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Search - "pain in the ass apis"
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aaaaaghh fucking Handlers man. Android is so fucking full of shit, i wonder why am i still doing it. love is pain.
Why can't there be one mother fucking solution to all lazy ass asynchronous programming? handlers, threadpools, asynctask, executers, Broadcasts, intentService, coroutines, rxjava,.... i don't what new stuff are people snorting these days.
Ok , leave everything. A handler is class- no sorry, Handler, alongside some fucking Looper clss (and maybe some more stuff i don't know) other classes is a way of handling inter thread communication. Handlers can:
-send data to ui thread
-recieve data from ui thread
-send "messages" to ui thread
-recieve "messages" from ui thread.
- can be attached to ui thread
- can be attached to any child thread
- can be accessed anonymosly via any view
- can be present in multiple places, working together
- can kill night king with a dagger
- can do porn better than johnny sins
- can run for president of the whole fucking world
- do some more shits that i have yet to discover
And where do i find this? buried deep insides some medium articles or in some guy's horrible accent video.
Is background processing really this much of a toughnut to crack?
earlier i was all about using asynctask or foreground/background services, because these are the most easy to understand abstraction of a fairly difficult topic.
But as i see more projects, i see underlying apis like handlers, threadpools , executers , being directly used.
Why cant there be a fucking single abstraction, that could be "lightly tweaked" to handle every ugly case.6 -
Holy shiiittttt I finally got 64bit NASM working on windows with cmake. Cmake documentation is fkn bad man.
I’ve got a c++ file that calls a procedure in an assembly file that calls win32 APIs to show dialogs and other cool shit. Compiling was working fine, linking turned out to be a bit of a pain in the ass, but figuring out how to enable NASM in cmake was a nightmare. Why is the cmake docs so horrific 🥺1