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Search - "test tag 2"
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"Ok, the site looks fine. Now let's move the style tag into it's own file."
*makes css file*
"WHY DOES IT HARDLY EVER LOAD!?!?, I checked the syntax trice"
*Spends 20 min. Asking friends for help, but none of them knows a reason*
"Time to ask the teacher, I guess"
*Teacher comes over, but has no clue either*
Teacher: "Give me the files, let's test it on my laptop"
*Css doesn't load there either*
*Teachers pair programming and trying some serious debugging technics. No progress*
*I decided to look at the sourcecode while refreshing the site*
1. Refresh: Css is loaded properly
2. Refresh: Css is gone, and source turned into various asian symbols.
Looks at the (default) file encoding: UCS-2
WTF NOTEPAD++, I SPEND 2 HOURS OF MY LIFE BECAUSE YOU DECIDED THIS WAS A PROPER ENCODING!
Web programming seems fun.12 -
Project manager, who i've complained in the past is neglecting critical things that he doesn't want to do, decided today to cancel our weekly planning meeting, to have the below conversation with me 1:1. Its very long, but anyone who has the will to get through it ... please tell me it's not just me. I'm so bewildered and angry.
Side note: His solution to the planning meeting not taking place ... to just not have one and asked everyone to figure it out themselves offline, with no guidance on priorities.
Conversation:
PM: I need to talk to you about some of phrasing you use during collaboration. It's coming across slightly offensive, or angry or something like that.
Me: ok, can you give me an example?
PM: The ticket I opened yesterday, where you closed it with a comment something along the lines of "as discussed several times before, this is an issue with library X, can't be fixed until Y ...".
"As discussed several times" comes across aggressive.
Me: Ok, fair enough, I get quite frustrated when we are under a crunch, working long hours, and I have to keep debugging or responding to the same tickets over and over. I mean, like we do need to solve this problem, I don't think its fair that we just keep ignoring this.
PM: See this is the problem, you never told me.
Me: ... told you what?
PM: That this is a known issue and not to test it.
Me: ..... i'm sorry ..... I did, that was the comment, this is the 4th ticket i've closed about it.
PM: Right but when you sent me this app, you never said "don't test this".
Me: But I told you that, the last 3 times that it won't be in until feature X, which you know is next month.
PM: No, you need to tell me on each internal release what not to test.
Me: But we release multiple times per week internally. Do you really need me to write a big list of "still broken, still broken, still broken, still broken"?
PM: Yes, how else will I know?
Me: This is documented, the last QA contractor we had work for us, wrote a lot of this down. Its in other tickets that are still open, or notes on test cases etc. You were tagged in all of these too. Can you not read those? and not test them unless I say I've fixed them?
PM: No, i'm only filling for QA until we hire a full time. Thats QA's job to read those and maintain those documents.
Me: So you want me to document for you every single release, whats already documented in a different place?
PM: ok we'll come back to this. Speaking of hiring QA. You left a comment on the excel spreadsheet questioning my decision, publicly, thats not ok.
Me: When I asked why my top pick was rejected?
PM: Yes. Its great that you are involved in this, but I have to work closely with this person and I said no, is that not enough?
Me: Well you asked me to participate, reviewing resumes's and interviewing people. And I also have to work extremely close with this person.
PM: Are you doubting my ability to interview or filter people?
Me: ..... well a little bit yeah. You asked me to interview your top pick after you interviewed her and thought she was great. She was very under qualified. And the second resume you picked was missing 50% of the requirements we asked for ... given those two didn't go well, I do think its fair to ask why my top pick was rejected? ... even just to know the reason?
PM: Could you not have asked publicly? face to face?
Me: you tagged me on a google sheet, asking me to review a resume, and rather than tag you back on 2 rows below ... you want me to wait 4 days to ask you at our next face to face? (which you just cancelled for this meeting)
PM: That would have been more appropriate
Me: ..... i'm sorry, i don't want to be rude but thats ridiculous and very nit pick-y. You asked my opinion on one row, I asked yours on another. To say theres anything wrong with that is ridiculous
PM: Well we are going to call another team meeting and discuss all this face to face then, because this isn't working. We need to jump to this other call now, lets leave it here.5 -
v0.0005a (alpha)
- class support added to lua thanks to yonaba.
- rkUIs class created
- new panel class
- added drawing code for panel
- fixed bug where some sides of the UI's border were failing to drawing (line rendering quark)
v0.0014a (alpha) 11.30.2023 (~2 hours)
- successfully retrieving basic data from save folder, load text into lua from files
- added 'props' property to Entity class
- added a props table to control what gets serialized and what doesn't
- added a save() base method for instances (has to be overridden to be useful beyond the basics)
- moved the lume.serialize() call into the :save() method on the base entity class itself
- serialized and successfully saved an entities property table.
- fixed deserializion bugs involving wrong indexes (savedata[1] not savedata[2])
- moved deserialization from temp code, into line loading loop itself (assuming each item is on one line)
- deser'd test data, and init()'d new player Entity using the freshly-loaded data, and displayed the entity sprite
All in all not a bad session. Understanding filing handling and how to interact with the directory system was the biggest hurdle I was worried about for building my tools.
Next steps will be defining some basic UI elements (with overridable draw code), and then loading and initializing the UI from lua or json.
New projects can be set as subfolders folders in appdata, using 'Setidentity("appname/projectname") to keep things clean.
I'm not even dreading writing basic syntax highlighting!
Idea is to dogfood the whole process. UI is in-engine rendered just like you might see with godot, unity, or gamemaker, that way I have maximum flexibility to style it the way I want. I'm familiar enough with constructing from polygons, on top of stenciling, on top of nine-slicing, on top of existing tweening and special effects, that I can achieve exactly what I want.
Idea is to build a really well managed asset pipeline. Stencyl, as 'crappy' as it appeared, and 'for education' was a master class in how to do things the correct way, it was just horribly bloated while doing it.
Logical tilesets that you import, can rearrange through drag-n-drop, assign custom tile shapes to, physics materials, collisions groups, name, add tag data to, all in one editor? Yes please.
Every other 2D editor is basic-bitch, has you importing images, and at most generates different scales and does the slicing for you.
Code editor? Everything behavior was in a component, with custom fields. All your code goes into a list of events, which you can toggle on and off with a proper toggle button, so you can explicitly experiment, instead of commenting shit out (yes git is better, but we're talking solo amateurs here, they're not gonna be using git out the gate unless they already know what they're doing).
Components all have an image assignable to identify them, along with a description field, and they're arranged in a 2d grid for easy browsing, copying, modifying.
The physics shape editor, the animation editor, the map editor, all of it was so bare bones and yet had things others didn't.
I want that, except without the historic ties to flash, without the overhead of java, and with sexier fucking in-engine rendering of the UI and support for modding and in-engine custom tools.
Not really doing it for anyone except myself, and doubt I'll get very far, but since I dropped looking for easy solutions, I've just been powering through all the areas I don't understand and doing the work.
I rediscovered my love of programming after 3-4 years of learning to hate it, and things are looking up.2 -
1) receive functional requirements
2) create functional specification, post it on forum (no jira)
3) create memo document, post it on forum (no jira)
4) create analysis document with actual code changes without seeing the code (wait for step 8), post it on forum (no jira)
5) receive review on analysis document, fix it and post (no jira, redmine etc from now till the end of rant)
6) after analysis is approved make a checkout request
7) source code manager checkouts files from svn and posts them on forum along with the files list
8) you make actual changes to the code, post changed sources on forum
9) source code manager makes a review to check that amendment commet is present in source code and is properly tagged, and every line of code chnged is properly tagged (you are not allowed to delete anything, not even one space, you need to comment it (and put an appropriate tag))
10) after you passed review you fill in standard compilation request form
11) you code is compiled and elf is put on testing stand
12) you fill in "actual behaviour" and "expected behaviour" columns near description of changed function in template of unit test plan document (yeah we have unit testing) and post it on forum
13) if testing ok changed sources and compiled elfs along with its versions (cksum) commited to svn (not by you, there is a source code manager for that)
14) if someone developed function in same source file as you "commited" he is warned by source code manager and fills checkout request form again
15) ...2 -
Having a lot of bad experiences while working as intern in startups and about to join a MNC, i wanted to share my work life balance and technical demands that i expect from a company. These are going to be my list of checkpoints that i look forward , let me know which of them are way too unrealistic. also add some of yours if i missed anything :
Work life balance demands ( As a fresher, i am just looking forward for 1a, 2a and 8, but as my experience and expertise grows, i am looking forward for all 10. Would i be right to expect them? ):
1a 8 hr/day. 1b 9h/day
2a 5days/week. 2b 6 days/week
3 work from home (if am not working on something that requires my office presence)
4 get out of office whenever i feel like i am done for the day
5 near to home/ office cab service
6 office food/gym service
7 mac book for working
8 2-4 paid leaves/month
9 paid overtime/work on a holiday
10.. visa sponsorship if outside india
Tech Demands (most of them would be gone when i am ready to loose my "fresher " tag, but during my time in internship, training i always wished if things happened this way):
1. I want to work as a fresher first, and fresher means a guy who will be doing more non tech works at first than going straight for code. For eg, if someone hires me in the app dev team, my first week task should be documenting the whole app code / piece of it and making the test cases, so that i can understand the environment/ the knowledge needed to work on it
2. Again before coding the real meaningful stuff for the main product, i feel i should be made to prepare for the libraries ,frameworks,etc used in the product. For eg if i don't know how a particular library ( say data binding) used in the app, i should be asked to make a mini project in 1-2 days using all the important aspects of data binding used in the project, to learn about it. The number of mini tasks and time to complete them should be given adequately , as it is only going to benefit the company once am proficient in that tech
3. Be specific in your tasks for the fresher. You don't want a half knowledgeable fresher/intern think on its own diverging from your main vision and coding it wrong. And the fresher is definitely not wrong for doing so , if you were vague on the first place.
4. most important. even when am saying am proficient , don't just take my word for it. FUCKIN REVIEW MY CODE!! Personally, I am a person who does a lot of testing on his code. Once i gave it to you, i believe that it has no possible issues and it would work in all possible cases. But if it isn't working then you should sit with me and we 2 should be looking, disccussing and debugging code, and not just me looking at the code repeatedly.
4. Don't be too hard on fresher for not doing it right. Sometimes the fresher might haven't researched so much , or you didn't told him the exact instructions but that doesn't mean you have the right to humiliate him or pressurize him
5. Let multiple people work on a same project. Sometimes its just not possible but whenever it is, as a senior one must let multiple freshers work on the same project. This gives a sense of mutual understanding and responsibility to them, they learn how to collaborate. Plus it reduces the burden/stress on a single guy and you will be eventually getting a better product faster
Am i wrong to demand those things? Would any company ever provide a learning and working environment the way i fantasize?3