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Search - "things that don't exist yet"
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I'm getting ridiculously pissed off at Intel's Management Engine (etc.), yet again. I'm learning new terrifying things it does, and about more exploits. Anything this nefarious and overreaching and untouchable is evil by its very nature.
(tl;dr at the bottom.)
I also learned that -- as I suspected -- AMD has their own version of the bloody thing. Apparently theirs is a bit less scary than Intel's since you can ostensibly disable it, but i don't believe that because spy agencies exist and people are power-hungry and corrupt as hell when they get it.
For those who don't know what the IME is, it's hardware godmode. It's a black box running obfuscated code on a coprocessor that's built into Intel cpus (all Intell cpus from 2008 on). It runs code continuously, even when the system is in S3 mode or powered off. As long as the psu is supplying current, it's running. It has its own mac and IP address, transmits out-of-band (so the OS can't see its traffic), some chips can even communicate via 3g, and it can accept remote commands, too. It has complete and unfettered access to everything, completely invisible to the OS. It can turn your computer on or off, use all hardware, access and change all data in ram and storage, etc. And all of this is completely transparent: when the IME interrupts, the cpu stores its state, pauses, runs the SMM (system management mode) code, restores the state, and resumes normal operation. Its memory always returns 0xff when read by the os, and all writes fail. So everything about it is completely hidden from the OS, though the OS can trigger the IME/SMM to run various functions through interrupts, too. But this system is also required for the CPU to even function, so killing it bricks your CPU. Which, ofc, you can do via exploits. Or install ring-2 keyloggers. or do fucking anything else you want to.
tl;dr IME is a hardware godmode, and if someone compromises this (and there have been many exploits), their code runs at ring-2 permissions (above kernel (0), above hypervisor (-1)). They can do anything and everything on/to your system, completely invisibly, and can even install persistent malware that lives inside your bloody cpu. And guess who has keys for this? Go on, guess. you're probably right. Are they completely trustworthy? No? You're probably right again.
There is absolutely no reason for this sort of thing to exist, and its existence can only makes things worse. It enables spying of literally all kinds, it enables cpu-resident malware, bricking your physical cpu, reading/modifying anything anywhere, taking control of your hardware, etc. Literal godmode. and some of it cannot be patched, meaning more than a few exploits require replacing your cpu to protect against.
And why does this exist?
Ostensibly to allow sysadmins to remote-manage fleets of computers, which it does. But it allows fucking everything else, too. and keys to it exist. and people are absolutely not trustworthy. especially those in power -- who are most likely to have access to said keys.
The only reason this exists is because fucking power-hungry doucherockets exist.26 -
WHY THE FUCK DOES IT HAVE TO END?
WHY THE FUCK DOES ANYTHING HAVE TO EVER END?
When I left my previous employer, I was so connected to people there. In fact my entire direct team was just few months old.
I ended up crying like a baby on my farewell call in front of everyone. I just couldn't stop.
Definitely not the brightest or smartest people, but surely great at heart. I did hate them at times and we had our ups and downs but they made the place tolerable.
The work culture is created by colleagues at any organisation and not the leadership/management. And work culture was one of the major reasons why I stayed back for 7.25 years even when a rat was earning more than me.
I joined new organisation with a big smile on my face that, I will learn and earn more. And as I was buckling up, my lead quit.
She was one of the smartest person I met. She inspired me so fucking much. Our entire team is geographically located in multiple time zones. Still she never hesitated to jump on calls as early as 07:00 AM or as late as 12:00 AM. Yet she pinged me every time on Slack to check on me and made sure I was doing well. Kept pushing me to get enough sleep, take care and not burnout myself. Always handling her daughter while on calls with us without impacting the discussions.
She taught me like her own child. So patient with a retard like me. Gave me good feedback and insights on how can I grow as a person and what all to look for in the organisation.
She bids her final goodbye early next week and with every meeting we have, I get more emotional. Doesn't feel like we are in different continents but just in same room, talking like we have known each other for years.
And you know what, after joining this org, I came to know that they hired me for a level below what I was in previous org (because how the job titles were structured here and I don't really care for titles). The product I am working on is highly ambitious and everyone is keen to make it live.
And now everything falls on me. Kickass opportunity to get a promotion, relocation, good hike, and all that I desire. And my employer is known to be quite employee friendly to actually fullfil all my wishes.
But that's not what I want. I want my people with me. It would have been so fucking awesome if she wouldn't have quit and together we would have built the product and have had so much fun doing so.
I am sure, the reason of my death will be empathy. I am next to tears while I type this.
I suck at goodbyes. Even though, with the help of technology, people are and will be connected, but still goodbyes are the shittiest things to ever exist.11 -
Most common UX blunder: Icons
FUCK icons. The big problem with them is they assume a level of familiarity with the product. Someone who has never seen a folder before won't know what a button with a folder icon on it does!
This can be remedied with text NEXT to the icon, giving the button a readable purpose. But guess what? THAT SHIT AIN'T COMMON ENOUGH.
Here's a good example for you; cars. I am familiar with cars, but there's some fucking icons that I can't even figure out. And imagine if you aren't familiar with cars? That's what happens all the time; there's a hundred unused buttons on a car's interior these days because painted upon them is an icon, and only an icon! And who the hell cares enough to take out the manual and finger through it until you find that specific icon. In my experience, almost nobody.
Let's bring it back to software. It's the most overlooked UX sin to have icons without labels or some sort of describing text. As programmers, you and me have seen and can instantly recognize thousands of icons. But to get the typical user's experience, load up a complex program like Blender (assuming you aren't familiar with it yet) and see if you can tell me what all of the icons mean. Or don't, here's a screenshot from Blender 2.8 Beta. None of these icons have any labels.
Fucking frustrating, isn't it?
Don't rely on tooltips! Nobody wants to hover over every fucking icon and wait for it to pop up just to find what they're fucking looking for! Don't forget that a lot of users DON'T EVEN KNOW THEY EXIST! (This number isn't shrinking as fast as you'd expect with the newer generations, because many of the newer generations use touch devices where tooltips don't exist at all)
There's my UX rant. Remember that users are afraid to click things which they don't know what they do. For the most positive user experience, give users something to read; a way to understand what the fuck is going on without experimenting, and without waiting for the tooltip to appear.29 -
I think I want to quit my first applicantion developer job 6 months in because of just how bad the code and deployment and.. Just everything, is.
I'm a C#/.net developer. Currently I'm working on some asp.net and sql stuff for this company.
We have no code standards. Our project manager is somewhere between useless and determinental. Our clients are unreasonable (its the government, so im a bit stifled on what I can say.) and expect absurd things from us. We have 0 automated tests and before I arrived all our infrastructure wasn't correct to our documentation... And we barely had any documentation to begin with.
The code is another horror story. It's out sourced C# asp.net, js and SQL code.. And to very bad programmers in India, no offense to the good ones, I know you exist. Its all spagheti. And half of it isn't spelled correctly.
We have a single, massive constant class that probably has over 2000 constants, I don't care to count. Our SQL projects are a mess with tons of quick fix scripts to run pre and post publishing. Our folder structure makes no sense (We have root/js and root/js1 to make you cringe.) our javascript is majoritly on the asp.net pages themselves inline, so we don't even have minification most of the time.
It's... God awful. The result of a billion and one quick fixes that nobody documented. The configuration alone has to have the same value put multiple times. And now our senior developer is getting the outsourced department to work on moving every SINGLE NORMAL STRING INTO THE DATABASE. That's right. Rather then putting them into some local resource file or anything sane, our website will now be drawing every single standard string from the database. Our SENIOR DEVELOPER thinks this is a good idea. I don't need to go into detail about how slow this is. Want to do it on boot? Fine. But they do it every time the page loads. It's absurd.
Our sql database design is an absolute atrocity. You have to join several tables together just to get anything done. Half of our SP's are failing all the time because nobody really understands the design. Its gloriously awful its like.. The epitome of failed database designs.
But rather then taking a step back and dealing with all the issues, we keep adding new features and other ones get left in the dust. Hell, we don't even have complete browser support yet. There were things on the website that were still running SILVERLIGHT. In 2019. I don't even know how to feel about it.
I brought up our insane technical debt to our PM who told me that we don't have time to worry about things like technical debt. They also wouldn't spend the time to teach me anything, saying they would rather outsource everything then take the time to teach me. So i did. I learned a huge chunk of it myself.
But calling this a developer job was a sick, twisted joke. All our lives revolve around bugnet. Our work is our BN's. So every issue the client emails about becomes BN's. I haven't developed anything. All I've done is clean up others mess.
Except for the one time they did have me develop something. And I did it right and took my time. And then they told me it took too long, forced me to release before it was ready, even though I had never worked on what I was doing before. And it worked. I did it.
They then told me it likely wouldn't even be used anyway. I wasn't very happy at all.
I then discovered quickly the horrors of wanting to make changes on production. In order to make changes to it, we have to... Get this
Write a huge document explaining why. Not to our management. To the customer. The customer wants us to 'request' to fix our application.
I feel like I am literally against a wall. A huge massive wall. I can't get constent from my PM to fix the shitty code they have as a result of outsourcing. I can't make changes without the customer asking why I would work on something that doesn't add something new for them. And I can't ask for any sort of help, and half of the people I have to ask help from don't even speak english very well so it makes it double hard to understand anything.
But what can I do? If I leave my job it leaves a lasting stain on my record that I am unsure if I can shake off.
... Well, thats my tl;dr rant. Im a junior, so maybe idk what the hell im talking about.rant code application bad project management annoying as hell bad code c++ bad client bad design application development16 -
My first job was actually nontechnical - I was 18 years old and sold premium office furniture for a small store in Munich.
I did code in my free time though (PHP/JS mostly, had a litte browsergame back then - those were the days), so when my boss approached me and asked me whether I liked to take over a coding project, I agreed to the idea.
Little did I know at the time: I was supposed to work with a web agency the boss had contracted to build their online shop. Only that he had no plan or anything, he basically told them "build me an online shop like abc(a major competitor of ours at the time)"
He employed another sales lady who was supposed to manage the shop (that didn't exist yet). In the end, I think 80% of her job was to keep me from killing my boss.
As you can imagine, with this huuuuge amout of planning and these exact visions of what was supposed to be, things went south fast and far. So far that I could visit my fellow flightless birds down in the Penguin's republic of Antarctica and still need to go further.
Well... When my boss started suing the web agency, I was... ahem, asked to take over. Dumb as I was, I did - I was a PHP kid and thought that Magento, being written in PHP, would be easy to master. If you know Magento, you know that was maybe the wrongest thing I ever said.
Fast forward 3 very exhausting months, the thing was online. Not all of it worked yet, but it was online and fairly secure.
I did next to everything myself, administrating the CentOS box the shop was running on, its (own) e-mail server, the web server, all the coding required for the shop (can you spell 12 hour day for 8 hour pay?)
3 further months later, my life basically was a wreck, I dragged myself to work, the only thing I looked forward being the motorcycle ride home. The system worked though.
Mind you, I was still, at the time, working with three major customers, doing deskside support and some admin (Win Server 2008R2 at the time) - because, to quote my boss, "We could not afford a full time developer and we don't need one".
I think i stopped coding in my free time, the one hobby I used to love more than anything on the world, somewhere Decemerish 2012. I dropped out of the open source projects I was in, quit working on my browser game and let everything slide.
I didn't even care to renew the domains and servers for it, I just let it die without notice.
The little free time I had, I spent playing video games and getting drunk/high.
December 2013, 1.5 years on the job, I reached my breaking point and just left, called in sick at least a week per month because I just could not see this fucking place anymore.
I looked for another job outside of ALL of what I did before. No more Magento, no more sales, no more PHP. I didn't have to look for long, despite what I thought of my skills.
In February 2014, I told my boss that I quit. It was still seven months until my new job started, but I wanted him to know early so we could migrate and find a replacement.
The search for said replacement started in June 2014. I had considerably less work in the months before, looks like he got the hint.
In August 2014, my replacement arrived and I got him started.
I found a job, which I am still in, and still happy about after almost half a decade, at a local, medium sized ISP as a software dev and IT security guy. Got a proper training with a certificate and everything now.
My replacement lasted two months, he was external and never really did his job - the site, which until I had quit, had a total of 3 days downtime for 3 YEARS (they were the hoster's fault, not mine), was down for an entire month and he could not even tell why.
HIS followup was kicked after taking two weeks to familiarize himself with the project. Well, I think that two weeks is not even barely enough to familiarize yourself with nearly three years of work, but my boss gave him two days.
In 2016, the shop was replaced with another one. Different shop system, different OS, different CI. I don't know why and I can't say I give a damn.
Almost all the people that worked at the company back with me have left for greener pastures, taking their customers (and revenue) with them.
As for my boss' comments, instructions and lines: THAT might not be safe for work. Or kids. Or humans in general. And there wouldn't be much left if you put it through a language filter...
Moral of the story: No, it's not a bad thing to leave a place if you're mistreated there. Don't mistake loyalty with stupidity!
And, to quote one of my favourite Bands: "Nothing matters when the pain is all but gone" (Tragedy + Time by Rise Against).8 -
If you can be locked out of it remotely, you don't own it.
On May 3rd, 2019, the Microsoft-resembling extension signature system of Mozilla malfunctioned, which locked out all Firefox users out of their browsing extensions for that day, without an override option. Obviously, it is claimed to be "for our own protection". Pretext-o-meter over 9000!
BMW has locked heated seats, a physical interior feature of their vehicles, behind a subscription wall. This both means one has to routinely spend time and effort renewing it, and it can be terminated remotely. Even if BMW promises never to do it, it is a technical possibility. You are in effect a tenant in a car you paid for. Now imagine your BMW refused to drive unless you install a software update. You are one rage-quitting employee at BMW headquarters away from getting stuck on a side of a road. Then you're stuck in an expensive BMW while watching others in their decade-old VW Golf's driving past you. Or perhaps not, since other stuck BMWs would cause traffic jams.
Perhaps this horror scenario needs to happen once so people finally realize what it means if they can be locked out of their product whenever the vendor feels like it.
Some software becomes inaccessible and forces the user to update, even though they could work perfectly well. An example is the pre-installed Samsung QuickConnect app. It's a system app like the Wi-Fi (WLAN) and Bluetooth settings. There is a pop-up that reads "Update Quick connect", "A new version is available. Update now?"; when declining, the app closes. Updating requires having a Samsung account to access the Galaxy app store, and creating such requires providing personally identifiable details.
Imagine the Bluetooth and WiFi configuration locking out the user because an update is available, then ask for personal details. Ugh.
The WhatsApp messenger also routinely locks out users until they update. Perhaps messaging would cease to work due to API changes made by the service provider (Meta, inc.), however, that still does not excuse locking users out of their existing offline messages. Telegram does it the right way: it still lets the user access the messages.
"A retailer cannot decide that you were licensing your clothes and come knocking at your door to collect them. So, why is it that when a product is digital there is such a double standard? The money you spend on these products is no less real than the money you spend on clothes." – Android Authority ( https://androidauthority.com/digita... ).
A really bad scenario would be if your "smart" home refused to heat up in winter due to "a firmware update is available!" or "unable to verify your subscription". Then all you can do is hope that any "dumb" device like an oven heats up without asking itself whether it should or not. And if that is not available, one might have to fall back on a portable space heater, a hair dryer or a toaster. Sounds fun, huh? Not.
Cloud services (Google, Adobe Creative Cloud, etc.) can, by design, lock out the user, since they run on the computers of the service provider. However, remotely taking away things one paid for or has installed on ones own computer/smartphone violates a sacred consumer right.
This is yet another benefit of open-source software: someone with programming and compiling experience can free the code from locks.
I don't care for which "good purpose" these kill switches exist. The fact that something you paid for or installed locally on your device can be remotely disabled is dystopian and inexcuseable.16 -
Everyone and their dog is making a game, so why can't I?
1. open world (check)
2. taking inspiration from metro and fallout (check)
3. on a map roughly the size of the u.s. (check)
So I thought what I'd do is pretend to be one of those deaf mutes. While also pretending to be a programmer. Sometimes you make believe
so hard that it comes true apparently.
For the main map I thought I'd automate laying down the base map before hand tweaking it. It's been a bit of a slog. Roughly 1 pixel per mile. (okay, 1973 by 1067). The u.s. is 3.1 million miles, this would work out to 2.1 million miles instead. Eh.
Wrote the script to filter out all the ocean pixels, based on the elevation map, and output the difference. Still had to edit around the shoreline but it sped things up a lot. Just attached the elevation map, because the actual one is an ugly cluster of death magenta to represent the ocean.
Consequence of filtering is, the shoreline is messy and not entirely representative of the u.s.
The preprocessing step also added a lot of in-land 'lakes' that don't exist in some areas, like death valley. Already expected that.
But the plus side is I now have map layers for both elevation and ecology biomes. Aligning them close enough so that the heightmap wasn't displaced, and didn't cut off the shoreline in the ecology layer (at export), was a royal pain, and as super finicky. But thankfully thats done.
Next step is to go through the ecology map, copy each key color, and write down the biome id, courtesy of the 2017 ecoregions project.
From there, I write down the primary landscape features (water, plants, trees, terrain roughness, etc), anything easy to convey.
Main thing I'm interested in is tree types, because those, as tiles, convey a lot more information about the hex terrain than anything else.
Once the biomes are marked, and the tree types are written, the next step is to assign a tile to each tree type, and each density level of mountains (flat, hills, mountains, snowcapped peaks, etc).
The reference ids, colors, and numbers on the map will simplify the process.
After that, I'll write an exporter with python, and dump to csv or another format.
Next steps are laying out the instances in the level editor, that'll act as the tiles in question.
Theres a few naive approaches:
Spawn all the relevant instances at startup, and load the corresponding tiles.
Or setup chunks of instances, enough to cover the camera, and a buffer surrounding the camera. As the camera moves, reconfigure the instances to match the streamed in tile data.
Instances here make sense, because if theres any simulation going on (and I'd like there to be), they can detect in event code, when they are in the invisible buffer around the camera but not yet visible, and be activated by the camera, or deactive themselves after leaving the camera and buffer's area.
The alternative is to let a global controller stream the data in, as a series of tile IDs, corresponding to the various tile sprites, and code global interaction like tile picking into a single event, which seems unwieldy and not at all manageable. I can see it turning into a giant switch case already.
So instances it is.
Actually, if I do 16^2 pixel chunks, it only works out to 124x68 chunks in all. A few thousand, mostly inactive chunks is pretty trivial, and simplifies spawning and serializing/deserializing.
All of this doesn't account for
* putting lakes back in that aren't present
* lots of islands and parts of shores that would typically have bays and parts that jut out, need reworked.
* great lakes need refinement and corrections
* elevation key map too blocky. Need a higher resolution one while reducing color count
This can be solved by introducing some noise into the elevations, varying say, within one standard div.
* mountains will still require refinement to individual state geography. Thats for later on
* shoreline is too smooth, and needs to be less straight-line and less blocky. less corners.
* rivers need added, not just large ones but smaller ones too
* available tree assets need to be matched, as best and fully as possible, to types of trees represented in biome data, so that even if I don't have an exact match, I can still place *something* thats native or looks close enough to what you would expect in a given biome.
Ponderosa pines vs white pines for example.
This also doesn't account for 1. major and minor roads, 2. artificial and natural attractions, 3. other major features people in any given state are familiar with. 4. named places, 5. infrastructure, 6. cities and buildings and towns.
Also I'm pretty sure I cut off part of florida.
Woops, sorry everglades.
Guess I'll just make it a death-zone from nuclear fallout.
Take that gators!5 -
I am so fucking lost.
I literally have zero expectations from life for now and future.
There was a time when I had so much clarity in my life. Rather, I was known for it.
Folks used to reach me out for guidance and my approaches even worked for others.
I was goal oriented and biased towards action. Failing and learning from it, I used to make things happen and with constant feedback kept progressing.
While none of that has changed, I still feel lost and numb. No, I am not depressed or suffering through any mental illness. I am physical active and able to feel the happiness.
But the recent incident with a narcissistic, left me emotionally handicap. I can no longer feel any kind of love or affection. I overcame the damage done and healed myself.
But now, I am done. Even if I engage with anyone for a relationship it would be mostly for sex. I can care for people around me and be affectionate towards them but when it comes to an intimate relationship, I feel it's not something I can do in this lifetime. I tried multiple times but failed.
These days, all I am doing is putting my heads down and working like crazy. Never in my life I worked more than 10 hours in an entire week. Now, I work 10+ hours everyday. During that time, I am highly productive.
And in my free time, I am busy housekeeping different life problems. Either paying bills, figuring out an insurance, planning some investment, or making some kind of life decision.
It's draining me. I feel as if I am losing sanity. But that's the only thing I am able to do.
Maybe it's the lockdown effect. Maybe some damage is yet to be healed.
But I got nothing better to do. I have some good ideas. Not those hipster-ish disruptive Million dollar ideas, but decent enough to solve a problem for a strong use case.
However, all of this is becoming overwhelming these days. Because decision making is complex and difficult task. It can make or break the future.
As of now I am confused how should I go about pursuing two of the important projects that I want to accomplish.
1. Migrating out of Google ecosystem. Is it even practically possible for my use case? What are the alternatives? Planning to opt in for a paid cloud storage so have to factor in that aspect as well.
I want to keep this new setup only for official use like bank and government stuff. Maybe family and close friends. Then have current ids for public logins and sharing it with retards whom I can block or ignore if they harass me. The research is overwhelming but having a structured setup gives insane amount of efficiency when life is spam free.
2. Migrating my Pihole and OpenVPN setup out of Digital Ocean to GCP. Primarily because $5 is a lot of amount for my computational requirements and Google has used my data enough, for me to use the free tier.
However, there isn't a simple script for a tech noob like me, to go ahead and setup something. I did find a Github repository but the documentation is kind of outdated so RTFM failed for me.
I don't know whether to pursue my start-up or let it go and focus on moving to Europe.
It's just so fucking stupid to even exist. And let's not forget taxes. Bloody taxes.21 -
It is the year 2451 ad and mankind rules the galaxy with a lazy iron fist. There are roughly 14,000 civilizations, comprised of just over
17,000 intelligent species on a quarter of a million earth-like
worlds. And all of them call themselves 'the galactic empire'.
No one told them that twenty planets doesn't qualify them for the title "galactic."
Well, we could rule, if we wanted to. Most of its just backwaters that no one wants anyway. It turned out that the reason no one invaded earth before was because they were too busy fighting themselves. Stupidity it appears, is not a unique human quality.That and the sex robots. Theres more of them in the galaxy than actual meatbags. Many species had taken to artificial wombs and 'vatbabies', which is exactly what they are called. Those poor bastards will carry that label for life.
We never did break light speed, but most of the rich exist in hypersleep anyway. Most of them only wake up once a year or so. There are some that only creek out of bed to check their stock portfolio. I hear there is even one trillionaire thats up and about once a century to ask if we have broken light speed yet.
Despite all the progress over the last 400 years, historians all agree about the most significant event in modern history.
The lobster went extinct two hundred years ago on earth.
Theres been riots ever since.
* * *
In other news I'm still working on the game I guess. It's like totally the most okay indie game you'll ever play--if I ever finish it.
I put about a year of work into the NPC system, and then chatGPT came out.
After everything thats happened, at this point I may just make a game about an indie dev making a survival game, being stuck in the actual apocalypse or some weird political dysopia.
Put it on rewind, it was originally a zombie game. But at the time the market got flooded and steam sales for zombie games cratered. So I pivoted to something more along the lines of fallout. Then the flash market crashed, bunch of publishers folded, and adobe stopped support for flash (probably for the best). Then newgrounds, which I was gonna launch on for promotion (because actual marketing is expensive), ended support for flash.
Was going the route of kickstarter, and that year the KS market got flooded and the bar rose almost over night so you needed super high production quality out the gate, and a network of support you already built for months.
We had a brief nuclear war scare, and I watched the articles come out about market saturation for post-apocalypse games, so I pivoted back to zombies. Then covid happened and the entire topic was really fucked. So I went back to fallout meets rimworld. Then we had a flood of games doing that exact premise pretty much out of the fucking blue, so I went for a more single-survivor type game. Then ukraine happened and the threat of nuclear war has been slowly sapping the genre of its steam, on well, steam.
Then I was told to get a cancer screening which I can't afford. Then I broke a tooth and spent a month in agony.
Then a family member died. Then I made no money from the sale of a business I did everything to help get off the ground, then I helped renovate an entire house on short notice and sell it, then I lost two months living in a hotel
while looking for a new place to live. Then I spent two and a half years suffering low-level alcoholism, insomnia, and drifting between jobs.
Then I wrote amazing poetry. And then I rediscovered my love of math. And then I made out for the first time in over a year. And then I rediscovered my love of piano and guitar. And then I fell into severe depression for the last year. Then I made actual discoveries in math. And I learned to love my hobbies again, and jog, and not drink so much, and sing, and go on long drives, and occasional hikes, and talk to people again, and even start designing games and UIs again. And then I learned that doing amazing things without a lot of money is still possible, and then I discovered the sunk cost fallacy, and run on sentences, and how inside me there was a part of me that refused to quit because of circumstances I couldn't control, and then I learned that life goes on even when others lives have ended, even when everything and everyone never had an once of faith in you, and you've become the avatar of the bad luck brian meme..still, life goes on.
And we try to pick up the pieces, try, one more time, because the climb, and the fall, and the getting back up, is all there is.
What I would recommend, if you're thinking of making a game, or becoming an independent game developer, is, unless you have a *lot* of money upfront (think 50-100k saved, minimum, like one years income *bare* minimum), and unless you already have a full decade in the industry--don't make a game.
Just don't.18 -
I can't help it sounding bitter..
If you work some amount of time in tech it's unavoidable that you automatically pick up skills that help you to deal with a lot of shit. Some stuff you pick up is useful beyond those problems that shouldn't even exist in the first place but lots of things you pick up over time are about fixing or at least somehow dealing or enduring stuff that shouldn't be like that in the first place.
Fine. Let's be honest, it's just reality that this is quite helpful.
But why are there, especially in the frontend, so many devs, that confuse this with progress or actual advancement in their craft. It's not. It's something that's probably useful but you get that for free once you manage to somehow get into the industry. Those skills accumulate over time, no matter what, as long as you manage to somehow constantly keep a job.
But improving in the craft you chose isn't about somehow being able to deal with things despite everything. That's fine but I feel like the huge costs of keeping things going despite some all the atrocities that arose form not even considering there could be anything to improve on as soon as your code runs. If you receive critic in a code review, the first thing coming back is some lame excuse or even a counter attack, when you just should say thank you and if you don't agree at all, maybe you need to invest more time to understand and if there's some critic that's actually not useful or base don wrong assumptions, still keep in mind it's coming from somebody that invested time to read your code gather some thoughts about it and write them down for you review. So be aware of the investment behind every review of your code.
Especially for the frontend getting something to run is a incredibly low bar and not at all where you can tell yourself you did code.
Some hard truth from frontend developer to frontend developer:
Everybody with two months of experience is able to build mostly anything expected on the job. No matter if junior or senior.
So why aren't you looking for ways to find where your code is isn't as good as it could be.
Whatever money you earn on top of your junior colleagues should make you feel obligated to understand that you need to invest time and the necessary humbleness and awareness of your own weaknesses or knowledge gaps.
Looking at code, that compiles, runs and even provides the complete functionality of the user story and still feeling the needs do be stuff you don't know how to do it at the moment.
I feel like we've gotten to a point, where there are so few skilled developer, that have worked at a place that told them certain things matter a lot Whatever makes a Senior a Senior is to a big part about the questions you ask yourself about the code you wrote if if's running without any problems at all.
It's quite easy to implement whatever functionality for everybody across all experience levels but one of your most important responsibilities. Wherever you are considered/payed above junior level, the work that makes you a senior is about learning where you have been wrong looking back at your code matters (like everything).
Sorry but I just didn't finde a way to write this down in a more positive and optimistic manner.
And while it might be easy to think I'm just enjoying to attack (former) colleaues thing that makes me sad the most is that this is not only about us, it's also about the countless juniors, that struggle to get a food in the door.
To me it's not about talent nor do I believe that people wouldn't be able to change.
Sometimes I'm incredibly disappointed in many frontend colleagues. It's not about your skill or anything. It's a matter of having the right attitude.
It's about Looking for things you need to work in (in your code). And investing time while always staying humble enough to learn and iterate on things. It's about looking at you
Ar code and looking for things you didn't solve properly.
Never forget, whenever there's a job listing that's fording those crazy amount of work experience in years, or somebody giving up after repeatedly getting rejected it might also be on the code you write and the attitude that 's keeping you looking for things that show how awesome you are instead of investing work into understanding where you lack certain skills, invest into getting to know about the things you currently don't know yet.
If you, like me, work in a European country and gathered some years of industry experience in your CV you will be payed a good amount of money compared to many hard working professions in other industries. And don't forget, you're also getting payed significantly more than the colleagues that just started at their first job.
No reason to feel guilty but maybe you should feel like forcing yourself to look for whatever aspect of your work is the weakest.
There's so many colleagues, especially in the frontend that just suck while they could be better just by gaining awareness that there code isn't perfect.6 -
There needs to be a new (MOOC) class for people like me.
Hi, I'm William. I can't get my head around designing systems. I've read GoF and a few breakdowns of it as well. I find some patterns obvious for my field of interest (game dev, woot!) while I'm reading through the stuff, but have a pretty hard time retaining much of it. I'm aware of the danger of over using patterns, so I don't worry that much about it. I'll look something up when I'm sure I need it.
Still, I'm tired of the tutorial blues. I can watch a few different people write entire games, usually not in the language of choice, but that only helps me so much.
How do I fight scope creep? In the meantime, how can I make things extensible? Scope does need to creep some, after all.
People joke about starting with (visual) BASIC ruining you forever. I don't believe in that crap, but is this just denial? Am I too dumb for this? Not that I'd ever seriously blame a language for that.
I've been a hobbyist for well over 10 years, please don't make me count exactly how long I've been unsuccessful.
I'm baffled by Löve. I think it's the coolest shit I've seen, maybe ever (unless we're counting IPFS).
I think what really prompted this rant, apart from the obvious degradation of my mental health, was my search for an entity component system for Löve/Lua. Hold your replies. I know there's a few of them, and I'm positive that they're fantastic. I'd roll my own, but that requires actual Lua specific knowledge that I just haven't dug all that deep into yet. I can't wrap my head around the ones that exist, even though I can tell their complexity is next to none really.
I have severe tool anxiety, I'm shocked that I've stuck with ZeroBrane Studio as long as I have. It feels good though.
Sorry to use this as "Devs Anonymous", but I think that's how this community helps (me) best.
I feel like I should stop now and just say: Advice? before this gets much deeper/less readable.