Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
Search - "origin of stress"
-
aagh fuck college subjects. over my last 4 years and 7 sems in college, i must have said this many times : fuck college subjects. But Later i realize that if not anything, they are useful in government/private exams and interviews.
But Human computer Interaction? WHAT THE FUCK IS WRONG WITH THIS SUBJECT???
This has a human in it, a comp in it, and interaction in it: sounds like a cool subject to gain some robotics/ai designing info. But its syllabus, and the info available on the net , is worse than that weird alienoid hentai porn you watched one night( I know you did).
Like, here is a para from the research paper am reading, try to figure out even if its english is correct or not:
============================
Looking back over the history of HCI publications, we can see how our community has broadened intellectually from its original roots in engineering research and, later, cognitive science. The official title of
the central conference in HCI is “Conference on Human Factors in Computing Systems” even though we usually call it “CHI”. Human factors for interaction originated in the desire to evaluate whether pilots
could make error-free use of the increasingly complex control systems of their planes under normal conditions and under conditions of stress. It was, in origin, a-theoretic and entirely pragmatic. The conference and field still reflects these roots not only in its name but also in the occasional use of simple performance metrics.
However, as Grudin (2005) documents, CHI is more dominated by a second wave brought by the cognitive revolution. HCI adopted its own amalgam of cognitive science ideas centrally captured in Card, Moran & Newell (1983), oriented around the idea that human information processing is deeply analogous to computational signal processing, and that the primary computer-human interaction task is enabling communication between the machine and the person. This cognitive-revolution-influenced approach to humans and technology is what we usually think of when we refer to the HCI field, and particularly that represented at the CHI conference. As we will argue below, this central idea has deeply informed the ways our field conceives of design and evaluation.
The value of the space opened up by these two paradigms is undeniable. Yet one consequence of the dominance of these two paradigms is the difficulty of addressing the phenomena that these paradigms mark as marginal.
=============================7