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Why do shithead clients think they can walk away without paying us once we deliver the project !!!
So, here goes nothing..
Got an online gig to create a dashboard.
Since i had to deal with a lot of shitheads in the past, I told them my rules were simple, 20% advance, 40% on 50% completion and 40% after i complete and send them proof of completion. Once i receive the payment in full, only then i will hand over the code.
They said it was fine and paid 20%.
I got the next 40% also without any effort but they said they also needed me to deploy the code on their AWS account, and they were ready to pay extra for it, so i agreed.
I complete the whole project and sent them the screenshots, asking for the remaining 40% payment. They rejected the request saying my work was not complete as i had not deployed on AWS yet. After a couple of more such exchanges, i agreed to setup their account before the payment. But i could sense something fishy, so i did everything on their AWS account, except registered the domain from my account and set up everything. Once i inform them that its done and ask for the remaining payment.
The reply i got was LOL.
I tried to login to the AWS account, only to find password had been changed.
Database access revoked.
Even my admin account on the app had been removed. Thinking that they have been successful, they even published ads about thier NEW dashboard to their customers.
I sent them a final mail with warning ending with a middle finger emoji. 24 hours later,
I created a github page with the text " This website has been siezed by the government as the owner is found accused in fraud" and redirected the domain to it. Got an apology mail from them 2 hours later begging me to restore the website. i asked for an extra 10% penalty apart from the remaining payment. After i got paid, set an auto-reply of LOL to thier emails and chilled for a week before restoring the domain back to normal.
Dev : 1
Shithead Client: 025
Manager: Hey Dev I need to do QA on this PR.
Dev: That PR is not finished yet
Manager: Well do QA now anyway, that way when it is finished it can be merged in right away since QA has already been done on it. It’s a project management technique called “fast-tracking” and it improves efficiency.
What an absolute fucking disaster of a day. Strap in, folks; it's time for a bumpy ride!
I got a whole hour of work done today. The first hour of my morning because I went to work a bit early. Then people started complaining about Jenkins jobs failing on that one Jenkins server our team has been wanting to decom for two years but management won't let us force people to move to new servers. It's a single server with over four thousand projects, some of which run massive data processing jobs that last DAYS. The server was originally set up by people who have since quit, of course, and left it behind for my team to adopt with zero documentation.
Anyway, the 500GB disk is 100% full. The memory (all 64GB of it) is fully consumed by stuck jobs. We can't track down large old files to delete because du chokes on the workspace folder with thousands of subfolders with no Ram to spare. We decide to basically take a hacksaw to it, deleting the workspace for every job not currently in progress. This of course fucked up some really poorly-designed pipelines that relied on workspaces persisting between jobs, so we had to deal with complaints about that as well.
So we get the Jenkins server up and running again just in time for AWS to have a major incident affecting EC2 instance provisioning in our primary region. People keep bugging me to fix it, I keep telling them that it's Amazon's problem to solve, they wait a few minutes and ask me to fix it again. Emails flying back and forth until that was done.
Lunch time already. But the fun isn't over yet!
I get back to my desk to find out that new hires or people who got new Mac laptops recently can't even install our toolchain, because management has started handing out M1 Macs without telling us and all our tools are compiled solely for x86_64. That took some troubleshooting to even figure out what the problem was because the only error people got from homebrew was that the formula was empty when it clearly wasn't.
After figuring out that problem (but not fully solving it yet), one team starts complaining to us about a Github problem because we manage the github org. Except it's not a github problem and I already knew this because they are a Problem Team that uses some technical authoring software with Git integration but they only have even the barest understanding of what Git actually does. Turns out it's a Git problem. An update for Git was pushed out recently that patches a big bad vulnerability and the way it was patched causes problems because they're using Git wrong (multiple users accessing the same local repo on a samba share). It's a huge vulnerability so my entire conversation with them went sort of like:
"We have to."
"Fine, here's a workaround, this will allow arbitrary code execution by anyone with physical or virtual access to this computer that you have sitting in an unlocked office somewhere."
"How do I run a Git command I don't use Git."
So that dealt with, I start taking a look at our toolchain, trying to figure out if I can easily just cross-compile it to arm64 for the M1 macbooks or if it will be a more involved fix. And I find all kinds of horrendous shit left behind by the people who wrote the tools that, naturally, they left for us to adopt when they quit over a year ago. I'm talking entire functions in a tool used by hundreds of people that were put in as a joke, poorly documented functions I am still trying to puzzle out, and exactly zero comments in the code and abbreviated function names like "gars", "snh", and "jgajawwawstai".
While I'm looking into that, the person from our team who is responsible for incident communication finally gets the AWS EC2 provisioning issue reported to IT Operations, who sent out an alert to affected users that should have gone out hours earlier.
Meanwhile, according to the health dashboard in AWS, the issue had already been resolved three hours before the communication went out and the ticket remains open at this moment, as far as I know.5
I started to get super pissed off to people saying you don’t need a college, masters degree to get an IT job. Instead go and gain practical knowledge, showing your practical certificates projects is much better than a having a degree that doesn’t prove if you can do the job or not.
Is a degree absolutely necessary to get a job? No, I agree on that. You can tear yourself apart to be known make projects loads of people contribute in GitHub spend maybe years on practicing and creating stuff for your portfolio..
But excuse me what do you think people do in college studying degrees? Are we getting it from the shop in the corner on a Saturday?
Respect people’s achievements and titles. Especially Masters degrees push you hard, make you sweat apart from loads of courses you work at least a year on a practical project, dissertation, thesis and only pass if it is your own opinion and findings. It is not like a multiple choice exam certificate or you study watch videos for few months and create a web page.
Don’t throw shit on people’s efforts and accomplishments without knowing how it is achieved just because you don’t have it.
Yes it is not necessary. Does it make you learn? Yes! Is it practical? Yes! Does it help you get a job? Hell yes! Why most companies look for degrees? Do you think they might know what it takes to get it and the skills and knowledge you gain?
Don’t come and say in IT degrees not worth it without even knowing how to draw UML. Without knowing IT management you go and be a leader later on, no clue on how to manage projects, people and soft skills sweeping the floor.
It doesn’t matter if you are a YouTube celebrity or a president. What does the title say? “Master” now go, respect and digest it! Don’t be a sour loser.
Ooh I am fierce today and not done yet15
So I've decided if I am invited to a school career day the what I'll do is this.
1. Start by handing out one of those logic puzzles that are like Sally lives 2 houses down from Bill, Bill is 3 houses away from Maggie where does Jerry live type of thing. Then I'll tell the kids they have 10 minutes to figure it out.
2. After about three minutes I'll tell them that they also need to figure out where Jerry lives and not give them enough information to figure that out.
3. 5 minutes in I'll start asking them why it is taking so long, and it shouldn't be that hard. I'll also ask about where Phil lives who was never mentioned before.
4. At 7 minutes I'll look for anyone who might be figuring it out and tell them there is a much more important high priority problem I need them to solve and give them a new puzzle and tell them I expect them both to be done on time.
5. At nine minutes I'll start yelling at them that they must not be that good and why they haven't finished yet if any of them complain I'll tell them they are just dumb.
6. At ten minutes I'll ask them to turn it in and then immediately throw it in the trash and tell them that wasn't what they were supposed to be doing, and tell them they did it wrong.
I figure that is a pretty good representation of what working in software engineering is like.3
Why do my colleagues insist on HOURLY messages like "any update on X?" or "did you fix Y yet?"
REST ASSURED, WHEN IT IS DONE AND READY TO BE DEMOED, I WILL MESSAGE YOU, AS I HAVE FOR ALL PAST FEATURES AND BUG FIXES.
sheesh talk about too much time on your hands...6
I AM TIRED
warning: this rant is going to be full of negativity , CAPS, and cursing.
People always think and they always write that programming is an analytical profession. IF YOU CANNOT THINK IN AN ANALYTICAL WAY THIS JOB IS NOT FOR YOU! But the reality could not be farther from the truth.
A LOT of people in this field whether they're technical people or otherwise, just lack any kind of reasoning or "ANALYTICAL" thinking skills. If anything, a lot of of them are delusional and/or they just care about looking COOL. "Because programming is like getting paid to solve puzzles" *insert stupid retarded laugh here*.
A lot of devs out there just read a book or two and read a Medium article by another wannabe, now think they're hot shit. They know what they're doing. They're the gods of "clean" and "modular" design and all companies should be in AWE of their skills paralleled only by those of deities!
Everyone out there and their Neanderthal ancestor from start-up founders to developers think they're the next Google/Amazon/Facebook/*insert fancy shitty tech company*.
Founder? THEY WANT TO MOVE FAST AND GET TO MARKET FAST WITH STUPID DEADLINES! even if it's not necessary. Why? BECAUSE YOU INFERIOR DEVELOPER HAVE NOT READ THE STUPID HOT PILE OF GARBAGE I READ ONLINE BY THE POEPLE I BLINDLY COPY! "IF YOU'RE NOT EMBARRASSED BY THE FIRST VERSION OF YOU APP, YOU DID SOMETHING WRONG" - someone at Amazon.
Well you delusional brainless piece of stupidity, YOU ARE NOT AMAZON. THE FIRST VERSION THAT THIS AMAZON FOUNDER IS EMBARRASSED ABOUT IS WHAT YOU JERK OFF TO AT NIGHT! IT IS WHAT YOU DREAM ABOUT HAVING!
And oh let's not forget the tech stacks that make absolutely no fucking sense and are just a pile of glue and abstraction levels on top of abstraction levels that are being used everywhere. Why? BECAUSE GOOGLE DOES IT THAT WAY DUH!! And when Google (or any other fancy shit company) changes it, the old shitty tech stack that by some miracle you got to work and everyone is writing in, is now all of a sudden OBSOLETE! IT IS OLD. NO ONE IS WRITING SHIT IN THAT ANYMORE!
And oh my god do I get a PTSD every time I hear a stupid fucker saying shit like "clean architecture" "clean shit" "best practice". Because I have yet to see someone whose sentences HAVE TO HAVE one of these words in them, that actually writes anything decent. They say this shit because of some garbage article they read online and in reality when you look at their code it is hot heap of horseshit after eating something rancid. NOTHING IS CLEAN ABOUT IT. NOTHING IS DONE RIGHT. AND OH GOD IF THAT PERSON WAS YOUR TECH MANAGER AND YOU HAVE TO LISTEN TO THEM RUNNING THEIR SHITHOLE ABOUT HOW YOUR SIMPLE CODE IS "NOT CLEAN". And when you think that there might be a valid reason to why they're doing things that way, you get an answer of someone in an interview who's been asked about something they don't know, but they're trying to BS their way to sounding smart and knowledgable. 0 logic 0 reason 0 brain.
Let me give you a couple of examples from my unfortunate encounters in the land of the delusional.
I was working at this start up which is fairly successful and there was this guy responsible for developing the front-end of their website using ReactJS and they're using Redux (WHOSE SOLE PURPOSE IS TO ELIMINATE PASSING ATTRIBUTES FOR THE PURPOSE OF PASSING THEM DOWN THE COMPONENT HIERARCHY AGIAN). This guy kept ranting about their quality and their shit every single time we had a conversation about the code while I was getting to know everything. Also keep in mind he was the one who decided to use Redux. Low and behold there was this component which has THIRTY MOTHERFUCKING SEVEN PROPERTIES WHOSE SOLE PURPOSE IS BE PASSED DOWN AGAIN LIKE 3 TO 4 TIMES!.
This stupid shit kept telling me to write code in a "functional" style. AND ALL HE KNOWS ABOUT FUNCTIONAL PROGRAMMING IS USING MAP, FILTER, REDUCE! And says shit like "WE DONT NEED UNIT TESTS BECAUSE FUNCTIONAL PROGRAMMING HAS NO ERRORS!" Later on I found that he read a book about functional programming in JS and now he fucking thinks he knows what functional programming is! Oh I forgot to mention that the body of his "maps" is like 70 fucking lines of code!
Another fin-tech company I worked at had a quote from Machiavelli's The Prince on EACH FUCKING DESK:
"There is nothing more difficult to take in hand, more perilous to conduct, or more uncertain in its success, than to take the lead in the introduction of a new order of things."
MOTHERFUCKER! NEW ORDER OF THINGS? THERE 10 OTHER COMPANIES DOING THE SAME SHIT ALREADY!
And the one that got on my nerves as a space lover. Is a quote from Kennedy's speech about going to the moon in the 60s "We choose to go to the moon and do the hard things ..."
YOU FUCKING DELUSIONAL CUNT! YOU THINK BUILDING YOUR SHITTY COPY PASTED START UP IS COMPARABLE TO GOING TO THE MOON IN THE 60S?
I am just tired of all those fuckers.14
Stories from Gary #000
Short background info:
So I'm working as a game dev for 3 years now and by now I can say that I've seen some shit. Mostly because of one of our game designers, let's call him Gary.
So Gary, from here on called GDG (Game Designer Gary), is a regular game designer (GD). His job is to come up with new game ideas, commission the assets, make sure that translations are done, etc. - simply put, he has to get a lot of shit together before we can start working on a new game.
Would be no problem at all if GDG wasn't lazy as shit and would work for once in his life. No dev really wants to work with him anymore, since he's known for calling a game or any issue "ready for development" even if half the assets or specs are still missing.
Let's move on to a particular situation that happened a couple of months ago.
I had an issue assigned to me, which was about implementing the translations for a new game. As I read the issue and checked if everything I needed was given, I noticed that the most important part was in fact missing - the keywords for the translations.
So, I called GDG and asked where I could find the keywords, to which he responded "Oh, I'm working on them right now... and by the way I got a weird bug with the translation program. Can you come check it out?". Sigh. I went over to his office, rambling about how I should be able to help him with a program I rarely use and which was written ages ago.
As soon as GDG saw me coming roundbthe corner, he started explaining how the keywords aren't ready yet, since the program to create translations and their keywords won't let him name a translation.
"I can create new translations, but I can't assign a keyword to them."
"Okay, show me what you did", I told him, eager to leave.
He started to type the keyword, which turned out to be huge ass long and immediately I noticed a little counter, like "x/50", directly beneath the text field started to count up with every new character GDG typed. See where I'm going with this? HE WASNT ABLE TO RENAME A TRANSLATION BECAUSE HE WAS TOO LAZY TO FUCKING READ AND CONCENTRATE FOR ONCE. Sorry for that, but even thinking about it gets me angry again.
To some this might sound like nothing, but it really got to me at this point. Maybe it will become more understandable as I post more GDG stories.
tl;dr: A 40 something year old man, who's been working in his job for over 10 years wasn't able to use a program which he daily uses and asks me for help, only to find out he's a complete dipshit.4
Everyone and their dog is making a game, so why can't I?
1. open world (check)
2. taking inspiration from metro and fallout (check)
3. on a map roughly the size of the u.s. (check)
So I thought what I'd do is pretend to be one of those deaf mutes. While also pretending to be a programmer. Sometimes you make believe
so hard that it comes true apparently.
For the main map I thought I'd automate laying down the base map before hand tweaking it. It's been a bit of a slog. Roughly 1 pixel per mile. (okay, 1973 by 1067). The u.s. is 3.1 million miles, this would work out to 2.1 million miles instead. Eh.
Wrote the script to filter out all the ocean pixels, based on the elevation map, and output the difference. Still had to edit around the shoreline but it sped things up a lot. Just attached the elevation map, because the actual one is an ugly cluster of death magenta to represent the ocean.
Consequence of filtering is, the shoreline is messy and not entirely representative of the u.s.
The preprocessing step also added a lot of in-land 'lakes' that don't exist in some areas, like death valley. Already expected that.
But the plus side is I now have map layers for both elevation and ecology biomes. Aligning them close enough so that the heightmap wasn't displaced, and didn't cut off the shoreline in the ecology layer (at export), was a royal pain, and as super finicky. But thankfully thats done.
Next step is to go through the ecology map, copy each key color, and write down the biome id, courtesy of the 2017 ecoregions project.
From there, I write down the primary landscape features (water, plants, trees, terrain roughness, etc), anything easy to convey.
Main thing I'm interested in is tree types, because those, as tiles, convey a lot more information about the hex terrain than anything else.
Once the biomes are marked, and the tree types are written, the next step is to assign a tile to each tree type, and each density level of mountains (flat, hills, mountains, snowcapped peaks, etc).
The reference ids, colors, and numbers on the map will simplify the process.
After that, I'll write an exporter with python, and dump to csv or another format.
Next steps are laying out the instances in the level editor, that'll act as the tiles in question.
Theres a few naive approaches:
Spawn all the relevant instances at startup, and load the corresponding tiles.
Or setup chunks of instances, enough to cover the camera, and a buffer surrounding the camera. As the camera moves, reconfigure the instances to match the streamed in tile data.
Instances here make sense, because if theres any simulation going on (and I'd like there to be), they can detect in event code, when they are in the invisible buffer around the camera but not yet visible, and be activated by the camera, or deactive themselves after leaving the camera and buffer's area.
The alternative is to let a global controller stream the data in, as a series of tile IDs, corresponding to the various tile sprites, and code global interaction like tile picking into a single event, which seems unwieldy and not at all manageable. I can see it turning into a giant switch case already.
So instances it is.
Actually, if I do 16^2 pixel chunks, it only works out to 124x68 chunks in all. A few thousand, mostly inactive chunks is pretty trivial, and simplifies spawning and serializing/deserializing.
All of this doesn't account for
* putting lakes back in that aren't present
* lots of islands and parts of shores that would typically have bays and parts that jut out, need reworked.
* great lakes need refinement and corrections
* elevation key map too blocky. Need a higher resolution one while reducing color count
This can be solved by introducing some noise into the elevations, varying say, within one standard div.
* mountains will still require refinement to individual state geography. Thats for later on
* shoreline is too smooth, and needs to be less straight-line and less blocky. less corners.
* rivers need added, not just large ones but smaller ones too
* available tree assets need to be matched, as best and fully as possible, to types of trees represented in biome data, so that even if I don't have an exact match, I can still place *something* thats native or looks close enough to what you would expect in a given biome.
Ponderosa pines vs white pines for example.
This also doesn't account for 1. major and minor roads, 2. artificial and natural attractions, 3. other major features people in any given state are familiar with. 4. named places, 5. infrastructure, 6. cities and buildings and towns.
Also I'm pretty sure I cut off part of florida.
Woops, sorry everglades.
Guess I'll just make it a death-zone from nuclear fallout.
Take that gators!5
I started a new job about a week ago in an R&D software house which is a completely different world from what I am used to.
I worked as a coder in small teams, sometimes with Agile but always sunk in multiple projects at once - requiring constant switching of sprint goals week to week.
Now, I am alone (first person in a "maybe-in-the-future" team), doing research and preparing a demo for the client. It's hella lot of responsibility yet I found it weirdly liberating - being on my own, in control of what I do.
It may change in the future when project will inevitebly grow, but for right now, a week in, I started smiling while coding and learning, which I apparently haven't done in years.2
Hey! This is a followup to my last story.
TL;DR: I thinking of quitting my old job, got an offer at a startup, about the same pay, but much better working conditions.
First of all, the meeting with my lead. It was a performance report on her side to me, and I got 100 to 110% in performance in all points. My lead said "this team without you wouldn't be this team anymore" - which makes me feel a little bit bad for her if I decide to quit. She is a great team lead, but I don't belive the old company is worth my time anymore.
Now to the new company. Shortly after that performance report meeting, I had a call with the ceo, and what do I have to say besides: What a cool dude. He listened to me, asked me questions about my previous jobs (not just as programmer) and so on. But because first looks are deceiving, I went to their office last thursday. And wow. Their are exactly what I imagined them to be. Cool, young folks, 100% tech enthusiasts, and open minded.
One of the new hires in the new company wanted a 6 months internship between his studies. Instead they offered him a full time job - for the 6 months. They even offered me to pay back my scholarship that I will own my old company for leaving early. This is awesome.
The only things that will be worse than my old job are, that I have to negotiate payment instead of yearly increases, 4 days less paid vacation, so only 26 days, and 40h weeks. And they have no workers council, which isn't good, but it's not the worst either.
I got them fixed on 57.000€, not including an up to 10.000€ annual bonus. The way you achieve your bonus seems good to. It's split in two parts, internal and external bonus. Internal bonus is when you engage with internal events like tech calls, sharing your knowledge on your main IT topics, etc. External Bonus is a bit more complicated, but also straight forward. You work on projects for customers, and if you have less than 3 weeks a year that you dont participate in an project, you get the full bonus.
Last friday, I filed a request for a certificate of employment from my current team lead, this is odd for her because I have never done it before, and she asked why I requested it. I said to her that we can talk about it, and she agreed but didn't call me, yet.
Lastly, another good friend of mine will be employed by my team soon, but for a fraction of the payment that I currently receive! He is doing the exact same work, and even worse, he is doing project managment for his main developer project too! And is getting less paid... I just cant...
Yesterday we needed to update a few cloud instances, the only other person who knows about setting up CICD and our OpenShift Containers than me is only in part time and works two days a week, his trainee didn't know anything, so it's up to me. This isn't hard or anything, but it shows that this system our mangement maintains will fail soon, maybe even with me going? I sure hope so tbh.
One of you guys said, I should go to my team lead and negotiate a higher pay, but the truth is, that because we are a big ISP we have an collective agreement for payment and are grouped by tasks (which is bull shit btw, because I'm doing tasks much higher paid than currently). This also means that I cannot simply jump in another group, and can only increase my current pay to about 115%, which is done automatically every year by 5% up to 115%. Anything above is considered extra, but I don't think they will go with it.
I will decide this week about my future at the old company, but I really don't know what to do...2
So I work at a big IT company. Keep in mind you could say I'm lucky to be here my last job was as a mechanic. So they put me on this team filled with the most draining kunts I've ever seen.
I have been here for about a year and I am yet to be put on a project, so im just training. They asked me to get certified to be on a project which is complete bullshit because every other fuckwit is on a project and noone is certified.
ONTOP of this, there's no work to be done anyway, yet they keep hiring fucking Grads. LIKE FUCK OFF, get work for the rest of us first you fucking IDIOTS.
Anyway, the cert is the driest fucking content, like kill me now, I try to read about it and I just want to blow my fucking brains out.
Like is IT all like this? I used to work at a web design company and that shit was fucking fun, but paid like $2 an hour the cheap fucks.
Anyway that's my rant, I'm sitting my exam tomorrow for this cert and honestly, I don't even know why. I literally know ZERO. fucking going in to guess this shit. would rather go down to bunnings buy the coarsest piece of rope and just dangle like a fat dick.
Anyway cheers lads. have a great day5
God I fucking hate macs.
I got a mac at work. I tried to install ubuntu, with rather questionable results (unfortunately, I expected that) - so I tried to get mac work for me the way I like a system to work. I needed to download slack, simple enough, right? Ha, you wish. It's gotta be done through Apple store, so I went to create an Apple ID inside the Apple Store form. And, well, it just errored out on the submission. Great start. I went then to the settings and created an account there, great success, went back to Apple Store. Unfortunately being logged in at the system level doesn't mean you are logged in to the store. So, I went to log in to the store, simple enough, right? No, nothing's simple with Apple. After logging in I got a message that the Apple ID has not yet been used with Apple Store and that I need to review the account's setting. So, I click the "review" button and... I'm presented with a log in form. Yep, a perfect log in loop. I can't log in because I can't review the account but I can't review the account because I can't log in. Fun :)
You can't just go to the web admin panel for your account to review it for Apple Store, that would too be too easy. After a bit of searching I've found an answer on StackOverflow. You need to log in to iTunes. Through a fucking MUSIC APP. To install a free application from the store you need to log in to a music app. Yes, we're all mad here.
Then, after finding out that to be able to use side buttons on my mouse I need an app that I need to manually restart every time I restart the machine and that I need to have an app to fucking transfer files from an android I need another fucking app, because reading a storage of a linux-based system would be too standards compliant - something in me broke. I found out that installing windows on a mac is officially supported.
Supported doesn't mean that it's easy. I tried to install it trying different solutions from SO, but each time I would get an error that Windows couldn't modify the boot partition. Turns out that even wiping the drive and reinstalling OSX doesn't remove residual files on a boot partition and Windows installer is not allowed to modify them. It took me hunting into some shady looking site to actually find this answer. I have no fucking idea how long it all took me, but, finally, great success, Windows, WSL, side buttons working, I can even install slack from an installer. I just wish I could have those hours of my life back.19
Data wrangling is messy
I'm doing the vegetation maps for the game today, maybe rivers if it all goes smoothly.
I could probably do it by hand, but theres something like 60-70 ecoregions to chart,
each with their own species, both fauna and flora. And each has an elevation range its
found at in real life, so I want to use the heightmap to dictate that. Who has time for that? It's a lot of manual work.
And the night prior I'm thinking "oh this will be easy."
(Also why does Devrant have to mangle my line breaks? -_-)
Laid out the requirements, how I could go about it, and the more I look the more involved
So what I think I'll do is automate it. I already automated some of the map extraction, so
I don't see why I shouldn't just go the distance.
Also it means, later on, when I have access to better, higher resolution geographic data, updating it will be a smoother process. And even though I'm only interested in flora at the moment, theres no reason I can't reuse the same system to extract fauna information.
Of course in-game design there are some things you'll want to fudge. When the players are exploring outside the rockies in a mountainous area, maybe I still want to spawn the occasional mountain lion as a mid-tier enemy, even though our survivor might be outside the cats natural habitat. This could even be the prelude to a task you have to do, go take care of a dangerous
creature outside its normal hunting range. And who knows why it is there? Wild fire? Hunted by something *more* dangerous? Poaching? Maybe a nuke plant exploded and drove all the wildlife from an adjoining region?
Having the extraction mostly automated goes a long way to updating those lists down the road.
But for now, flora.
For deciding plants and other features of the terrain what I can do is:
* rewrite pixeltile to take file names as input,
* along with a series of colors as a key (which are put into a SET to check each pixel against)
* input each region, one at a time, as the key, and the heightmap as the source image
* output only the region in the heightmap that corresponds to the ecoregion in the key.
* write a function to extract the palette from the outputted heightmap. (is this really needed?)
* arrange colors on the bottom or side of the image by hand, along with (in text) the elevation in feet for reference.
For automating this entire process I can go one step further:
* Do this entire process with the key colors I already snagged by hand, outputting region IDs as the file names.
* setup selenium
* selenium opens a link related to each elevation-map of a specific biome, and saves the text links
(so I dont have to hand-open them)
* I'll save the species and text by hand (assuming elevation data isn't listed)
* once I have a list of species and other details, to save them to csv, or json, or another format
* I save the list of species as csv or json or another format.
* then selenium opens this list, opens wikipedia for each, one at a time, and searches the text for elevation
* selenium saves out the species name (or an "unknown") for the species, and elevation, to a text file, along with the biome ID, and maybe the elevation code (from the heightmap) as a number or a color (probably a number, simplifies changing the heightmap later on)
Having done all this, I can start to assign species types, specific world tiles. The outputs for each region act as reference.
The only problem with the existing biome map (you can see it below, its ugly) is that it has a lot of "inbetween" colors. Theres a few things I can do here. I can treat those as a "mixing" between regions, dictating the chance of one biome's plants or the other's spawning. This seems a little complicated and dependent on a scraped together standard rather than actual data. So I'm thinking instead what I'll do is I'll implement biome transitions in code, which makes more sense, and decouples it from relying on the underlaying data. also prevents species and terrain from generating in say, towns on the borders of region, where certain plants or terrain features would be unnatural. Part of what makes an ecoregion unique is that geography has lead to relative isolation and evolutionary development of each region (usually thanks to mountains, rivers, and large impassible expanses like deserts).
Maybe I'll stuff it all into a giant bson file or maybe sqlite. Don't know yet.
As an entry level programmer I may not know what I'm doing, and I may be supposed to be looking for a job, but that won't stop me from procrastinating.
Data wrangling is fun.2
How do you deal when you are overpromising and underdelivering due to really shitty unpredictable codebase? Im having 2-3 bad sprints in a row now.
For context: Im working on this point of sale app for the past 4 months and for the last 3 sprints I am strugglig with surprises and edgecases. I swear to god each time I want to implement something more complex, I have to create another 4-5 tickets just to fix the constraints or old bugs that prevent my feature implementation just so I could squeeze my feature in. That offsets my original given deadlines and its so fucking draining to explain myself to my teamlead about why feature has to be reverted why it was delayed again and so on.
So last time basically it went like this: Got assigned a feature, estimated 2 weeks to do it. I did the feature in time, got reviewed and approved by devs, got approved by QA and feature got merged to develop.
Then, during regression testing 3 blockers came up so I had to revert the feature from develop. Because QA took a very long time to test the feature and discover the blockers, now its like 3 days left until the end of the sprint. My teamlead instantly started shitting bricks, asked me to fix the blockers asap.
Now to deal with 3 blockers I had to reimplement the whole feature and create like 3 extra tickets to fix existing bugs. Feature refactor got moved to yet another sprint and 3 tickets turned into like 8 tickets. Most of them are done, I created them just to for papertrail purposes so that they would be aware of how complex this is.
It taking me already extra 2 weeks or so and I am almost done with it but Im going into really deep rabbithole here. I would ask for help but out of other 7 devs in the team only one is actually competent and helpful so I tried to avoid going to him and instead chose to do 16 hour days for 2 weeks in a row.
Guess what I cant sustain it anymore. I get it that its my fault maybe I should have asked for help sooner.
But its so fucking frustrating trying to do mental gymnastics over here while majority of my team is picking low hanging fruit tasks and sitting for 2 weeks on them but they manage to look good infront of everyone.
Meanwhile Im tryharding here and its no enough, I guess I still look incompetent infront of everyone because my 2 weeks task turned into 6 weeks and I was too stubborn to ask for help. Whats even worse now is that teamlead wants me to lead a new initiative what stresses me even more because I havent finished the current one yet. So basically Im tryharding so much and I will get even extra work on top. Fucking perfect.
My frustration comes from the point that I kinda overpromised and underdelivered. But the thing is, at this point its nearly impossible to predict how much a complex feature implementation might take. I can estimate that for example 2 weeks should be enough to implement a popup, but I cant forsee the weird edgecases that can be discovered only during development.
My frustration comes from devs just reviewing the code and not launching the app on their emulator to test it. Also what frustrates me is that we dont have enough QA resources so sometimes feature stands for extra 1-2 weeks just to be tested. So we run into a situation where long delays for testing causes late bug discovery that causes late refactors which causes late deliveries and for some reason I am the one who takes all the pressure and I have to puloff 16 hour workdays to get something done on time.
I am so fucking tired from last 2 sprints. Basically each day fucking explaining that I am still refactoring/fixing the blocker. I am so tired of feeling behind.
Now I know what you will say: always underpromise and overdeliver. But how? Explain to me how? Ok example. A feature thats add a new popup? Shouldnt take usually more than 2 weeks to do my part. What I cant promise is that devs will do a proper review, that QA wont take 2 extra weeks just to test the feature and I wont need another extra 2 weeks just to fix the blockers.
I see other scrum team devs picking low hanging fruit tasks and sitting for 2 weeks on them. Meanwhile Im doing mental gymnastics here and trying to implement something complex (which initially seemed like an easy task). For the last 2 weeks Im working until 4am.
Im fucking done. I need a break and I will start asking other devs for help. I dont care about saving my face anymore. I will start just spamming people if anything takes longer than a day to implement. Fuck it.
I am setting boundaries. 8 hours a day and In out. New blockers and 2 days left till end of the sprint? Sorry teamlead we will move fixes to another sprint.
It doesnt help that my teamlead is pressuring me and asking the same shit over and over. I dont want them to think that I am incompetent. I dont know how to deal with this shit. Im tired of explaining myself again and again. Should I just fucking pick low hanging fruit tasks but deliver them in a steady pace? Fucking hell.4
I just submitted "a lower price found" on GrubHub for an order I just made. Haven't gotten back to me yet but apparently if they agree, they'll give a $15 credit.
I think other services have this gaurantee too... So wondering...
How hard is it to write an app coloring menu prices between all these services...
Could get a lot of credits... And why haven't they done it themselves.
I'm not really up for the task at the moment but basically you just generate a table with all the prices from each service and highlight the ones that are different...