Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
Search - "learn code don't copy"
-
Impostor vs Kenner syndrome
We got a new kid which does his internship from school. We talked and he asked me what stuff I had done with 14 - 16. I remembered with 14 I was really into reverse engineering, assembler and c/c++ but never managed to actually build something.
So he started to say stuff like he could replace me in an instant and he should get paid for this internship at least as much as I did, because he made some websites and games already.
I really was down. Kids today get a lot of shit done and I was a disappointing lazy little shit just playing games and try to reverse engineer stuff and learn assembler and c++.
It's been month and shit hit me when I've seen his stuff was copy pasted from a tutorial/ YouTube video.
Today's ressources, languages, frameworks make it really easy to build something but I still got respect for everyone every age who is interested and get into programming and stuff.
But I hope you'll read this you little shit and realise that you can use a simple physics engine by copy and pasting code. So don't talk disrespectful to people in general especially when they can create a whole game and physics engine.14 -
TL;DR :
"when i die i want my group project members to lower me into my grave so they can let me down one last time"
STORY TIME
Last year in College, I had two simultaneous projects. Both were semester long projects. One was for a database class an another was for a software engineering class.
As you can guess, the focus of the projects was very different. Databases we made some desktop networked chat application with a user login system and what not in Java. SE we made an app store with an approval system and admin panels and ratings and reviews and all that jazz in Meteor.js.
The DB project we had 4 total people and one of them was someone we'll call Frank. Frank was also in my SE project group. Frank disappeared for several weeks. Not in class, didn't contact us, and at one point the professors didn't know much either. As soon as we noticed it would be an issue, we talked to the professors. Just keeping them in the loop will save you a lot of trouble down the road. I'm assuming there was some medical or family emergency because the professors were very understanding with him once he started coming back to class and they had a chance to talk.
Lesson 1: If you have that guy that doesn't show up or communicate, don't be a jerk to them and communicate with your professor. Also, don't stop trying to contact the rogue partner. Maybe they'll come around sometime.
It sucked to lose 25% of our team for a project, but Frank appreciated that we didn't totally ignore him and throw him under the bus to the point that the last day of class he came up to me and said, "hey, open your book bag and bring it next to mine." He then threw a LARGE bottle of booze in there as a thank you.
Lesson 2: Treat humans as humans. Things go wrong and understanding that will get you a lot farther with people than trying to make them feel terrible about something that may have been out of their control.
Our DB project went really well. We got an A, we demoed, it worked, it was cool. The biggest problem is I was the only person that had taken a networking class so I ended up doing a large portion of the work. I wish I had taken other people's skills into account when we were deciding on a project. Especially because the only requirement was that it needed to have a minimum of 5 tables and we had to use some SQL language (aka, we couldn't use no-SQL).
The SE project had Frank and a music major who wanted to minor in CS (and then 3 other regular CS students aside from me). This assignment was make an app store using any technology you want. But, you had to use agile sprints. So we had weekly meetings with the "customer" (the TA), who would change requirements on us to keep us on our toes and tell us what they wanted done as a priority for the next meeting. Seriously, just like real life. It was so much fun trying to stay ahead of that.
So we met up and tried to decided what to use. One kid said Java because we all had it for school. The big issue is trying to make a Java web app is a pain in the ass. Seriously, there are so many better things to use. Other teams decided to use Django because they all wanted to learn Python. I suggested why not use something with a nice package system to minimize duplicating work that had already been done and tested by someone. Kid 1 didn't like that because he said in the real world you have to make your own software and not use packages. Little did he know that I had worked in SE for a few years already and knew damn well that every good project has code from somewhere else that has already solved a problem you're facing. We went with Java the first week. It failed miserably. Nobody could get the server set up on their computers. Using VCS with it required you to keep the repo outside of the where you wrote code and copy and paste changes in there. It was just a huge flop so everyone else voted to change.
Lesson 3: Be flexible. Be open to learning new things. Don't be afraid to try something new. It'll make you a better developer in the long run.
So we ended up using Meteor. Why? We all figured we could pick up javascript super easy.Two of us already knew it. And the real time thing would make for some cool effects when an app got a approved or a comment was made. We got to work and the one kid was still pissed. I just checked the repo and the only thing he committed was fixing the spelling of on word in the readme.
We sat down one day and worked for 4 straight hours. We finished the whole project in that time. While other teams were figuring out how to layout their homepage, we had a working user system and admin page and everything. Our TA was trying to throw us for loops by asking for crazy things and we still came through. We had tests that ran along side the application as you used it. It was friggin cool.
Lesson 4: If possible, pick the right tool for the job. Not the tool you know. Everything in CS has a purpose. If you use it for its purpose, you will save days off of a project.1 -
Is it just me who sees this? JS development in a somewhat more complex setting (like vue-storefront) is just a horrible mess.
I have 10+ experience in java, c# and python, and I've never needed more than a a few hours to get into a new codebase, understanding the overall system, being able to guess where to fix a given problem.
But with JS (and also TS for that matter) I'm at my limits. Most of the files look like they don't do anything. There seems to be no structure, both from a file system point of view, nor from a code point of view.
It start with little things like 300 char long lines including various lambdas, closures and ifs with useless variables names, over overly generic and minified method/function names to inconsistent naming of files, classes and basically everything else.
I used to just set a breakpoint somewhere in my code (or in a compiled dependency) wait this it is being hit and go back and forth to learn how the system state changes.
This seems to be highly limited in JS. I didn't find the one way to just being able to debug, everything that is. There are weird things like transpilers, compiler, minifiers, bablers and what not else. There is an error? Go f... yourself ...
And what do I find as the number one tipp all across the internet? Console.log?? are you kidding me, sure just tell me, your kidding me right?
If I would have to describe the JS world in one word, I would use "inconsistency". It's all just a pain in the ass.
I remember when I switcher from VisualStudio/C# to Eclipse/Java I felt like traveling back in time for about 10 years. Everyting seemd so ... old-schoolish, buggy, weird.
When I now switch from java to JS it makes me feel the same way. It's all so highly unproductive, inconsistent, undeterministic, cobbled together.
For one inconveinience the JS communinity seems to like to build huge shitloads of stuff around it, instead of fixing the obvious. And noone seems to see that.
It's like they are all blinded somehow. Currently I'm also trying to implement a small react app based on react-admin. The simplest things to develop and debug are a nightmare. There is so much boilerplate that to write that most people in the internet just keep copying stuff, without even trying to understand what it actually does.
I've always been a guy that tries to understand what the fuck this code actuall does. And for most of the parts I just thing, that the stuff there is useless or could be done in a way more readable way. But instead, all the devs out there just seem to chose the "copy and fix somehow-ish" way.
I'm all in for component-izing stuff. I like encapsulation, I'm a OOP guy by heart. But what react and similar frameworks do is just insane. It's just not right (for some part).
Especially when you have to remember so much stuff that is just mechanics/boilerplate without having any actual "business logical function".
People always say java is so verbose. I don't think it is, there is so few syntax that it almost reads like a prose story. When I look at JS and TS instead, I'm overwhelmed by all the syntax, almost wondering every second line, what the actual fuck this could mean. The boilerplate/logic ration seems way to off ..
So it really makes me wonder, if all you JS devs out there are just so used to that stuff, that you cannot imagine how it could be done better? I still remember my C# days, but I admin that I just got used to java. So I can somehow understand that all. But JS is just another few levels less deeper.
But maybe I'm just lazy and too old ...4 -
TL;DR you suck, I suck and everybody sucks, deal with it....
------------------------------------
Let me let off some steam, since I've had enough of people hating on languages "just because"
Every language has it's drawbacks and quirks, BUT they have their strengths also. Saying "I hate {language}" is just you being and ignorant prick and probably your head is so far up your ass that you look like an ass hat. With that being said, every language is either good or bad depending on the developer writing in it. Let's give you an example:
If I ware to give you a brick and ask you to put a nail in a plank, can you do it? Yes, it will be easier if you do it with a hammer, but you have a brick, so hammer is out of the question. If you hit your thumb while doing it... well... sorry, but it is not the bricks fault - it is YOU!
JavaScript, yes it has a whole lot of problems, but it works, you can do a ton of stuff and does a good job at that, it is evolving through node and typescript (and others, just a personal pref), BUT if you used js when you ware debugging that jquery (1.0) plugin written in the free time of a 13 yo, who copy pasted a bunch from SO, well, it is not js' problem - deal with it. Same goes for PHP, i've been there where you had a single `index.php` with bazillion lines of code, did a bunch of eval and it was called MVC, but it also is evolving.. thing is all languages allow you to do some dumb stuff so YOU have to be responsible to not fuck it up (which you always DO btw, we all do). Difference is PHP/JS roll with it because the assumption is that you know what you are doing, which again - newsflash - you don't.
More or less I would blame that shit on businesses which decided to go with undergrads to save money instead of investing in their product, hell, I am in a major company that does not invest that doesn't care a whole lot about dev /tech stuff and now everybody's mother is an engineer - they care about money, because investors care about money (ROI) and because clean code does not pay the bills, but money does.
If we get all of the good practices and apply them to each language every one of them has it's place, that is why there is no "The Language", even if there was, we STILL ware going to fuck it up and probably it was going to be even worse than where we are now.
Study, improve, rinse and repeat... There are SENIORS and LEADS out there that are about 25-30 and have no fucking clue about the language, because they have stuck up their heads up the ass of frameworks and refuse to take a breath of clean air and consider something different than their dogmatic framework "way" of doing things.. That is the result you are seeing. Let me give you a fresh example to illustrate where I am at atm:
Le me works with ZendFramework 2.3-2.5 (why not, which is PHP5+ running on PHP7 [fancy, eh]), and little me writes a module for said project, and tries to contain it in its own space, i.e not touching anything outside of the folder of the module so it is SELF-CONTAINED (see, practices), during 2-3-4 iterations of code review, I've had to modify 4 different modules with `if (somthing === self::SOMETHING_TYPE)` as requested by my TL, which resulted in me not covering 3 use-cases after the changes and not adding a new event (the fw is event-driven, cuz.. reasons) so I have to use a bunch of ifs in the code, to check a config value and do shit. That is the way of I am asked to do things I hate what I've done and the fact that because of CR I have lost case-coverage, a week of work and the same TL will be on my ass on monday that things are now "perfect".
The biggest things is "we care about convention and code style"... right.... That is not because of the language, not because of me, not because of the framework - it is some dude's opinion that you hate, not the language.
New stuff are better, reinventing the wheel is also good, if it wasn't you would've had a few stone circular things on your car and things ware going to be like that - we need to try and try, that is the only way we actually learn shit.
Until things change in the trade, we will be on the same boat, complaining about the same shit over and over, you and me won't be alive probably but things will not change a bit.
We live in a place where state is considered good, god objects necessary (can you believe it, I've got kudos for using the term 'God Object'... yep, let that sink in). If you really hate something, please, oh god I beg you, show me how you will do it better and I will shake your hand and buy you a beer, but until then, please keep your ass-hurt fanboy opinion to your self, no one gives a shit about what you think, we will die and the world will not notice...6 -
After a few weeks of being insanely busy, I decided to log onto Steam and maybe relax with a few people and play some games. I enjoy playing a few sandbox games and do freelance development for those games (Anywhere from a simple script to a full on server setup) on the side. It just so happened that I had an 'urgent' request from one of my old staff member from an old community I use to own. This staff member decided to run his own community after I sold mine off since I didn't have the passion anymore to deal with the community on a daily basis.
O: Owner (Former staff member/friend)
D: Other Dev
O: Hey, I need urgent help man! Got a few things developed for my server, and now the server won't stay stable and crashes randomly. I really need help, my developer can't figure it out.
Me: Uhm, sure. Just remember, if it's small I'll do it for free since you're an old friend, but if it's a bigger issue or needs a full recode or whatever, you're gonna have to pay. Another option is, I tell you what's wrong and you can have your developer fix it.
O: Sounds good, I'll give you owner access to everything so you can check it out.
Me: Sounds good
*An hour passes by*
O: Sorry it took so long, had to deal with some crap. *Insert credentials, etc*
Me: Ok, give me a few minutes to do some basic tests. What was that new feature or whatever you added?
O: *Explains long feature, and where it's located*
Me: *Begins to review the files* *Internal rage wondering what fucking developer could code such trash* *Tests a few methods, and watches CPU/RAM and an internal graph for usage*
Me: Who coded this module?
O: My developer.
Me: *Calm tone, with a mix of some anger* So, you know what, I'm just gonna do some simple math for ya. You're running 33 ticks a second for the server, with an average of about 40ish players. 33x60 = 1980 cycles a minute, now lets times that by the 40 players on average, you have 79,200 cycles per minute or nearly 4.8 fucking cycles an hour (If you maxed the server at 64 players, it's going to run an amazing fucking 7.6 million cycles an hour, like holy fuck). You're also running a MySQLite query every cycle while transferring useless data to the server, you're clusterfucking the server and overloading it for no fucking reason and that's why you're crashing it. Another question, who the fuck wrote the security of this? I can literally send commands to the server with this insecure method and delete all of your files... If you actually want your fucking server stable and secure, I'm gonna have to recode this entire module to reduce your developer's clusterfuck of 4.8 million cycles to about 400 every hour... it's gonna be $50.
D: *Angered* You're wrong, this is the best way to do it, I did stress testing! *Insert other defensive comments* You're just a shitty developer (This one got me)
Me: *Calm* You're calling me a shitty developer? You're the person that doesn't understand a timer, I get that you're new to this world, but reading the wiki or even using the game's forums would've ripped this code to shreds and you to shreds. You're not even a developer, cause most of this is so disorganized it looks like you copy and pasted it. *Get's angered here and starts some light screaming* You're wasting CPU usage, the game can't use more than 1 physical core, and after a quick test, you're stupid 'amazing' module is using about 40% of the CPU. You need to fucking realize the 40ish average players, use less than this... THEY SHOULD BE MORE INTENSIVE THAN YOUR CODE, NOT THE OPPOSITE.
O: Hey don't be rude to Venom, he's an amazing coder. You're still new, you don't know as much as him. Ok, I'll pay you the money to get it recoded.
Me: Sounds good. *Angered tone* Also you developer boy, learn to listen to feedback and maybe learn to improve your shitty code. Cause you'll never go anywhere if you don't even understand who bad this garbage is, and that you can't even use the fucking wiki for this game. The only fucking way you're gonna improve is to use some of my suggestions.
D: *Leaves call without saying anything*
TL;DR: Shitty developer ran some shitty XP system code for a game nearly 4.8 million times an hour (average) or just above 7.6 million times an hour (if maxed), plus running MySQLite when it could've been done within about like 400 an hour at max. Tried calling me a shitty developer, and got sorta yelled at while I was trying to keep calm.
Still pissed he tried calling me a shitty developer... -
So it's been a while since I've posted as my first few months at the new job have been amazing. But now I'm running into issues with a team member that I need to get off my chest.
So my new job is front end development in React. I'm brand new to it but I was promised time to learn on the job. On my first day the team member I'm now having a conflict with offered me help. He's the most experienced so I gladly took it.
But now several months in I've noticed his teaching style doesn't work for me. He'll go into long theoretical explanations whenever I ask a question and I get overwhelmed with info. And he gets frustrated with my inability to process all that, because he feels I waste his time. So frustrated that at one time he just walked out of work and drove home, which was really upsetting to everyone.
My direct manager and my mentor in the company (our software architect), as well as our scrum master (a consultant) are all aware of the conflict. I've been assigned another colleague to help me out. Things were going ok but he got sick so I had to turn back to the team member with the conflict for assistance. Of course frustrations arose again.
Now yesterday during our sprint planning meeting we had to say what we liked and didn't like about the past sprint. And I brought up I feel I need time for learning and that I don't know where to put that, since we don't have a task for it. I said I also felt past approaches weren't working out and that I'd like to take up the offer to go on training. I was trying to word it very neutral to not upset my colleagues, as they tried their best. But the colleague who I had previous conflicts with took it personal and accused me of not listening and that is why my code is awful. While all I've been doing is rely on his code to learn. Long story short it got very heated and direct manager and scrum master who were present had to shut it down.
I'm thinking of talking to my manager and mentor today. It really hurts when you're accused of maliciousness when all you did was try. I know my code isn't perfect. But I get no help in improving it beyond long winded explanations about theory. If I ask for practical help he says he won't write my code for me. Which isn't what I expect. When I say I followed his example he says I shouldn't copy. But two sentences later he says if I don't know what I am doing I should listen to him. It's really very confused and demotivating as a beginner, but he makes it about how I waste his time and ruin his job for him. I understand he tries his best and that it has to be hard when someone seemingly is as dumb as a bag of bricks. But my manager and mentor told me they support me as long as I continue to show improvement. So I asked for alternatives (training, time to study, or whatever I haven't thought of) and now I feel like the bad person. I'm already someone with crippling low self esteem, and I'm thrown into the deep end. It kinda sucks when someone then tells you from the sideline you can't swim and how swimming works. How about tossing me one of those floaty things and then maybe accept I need to hold on to that for a bit and my technique will need work until I can make it on my own? :(2 -
1. Learn to use Google.
2. If you don't know English, learn it. Most good resources are in English.
3. Be patient and don't give up. You'll get *very* frustrated, believe me.
4. Don't bother other people with stupid questions, refer to item 1. Only ask in forums/answer hubs if you can't find what you're looking for through Google. Yes, that means going into Google's second result page.
5. Don't get discouraged if you don't have friends your age that like programming. You'll find people with the same interest later :)
6. If you don't understand stuff right away, don't worry. Copy code from YouTube tutorials and change them a bit. No Ctrl + C Ctrl + V though, copy it by writing. Little by little it'll start making sense and soon enough you'll be able to write stuff of your own.
7. Most importantly, have fun!
(This advice comes from someone that started programming at age 10 in a county that doesn't speak English)7 -
Always include import statements. Always. No excuses. I don't care if you can't be arsed to copy-n-paste an extra bit of code.
Nothing worse than trying to learn something new, copy-n-paste a sample code then your wonderfully helpful IDE asks you which of the 8 matching packages you wish to import.
When someone asks me, "where did you get that", I don't simply say, "a shop"!!
If you don't include your imports in answers then I hate you.6 -
I've been slowly but surely writing the skeleton of a game on my Github.
Now to actually learn the basics of Github so I don't have to copy and paste my code every time there's an update....6 -
I need some opinions on Rx and MVVM. Its being done in iOS, but I think its fairly general programming question.
The small team I joined is using Rx (I've never used it before) and I'm trying to learn and catch up to them. Looking at the code, I think there are thousands of lines of over-engineered code that could be done so much simpler. From a non Rx point of view, I think we are following some bad practises, from an Rx point of view the guys are saying this is what Rx needs to be. I'm trying to discuss this with them, but they are shooting me down saying I just don't know enough about Rx. Maybe thats true, maybe I just don't get it, but they aren't exactly explaining it, just telling me i'm wrong and they are right. I need another set of eyes on this to see if it is just me.
One of the main points is that there are many places where network errors shouldn't complete the observable (i.e. can't call onError), I understand this concept. I read a response from the RxSwift maintainers that said the way to handle this was to wrap your response type in a class with a generic type (e.g. Result<T>) that contained a property to denote a success or error and maybe an error message. This way errors (such as incorrect password) won't cause it to complete, everything goes through onNext and users can retry / go again, makes sense.
The guys are saying that this breaks Rx principals and MVVM. Instead we need separate observables for every type of response. So we have viewModels that contain:
- isSuccessObservable
- isErrorObservable
- isLoadingObservable
- isRefreshingObservable
- etc. (some have close to 10 different observables)
To me this is overkill to have so many streams all frequently only ever delivering 1 or none messages. I would have aimed for 1 observable, that returns an object holding properties for each of these things, and sending several messages. Is that not what streams are suppose to do? Then the local code can use filters as part of the subscriptions. The major benefit of having 1 is that it becomes easier to make it generic and abstract away, which brings us to point 2.
Currently, due to each viewModel having different numbers of observables and methods of different names (but effectively doing the same thing) the guys create a new custom protocol (equivalent of a java interface) for each viewModel with its N observables. The viewModel creates local variables of PublishSubject, BehavorSubject, Driver etc. Then it implements the procotol / interface and casts all the local's back as observables. e.g.
protocol CarViewModelType {
isSuccessObservable: Observable<Car>
isErrorObservable: Observable<String>
isLoadingObservable: Observable<Void>
}
class CarViewModel {
isSuccessSubject: PublishSubject<Car>
isErrorSubject: PublishSubject<String>
isLoadingSubject: PublishSubject<Void>
// other stuff
}
extension CarViewModel: CarViewModelType {
isSuccessObservable {
return isSuccessSubject.asObservable()
}
isErrorObservable {
return isSuccessSubject.asObservable()
}
isLoadingObservable {
return isSuccessSubject.asObservable()
}
}
This has to be created by hand, for every viewModel, of which there is one for every screen and there is 40+ screens. This same structure is copy / pasted into every viewModel. As mentioned above I would like to make this all generic. Have a generic protocol for all viewModels to define 1 Observable, 1 local variable of generic type and handle the cast back automatically. The method to trigger all the business logic could also have its name standardised ("load", "fetch", "processData" etc.). Maybe we could also figure out a few other bits too. This would remove a lot of code, as well as making the code more readable (less messy), and make unit testing much easier. While it could never do everything automatically we could test the basic responses of each viewModel and have at least some testing done by default and not have everything be very boilerplate-y and copy / paste nature.
The guys think that subscribing to isSuccess and / or isError is perfect Rx + MVVM. But for some reason subscribing to status.filter(success) or status.filter(!success) is a sin of unimaginable proportions. Also the idea of multiple buttons and events all "reacting" to the same method named e.g. "load", is bad Rx (why if they all need to do the same thing?)
My thoughts on this are:
- To me its indentical in meaning and architecture, one way is just significantly less code.
- Lets say I agree its not textbook, is it not worth bending the rules to reduce code.
- We are already breaking the rules of MVVM to introduce coordinators (which I hate, as they are adding even more unnecessary code), so why is breaking it to reduce code such a no no.
Any thoughts on the above? Am I way off the mark or is this classic Rx?16 -
I'm finishing up the most depressing client engagement ever. Ultimately it all traces back to their worthless Expert Beginner EA who thinks he's a genius but can't write code. I don't mean that he's not great at it. It's some of the worst I've ever seen by a person in his position.
In the time I have left here I could do so much to help them clean this stuff up so that future developers could ramp up more easily and there wouldn't be tons of duplicate code.
But I've just given up. You can't help someone who thinks their code is perfect. I don't even bother suggesting stuff any more (like don't have two methods in a class - a "real" one and one for unit testing) because he gets mad or just says that's his "pattern."
If I have a useful improvement, first he'll want me to put all new code in some new library, which is fine as an end result but you don't start with putting single-use code in a library separate from where you're using it. You work with it for a while to see what's useful, what's not, and make changes. But, you see, he just loves making more libraries and calling them "frameworks."
He tells me what he wants me to name classes, and they have nothing to do with what the classes do. When you haven't done any development yet you don't even know what classes you're going to create. You start with something but you refactor and rename. It takes a special breed of stupid to think that you start with a name.
I've even caught the dude taking classes I've committed and copying and pasting them into their own library - a library with one class.
The last time we had to figure out how to do something new I told everyone up front: Don't waste time trying to figure out how you want to solve the problem. Just ask the EA what he wants you to do. Because whatever you come up with, he's going to reject it and come up with something stupid that revolves around adding stuff to his genius framework. And whatever he says you're going to do. So just skip to that.
So that's the environment. We don't write software to meet requirements. We write it to add to the framework so that the EA can turn around and say how useful the framework is.
Except it's not. The overhead for new developers to learn how to navigate his copy-pasted code, tons of inheritance, dead methods, meaningless names, and useless wrappers around existing libraries is massive. Whatever you need to do you could do in a few hours without his framework. Or you can spend literally a month modifying his framework to do the same thing. And half the time his code collapses so that dozens of applications built on his framework go down at once.
I get frameworks. They can be useful, but only if they serve your needs, not the other way around.
I've spent months disciplining myself not to solve problems and not to use my skills.
Good luck to those of you who actually work there. I am deeply sad for the visa worker I'm handing this off to. He's a nice guy and smart. If he was stupid then he wouldn't mind dragging this anchor behind him like an ox pulling a plow. Knowing the difference just makes it harder. -
1. Learn as much as you can before starting your first serious job. Because once you are in production, you are not as much learning new concepts as you are copy pasting, fixing dead code and getting stressed by deadlines.
2. Aim as far as possible and believe in yourself. Facebook or google might comprise of a billion lines of code, but it's not like you can't understand all of it if you gave it your 100%. Be it a weird but amazing looking design or a simple looking calculator, you can figure it out if you are curious and dedicated enough.
3. Learn to google.
4. Don't let assholes berate you. And you WILL meet a lot of assholes in this field.1 -
Good code is a lie imho.
When you see a project as code, there are 3 variables in most cases:
- time
- people / human resources
- rules
Every variable plays a certain role in how the code (project) evolves.
Time - two different forms: when certain parts of code are either changed in a high frequency or a very low frequency, it's a bad omen.
Too high - somehow this area seems to be relentless. Be it features, regressions or bugs - it takes usually in larger code bases 3 - 4 weeks till all code pathes were triggered.
Too low - it can be a good sign. But it should be on the radar imho. Code that never changes should be reviewed at an - depending on size of codebase - max. yearly audit. Git / VCS is very helpful here.
Why? Mostly because the chances are very high that the code was once written for a completely different requirement set. Hence the audit - check if this code still is doing the right job or if you have a ticking time bomb that needs to be defused.
People
If a project has only person working on it, it most certainly isn't verified by another person. Meaning that only one person worked on it - I'd say it's pretty bad to bad, as no discussion / review / verification was done. The author did the best he / she could do, but maybe another person would have had an better idea?
Too many people working on one thing is only bad when there are no rules ;)
Rules. There are two different kind of rules.
Styling / Organisation / Dokumentation - everything that has not much to do with coding itself. These should be enforced at a certain point, otherwise the code will become a hot glued mess noone wants to work on.
Coding itself. This is a very critical thing.
Do: Forbid things that are known to be problematic in the programming language itself. Eg. usage of variables in variables, reflection, deprecated features.
Do: Define a feature set for each language. Feature set not meaning every feature you want to use! Rather a fixed minimum version every developer must use and - in case of library / module / plugin support - which additional extras are supported.
Every extra costs. Most developers don't want to realize this... And a code base that evolves over time should have minimal dependencies. Every new version of an extra can have bugs, breakages, incompabilties and so on.
Don't: don't specify a way of coding. Most coding guidelines are horrific copy pastures from some books some smart people wrote who have no fucking clue what you're doing and why.
If you don't know how to operate on people, standing in an OR and doing what a book told you to do would end in dead person pretty sure. Same for code.
Learn from mistakes and experience, respect knowledge from other persons, but always reflect on wether this makes sense at this specific area of code.
There are very few things which are applicable to a large codebase on a global level. Even DRY / SOLID and what ever you can come up with can be at a certain point completely wrong.
Good code is a lie - because it can only exist at a certain point of time.
A codebase should be a living thing - when certain parts rot, other parts will be affected too.
The reason for the length of the comment was to give some hints on what my principles are that code stays in an "okayish" state, but good is a very rare state -
I really don't like this trend of building command line applications for controlling some <buzzword> cloud app or <buzzword> framework.
Why should I need or want to learn the exact wording of your gcloud command, or the path to your Ng cli, or some ass-backwards AWS search syntax when I can get the same functionality from your web app, where I can use my FUCKING EYES to work out where the "Create Instance" button is and how to click it!!!??
Stop pushing your shitty python monolith of a client where possibilities for the above task range from:
- google-cloud instances --add "subfjfechye thiq"
To
- gcloud /create /type=INSTANCE "rogdhyuffhue"
"BuT iT mAkEs iT MoRe aUtomaTaBLe"
I DON'T CARE. What is the point when I can use a proper programming language instead of bash, with actual code-completion and syntax rather than the horrendous excuse for a suggestion system that is the Tab key where it probably doesn't even work in the first place and I have to copy and paste some mysterious dbus command buried in an old documentation page on the Wayback Machine using a utility I don't have installed and a broken URL?
Go away.8 -
When Do You Stop Taking Responsibility?
Let me clarify by describing four scenarios in which you are tasked with some software development. It could be a large or small task. The fourth scenario is the one I'm interested in. The first three are just for contrast.
1. You either decide how to implement the requirements, or you're given directions or constraints you agree with. (If you hadn't been given those specific directions you probably would have done the same thing anyway.) **You feel accountable for the outcome**, such as whether it works correctly or is delivered on time. And, of course, the team feels collectively accountable. (We could call this the "happy path.")
2. You would prefer to do the work one way, but you're instructed to do it a different way, either by a manager, team lead, or team consensus. You disagree with the approach, but you're not a stubborn know-it-all. You understand that their way is valid, or you don't fully understand it but you trust that someone else does. You're probably going to learn something. **You feel accountable for the outcome** in a normal, non-blaming sort of way.
3. You're instructed to do something so horribly wrong that it's guaranteed to fail badly. You're in a position to refuse or push back, and you do.
4. You're given instructions that you know are bad, you raise your objections, and then you follow them anyway. It could be a really awful technical approach, use of copy-pasted code, the wrong tools, wrong library, no unit testing, or anything similar. The negative consequences you expect could include technical failure, technical debt, or significant delays. **You do not feel accountable for the outcome.** If it doesn't work, takes too long, or the users hate it, you expect the individual(s) who gave you instructions to take full responsibility. It's not that you want to point fingers, but you will if it comes to that.
---
That fourth scenario could provoke all sorts of reactions. I'm interested in it for what you might call research purposes.
The final outcome is irrelevant. If it failed, whether someone else ultimately took responsibility or you were blamed is irrelevant. That it is the opposite of team accountability is obvious and also irrelevant.
Here is the question (finally!)
Have you experienced scenario number four, in which you develop software (big as an application, small as a class or method) in a way you believe to be so incorrect that it will have consequences, because someone required you to do so, and you complied *with the expectation that they, not you, would be accountable for the outcome?*
Emphasis is not on the outcome or who was held accountable, but on whether you *felt* accountable when you developed the software.
If you just want to answer yes or no, or "yes, several times," that's great. If you'd like to describe the scenario with any amount of detail, that's great too. If it's something you'd rather not share publicly you can contact me privately - my profile name at gmail.com.
The point is not judgment. I'll go first. My answer is yes, I have experienced scenario #4. For example, I've been told to copy/paste/edit code which I know will be incomprehensible, unmaintainable, buggy, and give future developers nightmares. I've had to build features I know users will hate. Sometimes I've been wrong. I usually raised objections or shared concerns with the team. Sometimes the environment made that impractical. If the problems persisted I looked for other work. But the point is that sometimes I did what I was told, and I felt that if it went horribly wrong I could say, "Yes, I understand, but this was not my decision." *I did not feel accountable.*.
I plan on writing more about this, but I'd like to start by gathering some perspective and understanding beyond just my own experience.
Thanks5 -
At university: Error 404
But as I say: you can learn from everything, from good how to do the things, from bad how to not do the things.
One example: don't copy code directly from a PowerPoint presentation, it will change the " to other symbol and make you look like a fool when the compiler throws errors and you don't figure it out why -
TL;DR I just recently started my apprenticeship, it's horrible so far, I want to quit, but don't know what to do next...
Okay, first of all, hey there! My name is Cave and I haven't been on here for a while, so I hope the majority of you is doing rather okay. I'm programming for 6 years now, have some work experience already, since I used to volunteer for a company for half a year, in which I discovered my love for integrations and stuff. These background information will probably be necessary to understand my agony in full extend.
So, okay, this is about my apprenticeship. Generally speaking, I was expecting to work, and to learn something, gaining experience. So far, it only involved me, reading through horrible code, fixing and replacing stuff for them, I didn't learn a thing yet, and we are already a month in.
When I said the code is horrible, well, it is the worst I have ever seen since I started programming. Little documentation - if any -, everywhere you look there is deprecated code, which may or may not been commented out, often loops or simply methods seem to be foreign for them, as the code is cluttered with copy paste code everywhere and on top of that all, the code is slow as heck, like wtf.
I spent my past month with reading their code, trying to understand what most of this nonsense is for, and then just deleting and rewriting it entirely. My code suddenly is only 5% or their size and about 1000 times faster. Did I mention I am new to this programming language yet? That I have absolutely no experience in that programming language? Because well I am new and don't have any experience, yet, I have little to no struggle doing it better.
Okay, so, imagine, you started programming like 20 years ago, you were able to found your own business, you are getting paid a decent amount of money, sounds alright, right? Here comes the twist: you have been neglecting every advancement made in developing software for the past 20 years, yup, that's what it feels like to work here.
At this point I don't even know, like is this normal? Did git, VSCode and co. spoil me? Am I supposed to use ancient software with ancient programming languages to make my life hell? Is programming supposed to be like this? I have no clue, you tell me, I always thought I was doing stuff right.
Well, this company is not using git, infact, they have every of their project in a single folder and deleting it by accident is not that hard, I almost did once, that was scary. I started out working locally, just copying files, so shit like that won't happen, they told me to work directly in the source. They said it's fine, that's why you can see 20 copies of the folder, in the same folder... Yes, right, whatever.
I work using a remote desktop, the server I work on is Windows server 2008, you want to make icons using gimp? Too bad, Gimp doesn't support windows server 2008, I don't think anything does anymore, at least I haven't found anything, lol.
They asked me to integrate Google Maps into their projects, I thought it is gonna be fun, well, turns out their software uses internet explorer 9.. and Google maps api does not support internet explorer 9... I ended up somehow installing CEF3 on that shit and wrote an API for it in JS. Writing the API was actually kind of fun, but integrating it in their software sucked and they told me I will never integrate stuff ever again, since they usually don't do that. I mean, they don't have a Backend as far as I can tell, it looks like stuff directly connects with their database, so I believe them, but you know... I love integrating stuff..
So at this point you might be thinking, then why don't you just quit? Well I would, definitely. I'm lucky that till December I can quit without prior notice, just need a resignation as far as I can tell, but when I quit, what do I do next? Like, I volunteered for a company for half a year and I'd argue I did a good job, but with this apprenticeship it only adds up to about 7 months of actual work experience. Would anybody hire somebody with this much actual work experience? I also consider doing freelancing, making a living out of just integrating stuff, but would people pay for that? And then again, would they hire somebody with this much experience? I don't want to quit without a plan on what to do next, but I have no clue.
Am I just spoiled, is programming really just like that, using ancient tools and stuff? Let me know. Advice is welcomed as well, because I'm at a loss. Thanks for reading.10