of this misery at last!
Working on the road tomorrow, Monday is a holiday, and I’m taking Tuesday off.
Ta-ra ~21 -
Me: Gets idea, buys a domain name
Me after 2 months: Looks at expenses, questions impromptu spending habits on domains5 -
So the CEO tells me our new release needs to be compliant with new guidelines. I say sure, I draft up a few small changes and send them to my PM. He calls an impromptu meeting with the UI team and I explain my changes. They don't like them. They then proceed to draft and redesign a new UI based on these new requirements, I tell them that they are overthinking everything and remind them of the rules of KISS. 45 minutes of me silently waiting and an entire 4x8 whiteboard of designs, I tell them this is an entire redesign and that we will never make our end of the year deadline. PM goes silent for a minute, then responds "yeah I guess your right, let's just implement your original changes"5
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Fffffuuuucccckkkkkkkkkk!!
My team and I had a presentation scheduled and we worked on it for more than a month.
A bloody fucking month long preparation.
We went through multiple reviews with stakeholders which weren't necessary and no other team does.
I put on some music to lift up my energy levels while I waited anxiously.
Show time.
We have one of the largest city festival going on this week.
The community in neighbouring building started reciting prayers out loud on a PA system just when the presentation began.
~40 folks and me struggling on video to not lose my cool and fuck my luck, I went nervous because I couldn't focus.
That's when my big boss pointed out that there some background noise and I had to explain it to them.
My very first presence and I forgot to even introduce myself. What a nut head I am.
I am annoyed and angry at myself. I perform well impromptu over planned and preparedness.
Thankfully my team mate who talks a lot and my designer, handled things well and saved the day.
Massive respect for them and kick in nuts for me.
Uuugggghhh!!
Also my neighbour is renovating his entire house and since I am using it as my workspace, I literally sit in between junk and cement and wires all around.
What a messy wasted day it was.19 -
I gotta say, I actually admire the work that content creators must go thru to make quality content.
So as I stated before I’m working on YouTube channel, under the name “TheSoftwareSage” ... to create tutorials and a way of me teaching software the way I believe it should be taught, not how the mainstream methods of today are.
Bottom up approach rather than top down
(Must start with a firm understanding of the foundation.. and build upon the knowledge as we go thru the layers of abstraction but the key concepts must be understood first)
Anyway, I’m working on this in my spare time and I was not aware of how much effort I would actually need todo this right haha. At first I figured I’d just screencast a monitor and have a ppt or text editor or terminal open and that stuff and just do it.
As In person with my interns I never have “planned” lessons or content is all impromptu based on the need at the time and I just go with it, with their computers and a whiteboard lol.
I was wrong for video recording lol... maybe it’s OCD... or perfectionism, I’ll make a video, review it like 5times and then be like shit I forgot to mention this or that or I didn’t like how I explained this or that
OR
I keep worrying too much about colors, and sound levels and quality and transitions and video angles and all this other shit.
And then post editing fuck.... I’m about ready to say fuck it and “do it live .. one shot” and just upload the end result.
I guess this would be in the content world similar to our “paralysis analysis” notion.10 -
Once in corporate stuffy devland a major monopoly-in-their-field client was raging at our tiny company and trying to scrutinize everything we did for whatever reason
The client's head huncho, some department head below the execs or something, insisted he have a code review meeting with the lead developer, which was me, and scrutinize my code in a 2 hour impromptu meeting one random Tuesday. Up until this point I was not allowed to even be introduced to the client so I'm a little ticked my company is throwing me under the bus like this.
So I get into this call, share my screen, guy is raging and asking questions left and right about every line I had written, firing, fuming, shouting... But it's clear he doesn't know how code works. So then I start teaching him how variable assignments work and function calls... He got so bored he left the meeting in 30 minutes and it was never spoken of again lmao1 -
Such glorious Wednesday...
#1: Friend needs me to keep her cats, hasn't called yet to give me keys (and she's leaving tonight).
#2: Got an e-mail from a job I applied, rejected cause I flunked the impromptu technical interview (with the usual pretty wording).
#3: Helping a friend with his dissertation code in Java. Just a marvellous spaghetti code with minimal semblance of a structure and a hodgepodge of various solutions found on the Internet. 2H 40M and still nothing... At least I have my stress ball to save me from mental breakdown...1 -
Not a coworker, but at my college there's this 40+ year old dude that's trying to Get Back In the Industry and he's the most dual Condescending/Incompetent person in the entire Computer Science department. I appreciate his wanting to stay relevant, but he stops lectures every few minutes to try and explain something (usually inaccurately) before the professor does, and loudly critizes things that don't matter, and likes to try and give impromptu speeches in the library and talk to people when they're working. I've never met someone so mediocre and self-centered in my life.
Also, he spends a lot of time trying to talk with some of the younger women in the class and it's super Creepy. So there's the tea on that.2 -
There's this weird situation where someone rants about their work situation and commenters dive in with suggestions and comments about what they should and shouldn't do without knowing all the details.
It really pisses me off not just when it happens to me, but I see other posters using devrant here as impromptu group therapy only to be bombarded with "do x or suggest to your boss...".
Now... I've been suggesting and asking the same thing to my boss for over a year, still no change. I'm demotivated because of the lack of progress, I can and do keep bringing it up with him. However having someone here (presumably well meaning) suggest basically the same thing doesn't help, it just reminds me of the frustrating situation.
When this place is supportive its great, when we're all second guessing each other it's frustrating.
Can we all be just a little more excellent to each other? I know I'll try to be. Instead of assuming someone hasn't done x or y, I'll try to be a little more supportive and assume that the most obvious things to try, has been tried.1 -
I have two managers outside of the bathroom having an impromptu meeting while I'm blowing it up.
...this is what causes psychological complexes.1 -
Wrote this on another thread but wanted to do a full post on it.
What is a game?
I like to distinguish between 1. entertainment, 2. games, 3. fun.
both ideally are 'fun' (conveying a sense of immersion, flow, or pleasure).
a game is distinct (usually) from entertainment by the presence of interaction, but certain minimalists games have so little decision making, practice, or interaction-learning that in practice they're closer to entertainment.
theres also the issue of "interesting" interaction vs uninteresting ones. While in broad terms, it really comes down to the individual, in aggregate we can (usefully) say some things, by the utility, are either games or not. For example if having interaction were sufficient to make something a game, then light switches could become a game.
now supposed you added multiple switches and you had to hit a sequence to open a door. Now thats a sort of "game". So we see games are toys with goals.
Now what is a toy?
There are two varieties of toy: impromptu toys and intentional toys.
An impromptu toy is anything NOT intended primarily, by design, to induce pleasure or entertainment when interacted with. We'll call these "devices" or "toys" with a lowercase t.
"Toys", made with the intent of entertainment (primarily or secondarily) we'll label with an uppercase T.
Now whether something is used with the intent behind its own design (witness people using dildos, sex toys, as slapstick and gag items lol), or whether the designer achieves their intent with the toy or item is another matter entirely.
But what about more atmospheric games? What about idle games? Or clickers?
Take clickers. In the degenerate case of a single button and a number that increases, whats the difference between a clicker and a calculator? One is a device (calculator) turned into an impromptu toy and then a game by the user's intent and goal (larger number). The second, is a game proper, by the designers intent. In the degenerate case of a badly designed game it devolves into a really shitty calculator.
Likewise in the case of atmospheric games, in the degenerate case, they become mere cinematic entertainment with a glorified pause/play button.
Now while we could get into the definition of *play*, I'll only briefly get into it because there are a number of broad definitions. "Play" is loosely: freely structured (or structured) interaction with some sort of pleasure as either the primary or secondary object, with or without a goal, thats it. And by this definition you can play with a toy, you can play a game, you can play with a lightswitch, hell you can play with yourself.
This of course leaves out goals, the idea of "interesting decisions" or decision making, and a variety of other important elements.
But what makes a good game?
A lot of elements go into making a good game, and it's not a stretch to say that a good game is a totality of factors. At the core of all "good" games is a focus on mechanics, aesthetics, story, and technology. So we can already see that what makes a good game is less of an either-or-categorization and more like a rating or scale across categories of design elements.
Broadly, while aesthetics and atmosphere might be more important in games like Journey (2012) by Thatonegamecompany, for players of games like Rimworld the mechanics and interactions are going to be more important.
In fact going a little deeper, mechanics are usually (but not always) equivalent to interactions. And we see this dichtonomy arise when looking at games like Journey vs say, Dwarf Fortress. But, as an aside, is it possible to have atmospheric games that are also highly interactive or have a strong focus on mechanics? This is often what "realistic" (as opposed to *immersive*) games try to accomplish in design. Done poorly they instead lead to player frusteration, which depending on player type may or may not be pleasureable (witness 'hardcore' games whos difficulty and focus on do-overs is the fun the game is designed for, like roguelikes, and we'll get to that in a moment), but without the proper player base, leads to breaking player flow and immersion. One example of a badly designed game in the roguelike genre would be Early Access Stoneshard, where difficulty was more related to luck and chance than player skill or planning. A large part of this was because of a poorly designed stealth system, where picking off a single enemy alerted *all enemies* nearbye, who would then *stay* alerted until you changed maps, negating tactics that roguelike players enjoy and are used to resorting to. This is an important case worth examining because it shows how minor designer choices in mechanical design can radically alter the final quality of the game. Some games instead chose the cheaper route of managing player *perceptions* with a pregame note: Darkest Dungeons and Amnesia TDD are just two I can think of.11 -
Schedule an impromptu meeting with my friend Jack Daniels.
Joking.
Best thing I do is write down the issue on a piece of paper, read what I'm stuck on and realise I have been focusing on the wrong aspect of the issue and a different solution presents itself.
Take a step back, clear your mind and start again.
If not, then remember Jack is available after work. -
One of my uncle is becoming a classic nightmare.
He was kind of getting offended that I never payed much attention to his request of making a website for his impromptu travel agent sidejob.
He claims he gets approached by some people for tour packages. His revenue model is simply taking the payment from them with his commission and passing over responsibilities and everything else to some other travel agent. I don't know how he has the connections to make it happen or build it as a sustainable business but that's none of my business.
Anyway, what irritates me most is that he doesn't seem willing to invest in building the site. I strongly suspect he expects me to build it free ( free as in I cover expense for server and domain ) for him. He didn't have a solid plan on what features he is looking for in the website or even come up with a proper name for the site. He basically told me to buy whatever I think is good.
When I asked him to pay some money for buying the server space, he has gone mum about it.
My best guess is that he is probably looking on internet to do it himself and outsmart me.
Well, good for me.1 -
Hello, my first time here. I got to know this website/app from my PM because I need to vent it somewhere other than him according to my PM.
So, here goes my first rant. The date is today (Monday). The rant subject is our new tester. Some context on the guy. He started in our office 8 weeks ago and his title is senior tester with some years in testing. Me and my team with the exception of our PM are new hires and for me, this is my first job after graduation.
After a grueling month of pushing for new modules and bug fixes from our monthly UAT from the client (yes, this will be a future rant one day), about 2/3 of the team is on vacation paired with a long weekend. So, a very few ppl in the team including me and my PM came for today.
I usually came quite early, around 8 am as I commute with public transportation. As soon as I have my breakfast and just getting ready to open my dev laptop, he came to me with a bug. This is like under an hour I came to office. I'm ok with anything related to the project as today was deployment day to test server for our monthly UAT. So, I check the bug and it wasn't my module but the PIC is not there and I familiar with the code thus I fixing the module.
Then, not even 15 mins later, while fixing this module, he came to me with another bug. I'm still the only one who in office that can fix it thus have to do it too. Finished the both bugs, pushed and je retested it. Fortunately, my PM and another colleague came. But, for some reason, he only comes to me for the bug fixes.
The annoying thing for me is that he comes to me every time he found an obstacle, bug or glitch. At this rate, by hourly. Thus, this cycle of impromptu going around fixing-on-the-go for the project begins, for me. Then, my PM asks him abt our past issue log given by the client UAT. Another annoying part is he never checks the clients feedback to see if the result can be produced again. The time he checks it is when ppl ask abt it and test it 1 by 1. Then he came to me again with why x person marked it as done. Like hell I know why they marked it done, you the one who need to check with them. Thus, I called/messaged the PIC for x modules abt the issue and then they explain it. I have to explain it again to him abt it and then he makes the summary report for the feedback. This goes until lunch.
I thought the bug fixes is over and I can deploy it after lunch. I thought wrong and I kinda regret coming back early from lunch which I thought I can rest for a while with the debacle over morning. Nope, straight he comes to me after I sit down for 10 mins and until almost work hour is done, he came to me with small bugs and issues like previously, hourly. By then I think I crushed like ~10 bugs/issues and I'm knackered. I complained to the PM many times and the PM also said to him many times but he still does it again and again. Even the PM also ranted to me abt his behavior. The attitude of not compiling an issue log for the day and not testing the system to verify what the client feedbacks are valid or not is grinding my gears more and more. Not hating the guy even though his personality is quite unique but this is totally grinding ppl's gears atm. As of now, it's midnight and I finally deployed the system to the testing server. This totally drains my mental health and it's just Monday. May god have mercy on me.
Owh, the other colleague that come today? He was doing pretty much the same thing but he was resolving a major issue which is why the tester came to me.2