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Search - "my feet are free"
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Hello, I'm now gonna rant for a bit. I'm usually not a ranty person (wait, why am I on this site again?) , but here we go. I sometimes feel misunderstood about my side projects.
I don't know about you guys, but when I program on my free time, sometimes I just want to grab a glass of wine and explore things I think bout during the day. So, during the start of my CS-education, when I started to get my programming feet a little warm, I wrote this tic-tac-toe game (as you do...), and I thought "Well I know how to play the game. Surely I can program an AI to play against". So I thought hard for an evening or two and came up with something that wasn't too shabby (I can't win).
Then another time when learned about creating GUIs we got to do simple menu based stuff with buttons and pulldown menus following a certain structure, but we also learned that positions of components can be set freely. So I thought "Well, if I can freely change the positions of components, surely I can animate stuff and if I map that to some keys I can create a real time game!". So I wrote a small platformer with two squares that ideally succeed in killing one another. After animation I started fantasising about 3D rendering, so I created a small application which creates the illusion of 3D, which was cool and all, but that got me dreaming of creating a real 3D engine. It became almost like a cause of mine; to understand how it all works and create a 3D engine from scratch.
So now I've written a 3D engine. A simple one, mind you, without all the bells and whistles, but still a 3D engine.
So, after all this rambling, what is this rant about? It's about how people react to all this. The reactions are divided. Some are impressed, mostly people who cannot program, but others are like "hm...". For example, during job interviews, when people ask me if I've done anything on the side and I mention this, people usually go like ".... hm... :| Well that's great. So mostly just done your own stuff?". Well YES! What is that supposed to mean? That I've not created shippable applications? I've explored, which I myself believe is valuable! I believe I've learned something along the way. And most importantly I've enjoyed it. Maybe I'm over interpreting this, but sometimes it feels like people don't even understand the joy in it, like it's illogical. Why create something that in the end won't create any real value?
Am I alone in this? Or perhaps, have I just written far to long and uninteresting a rant for anybody to read this far? I don't know. You tell me.13 -
So what exactly does "Learning" mean in a tech industry?
From my experience,
"learning" from college's pov
"Welcome to the class. your parents has paid us already for this. Now we are supposed to stand here for next 6 months, study very slowly and learn about the topics of our curriculum and give a test on it. we might as well make a good nice project to check our knowledge"
(worst college will also add "Sorry the above message was just fiction, i am here to drink tea & enjoy my day,while you guys are here to enjoy,mark attendance and get a degree because we only care about our reputation and we are gonna pass you anyway")
"learning" from startups pov:
"Here is an idea, here is a design, here is your months salary and here is your deadline.
Make a 100% polished,working product out of it before the deadline. You are solely responsible for this project and you have to figure out on your own how to make our fantasy idea into reality before deadline hits( else you are shit).
This way you learn.
We will also provide you with a free all time learning course on how to be fine without getting any respect for your hardwork and tolerate our insults, which will help you in the life long journey of dealing assholes.
Our company is great and providing you an amazing learning opportunity, kiss our feet."
(worst startups will also add "We don't have/ wont provide you any seniors to help you with this stuff, the internet is your source of truth"/ "if you don't hit the deadline, your salary will get deducted"/ "work on weekends to hit the deadline")
"Learning" from an MNC pov (never really experienced those but from what i have heard):
"Welcome to our company. we here provide you with a similar experience as that of your shitty college during training period and then put you in low brain-ish low paying repetitive job for life until you leave us or we find a replacement for your work or salary"5 -
God, playing SoulSilver has made me remember an era (or two, but I wasn't alive for one and the other was my childhood) where games were actually fucking *GOOD.* Some games can be absolute home runs now on rare occasion, but if I name consoles from these periods, you can INSTANTLY tell me at least one game that is pretty universally regarded as a best-ever.
Examples and predicted responses:
-Gamecube: Too fucking many to even count. Instant answers vary immensely, but everyone who's played games on this thing have one.
-Original Xbox: Halo 2 is the one instantly on one's lips, or maybe CE for some. Also JSRF.
-Dreamcast: SA2 or Phantasy Star or JSR or...
-PS1/2: Resident Evil, Spyro, Final Fantasy, Ratchet & Clank...
-PS3: Lara Croft games, Uncharted, Infamous... (this one's right on the border, it seems)
-NES: The fucking birthplace of modernized gaming.
-Genesis: Sonic games, obviously. Some may answer with arcade titles, too.
-SNES: Mario games. Mario Paint, SMW, SMW2, SMAS, a couple like Super Metroid or Kirby's Dreamland or F-Zero may come up too.
-N64: Banjo Kazooie, F-Zero GX, Waveracer, 1080, Zelda games...
-Gameboy (all systems:) Pokemon is the instant answer.
Now, a harder one:
-Wii U? Maybe one of the Mii game things? U-less games? Not many people remember the games for this system.
-Xbox One? Halo 5, pretty much. You probably played everything else on PC.
-PS4? The PS3 lineup, but without any soul? You played pretty much everything here on PC, too.
Is there a point to this rant? Yes. Kind of.
Games used to be great, not just due to better hardware, but due to people putting some goddamn heart and soul into making games, and due to creativity stemming from working on such limited hardware. It seems the more powerful consoles (and PCs!) get, the more gaming becomes a soulless cash grab to drain cash from wallets on subpar products with paywalls every 20 feet you have to clear to get the "full experience." Gaming has become less about letting people have fun and being creative with games and more about the bottom dollar, whether that be through making games as fast and as cheap as possible with as much paid content dumped on top as possible, or the systematic erasure of archival efforts to preserve gaming history. From what I read here on devRant, that seems to be the moral of anything computer-related as well. Computers are made to slow down and fail far faster than normal via OEM bloat and shitty OSes, and are used to constantly empty one's wallets with constant licensing fees and free trials and deliberate consumer ignorance. None of it's about having fun anymore. Fun seems to no longer have a place in computing at all.
If you take anything from any of the madman-esque loosely-structured rambling i'm saying here, make it that "the enemy of creativity is the abscense of limitations... and the presence of greed." Another message i'd like to leave you with is "start having fun when making things whenever possible, as it improves not just the dev process, but user experience, too." You can't always apply this, and sometimes you can never do so, but always keep it in mind.14 -
I'm so fed up with Codecademy. I payed for the pro, and I admit I haven't been able to consistently use it everyday as I would like. But every fucking time I would be on a lecture of some sort, I swear to fucking to christ it's the most buggy, uninformative piece of shit! And everytime you're in deep into subjects, the information is beyond unclear!
AND GOD FORBID YOU NEED A FUCKING HINT! they leave you to dry saying in the hint that "Look back at the previous sections" or "try to remember the steps you've learned"
No you stupid fucking bitch for a site. I clicked on the hint because I needed an answer as to what I'm doing wrong, and to something that can stir me in the right path. My god....I feel so stupid for giving PRO a chance. I thought maybe it would be nice to have some sort of professional site would be useful.
I swear this early afternoon I was spending fucking forever on the first few lectures of HTML trying to figure out what the actual fuck is wrong with the system fucking up not letting me change directories. And the community was no help whatsoever to the issues at hand.
Again, why the fuck is Codecademy so goddamn buggy!? Sure it may be a fun site to fuck around with to get your feet wet on the free version. But is it too much to ask for some good actual lessons that are being payed for!?
Idk anymore. I'm sticking to just YouTube and other free help. This is the last time I spend a fucking penny to any site that's supposed to teach something valuable.
I feel so upset because I feel like I wasted my money and time on something that I thought could've helped a lot.
If anyone was asking if PRO is worth it....definitely not! Please don't waste money with it! Don't make my mistakes, stick to YouTube and other free sources! The least I can do is warn people about spending money on this site. Trust me it's not worth it. It may not seem bad in the beginning, but once you go deeper it becomes clear the issues.
If anything stick to only free!!rant pro version codecademy frustration codecademy pro waste of time sadness codecademy rant waste of money!!! paid site2 -
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