Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
Search - "enemy"
-
I participated at a robotfight today. After I pushed the enemy outside of the ring, my robot started smoking.. but I had a blast anyway10
-
When I was 14, I was bad at many things. I sucked at sports cause I was weak and small. School was boring so I did not study. I mostly played games.
During a summer break, I wanted to change shit in WarCraft 3, as I heard from a friend that heard it from a friend, that you can do that. Many internet searches later I realised that you kind of just tell to the game what you want it to do, just simplified. If (target is enemy) do damage, for (every human player) make sparkly stuff...
After months of "playing" games, the new school year started and I got, for the first time, a proper computer class. Imagine my surprise when we started doing the shit I did all summer. That year I had 100% on all tests.
Many years later programming gave me friends, made my inner nerd and geek come out, gave me a free trip to the USA to represent my country, two TEDx talks, and finally a job that I like with the pay I can live with.11 -
Things I wish I could tell my 18 year old self.
1) Accept you will make mistakes.
2) Truly learn the language you are using.
3) Write idiomatic code for the language you are using.
4) Be upfront about not knowing something.
5) Don't let not knowing something stop you from learning it.
6) None of us knew X until we learned it.
7) Understand your strengths and weaknesses as a developer, play to them.
8) Be willing to try new things.
9) X language isn't ALWAYS the best choice, X paradigm isn't ALWAYS the best choice. Choose wisely.
10) You won't know everything, but you might know more than others.
11) Your ideas and ego don't matter more than ensuring the product works.
12) "Perfection is the enemy of the good [enough]" - Voltaire
13) "Perfection is not achieved when there's nothing more to add, but when there's nothing more to remove." - Einstein.
14) Conflicts happen, deal with it.
15) Develop a toolset and really learn them.
16) Try new tools, they may prove better than what you were using.
17) Don't manage your own memory unless you absolutely have to, you are probably not smarter than the collective intelligence of the team that built the various garbage collection methods.
18) People can be dicks, especially online.
19) If you are new and people are being dicks to you, did you skip past the irc message about etiquette? If you did, you're the dick in this situation.
20) It can be tough, but it is fun, so have fun!6 -
--- GitHub 24-hour outage post mortem ---
As many of you will remember; Github fell over earlier this month and cracked its head on the counter top on the way down. For more or less a full 24 hours the repo-wrangling behemoth had inconsistent data being presented to users, slow response times and failing requests during common user actions such as reporting issues and questioning your career choice in code reviews.
It's been revealed in a post-mortem of the incident (link at the end of the article) that DB replication was the root cause of the chaos after a failing 100G network link was being replaced during routine maintenance. I don't pretend to be a rockstar-ninja-wizard DBA but after speaking with colleagues who went a shade whiter when the term "replication" was used - It's hard to predict where a design decision will bite back and leave you untanging the web of lies and misinformation reported by the databases for weeks if not months after everything's gone a tad sideways.
When the link was yanked out of the east coast DC undergoing maintenance - Github's "Orchestrator" software did exactly what it was meant to do; It hit the "ohshi" button and failed over to another DC that wasn't reporting any issues. The hitch in the master plan was that when connectivity came back up at the east coast DC, Orchestrator was unable to (un)fail-over back to the east coast DC due to each cluster containing data the other didn't have.
At this point it's reasonable to assume that pants were turning funny colours - Monitoring systems across the board started squealing, firing off messages to engineers demanding they rouse from the land of nod and snap back to reality, that was a bit more "on-fire" than usual. A quick call to Orchestrator's API returned a result set that only contained database servers from the west coast - none of the east coast servers had responded.
Come 11pm UTC (about 10 minutes after the initial pant re-colouring) engineers realised they were well and truly backed into a corner, the site was flipped into "Yellow" status and internal mechanisms for deployments were locked out. 5 minutes later an Incident Co-ordinator was dragged from their lair by the status change and almost immediately flipped the site into "Red" status, a move i can only hope was accompanied by all the lights going red and klaxons sounding.
Even more engineers were roused from their slumber to help with the recovery effort, By this point hair was turning grey in real time - The fail-over DB cluster had been processing user data for nearly 40 minutes, every second that passed made the inevitable untangling process exponentially more difficult. Not long after this Github made the call to pause webhooks and Github Pages builds in an attempt to prevent further data loss, causing disruption to those of us using Github as a way of kicking off our deployment processes (myself included, I had to SSH in and run a git pull myself like some kind of savage).
Glossing over several more "And then things were still broken" sections of the post mortem; Clever engineers with their heads screwed on the right way successfully executed what i can only imagine was a large, complex and risky plan to untangle the mess and restore functionality. Github was picked up off the kitchen floor and promptly placed in a comfy chair with a sweet tea to recover. The enormous backlog of webhooks and Pages builds was caught up with and everything was more or less back to normal.
It goes to show that even the best laid plan rarely survives first contact with the enemy, In this case a failing 100G network link somewhere inside an east coast data center.
Link to the post mortem: https://blog.github.com/2018-10-30-...6 -
So there it fucking goes.
Hi. I'm WillibertXXIV.
I'm not a programmer by trade; I have a more than fulltime job as a cook. As for the last year, I spent pretty much all my free time, overlapping my sleep time, to learn how to code.
All that so I can create a game that I started working on the same day I started my learning process. So far it's shit and it's going to stay that way for a long time. Only I can say this. It's my baby. It's fucking ugly and shit but it's mine.
Yesterday I broke it. I broke my baby. I don't know how it fucking happe. When I went to sleep I had a steady 175fps, nice realtime lightning and player / enemy that flowed like running water. I worked really hard to make that happened. Profiling, writing better code, profiling, etc. It's still not good, it's less shit.
I woke up, beautiful day. Not too warm, not too cold, that sweet spot right in the middle. Girlfriend already made the coffee. Perfect. Woke up, sat down to start my morning time work before going to my realjob and
BAM
Everything is shit, 20fps max. That one thing, gfx.waitforpresent, showing up in the profiler eating everything as the game run. Movements are now of stroboscopic nature. Light is still ok but what good does it do now fucking piece of shit. I'm not qualified enough for this shit.
Fuck,
Fuck this,
Fuck this shit,
Fuck this shit i'm out of here.26 -
Them: Root, you take too long to get tickets out. You only have a few simple ones. You really need to rebuild your reputation.
Also them: Hey, could you revisit this ticket? Could you help ____ with this other ticket? Hey Root, how do you do this? Root, someone had a suggestion on one of your tickets; could you implement that by EoD? Hey Root, i didn't read your ticket notes; how do you test it? Hey, could you revisit this ticket for the fourth time and remove some whitespace? Hey Root, someone has non-blocking code review comments you need to address before we can release the ticket. Hey Root, we want to expand that ticket scope by 5-6 times; still labeled a trivial feature though.
Also them: Super easy ticket for you. Make sure you talk with teams A, B, C, D, E and get their input on the ticket, talk with ____ and ____ and ____ about it, find a solution that makes them all happy and solves the problem too, then be sure to demo it with everyone afterward. Super easy; shouldn't take you more than a couple days. Oh, and half of them are on vacation.
Also them: Hey, that high-priority ticket you finished months ago that we ignored? Yeah, you need to rewrite it by tomorrow. Also, you need to demo it with our guy in India, who's also on vacation. Yes, tomorrow is the last day. (The next day:) You rewrote it, but weren't able to schedule the demo? Now you've missed the release! It's even later! This reflects very poorly on you.
Also them: Perfect is the enemy of good; be more like the seniors who release partially-broken code quickly.
Also them: Here's an non-trivial extreme edgecase you might not have covered. Oh, it would have taken too much time and that's why you didn't do it? Jeez, how can you release such incomplete code?
Also them: Yeah, that ticket sat in code review for five months because we didn't know it was high-priority, despite you telling us. It's still kinda your fault, though.
Also them: You need to analyze traffic data to find patterns and figure out why this problem is happening. I know you pushed the fix for it 8 months ago, and I said it was really solid, but the code is too complex so I won't release it. Yeah I know it's just a debounce with status polling and retrying. Too complex for me to understand. Figure out what the problem is, see if another company has this same problem, and how they fixed it.
-------------
Yep. I'm so terrible for not getting these tickets out, like wow. Worst dev ever. Much shame.
LF work, PST.13 -
DST is my arch enemy.
"Why did I get paid for 7 hours instead of 8?"
"Because you worked from 1:00 till 9:00"
"Yeah, that's 8 hours"
"No it wasn't"
"Why does this input field say invalid time for 02:00?"
"Because that time doesn't exist"
"Why are so many tests failing"
"Because they check timestamps and durations which don't make sense in non-continuous time"
October is even worse...6 -
interviewer: What is your greatest weakness?
me: don't let your enemy find out your weakness. -Bruce Lee
interviewer: get out4 -
Sooo, in my 5 years of high school, I had 5 different IT teachers...
Now, in Italy Highschool goes from 14 to 19 years old, I started programming some days after becoming 13, and "programming" classes begin on the third year, so I had quite a headstart on my classmates...
Now, for the third year, I had an awesome teacher, he noticed I was ahead and... Bored, so he gave me some extra stuff to study, he's the only teacher I've learnt anything from, it was awesome, very stingy with grades, but getting a perfect score with him was so satisfying.
Fourth year, the new guy was old, very old, at least 70, his lessons were just him talking about how programming was when he was young.
But then... During the second half of the fourth year I changed class due to bullying under a teacher's advice, and HE happened...
My new IT teacher, one of the most ignorant, awful people I ever met...
He's literally the reason I only went back to that school once, because another teacher needed help with a course...
One day I made the HUGE mistake to say that his "while(i <10000000000000);" wasn't very efficient for making a delay, because it didn't free the CPU, and since then:
- I never got more than 7 out of 10 at his tests
- He insulted me in front of the whole class
- He sabotaged the oral part of my final exam, shouting that he hated D'Annunzio when he saw he was in the literature part of my thesis (needed him to connect to WW2, and the Memex, that then allowed me to start talking about PCs and programming, my thesis was about the influence of lisp on modern programming languages), loudly chatting with other teachers when I was trying to keep calm (a teacher who knows me quite well, and was there to see my "performance" thought I was going to snap at some point), distracting the english teacher when I was exposing the english part of my thesis and pressuring the commission to give me 99 instead of 100 out of 100
So yeah, he almost made me hate the only thing I'm good at, undervaluing my work and my skills, undervaluing and humiliating me as a person, and I think that if I meet him again I might spit on his face...
So yeah, my biggest "programmer enemy" was a person that then did everything in his power to make my last year and a half of highschool hell
Now I can gladly say that with the help of my tutoring, some of my university colleagues are starting to appreciate programming, and my engineer friends ask for my help when they need advices about their code, and it's giving me motivation to keep doing it and becoming a better programmer to keep up with their expectations4 -
This one, is for all you haters out there tonight!
.
.
.
.
Cause I'm PHP, I'm dynamite
PHP and I'll win the fight
PHP. I'm a power load
PHP, watch me explode()
I'm dirty, mean and mighty unclean
I'm a wanted code
Public enemy number one
Understand7 -
Why is the contributing manual of your open source project more thoughtfully cultivated than your code style guide and testing procedure?
Why the fuck do you care about the message in my PR, or even merge vs rebase of commits, when your spaghetti-tomatosource is so richly saturated with critically minced bugmeat?
Why are you standing there, shouting at me about your convoluted rules, in your little brown uniform? Why do I feel like the enemy when I contribute a useful fix, something which makes the code work better?
You know what, fuck all of you, you jilted acetous neckbeards, I will deploy my secret weapon, I will bypass the power you hold over your tiny fascist digital dominions.
If you play it like this, I will summon the nefarious vile side of Open Source. I will usurp your throne. I will stab out your crying eyes, rip out your conceited tongue, impale your lonely heart.
Tremble before me! I wield the almighty, legendary Fork!
The king is dead, long live the king!5 -
New girl at work: "I like using internet explorer"
Me: "F youuuuuuuuuuuuuuu!!!!".....In my head, but breath out, smile and say "hmm k"9 -
I hope they make an anime about being a dev and the enemy is the deadline.
Dev: ill use this coding technique number 111
Deadline: impossible
Insert explosion effect here9 -
Programming is a lot like playing video games. It challenges you to beat quests/tasks and hunt enemy bugs while providing boss levels in the form of large projects with tight deadlines and project managers who like to move the goal posts.4
-
That moment when you understand and love your most hated enemy in c. Yepp. I am talking about pointers. 😍16
-
While writing a Xamarin Forms app in C#.
Graphic designer: "Can you increase the letter spacing of this label by 1.5em?"
Me: "Uhhhh...."
Graphic designer: "I know you can do it, I've done it in CSS before"
Me: "...."11 -
How do I don’t over complicate things?
Background: I’m currently working for a game with some base project. It alr has pretty complicated ai and some other system.
Today, I was asked by boss to help him set up a test environment for testing taking damage of a character.
First I tried to read up how the battle system and ai works in the base project. Figured, it’s overkill for this testing purpose.
Then, tried to use some plugin to automate the ai and movement. Make the enemy follow the target and stuff.
Alr spending half day, then suddenly realised all I need is just to make one script that takes damage on collision.
Why am I still a programmer? 😭6 -
My biggest enemy is what i call "development fork bomb".
My boss duplicates code on a daily basis. Instead of creating subclasses he simply creates new files by copying lines from other files. The projects class hierarchy is as flat as holland.
You can take a comment, do a project-wide search and you will find 3+ matches, an ugly hack i wrote exists 4 times in the project, and so on.
Worst of all, we spend more time on bugfixes than refactoring. With my power i could add a commit-hook to block or lessen this behaviour, but i cant. There's no program that can detect this reliably and sometimes it needs to be done.
This is a curse i'm stuck with appearently.6 -
Bipolar disorder means that you can code for 14 hours straight, sleep for 4 hours and feel refreshed ready for another round. You can make art and you can express your thoughts in creative, kinda alien ways.
But here are tradeoffs that make bipolar disorder a disease:
- everyone around you is an enemy
- they’re all acting together to harm you
- nobody understands you
- they all make fun of you
- if I say what I mean, nobody will understand me. I’ll scare them
- I’m extremely aggressive towards everything: people, things, situations, problems. Computer lags so I scream, smash it, throw it out of the window and buy a new overpriced one
- constant uncertainty about whether am I acting right or not19 -
TL;DR: If you make a contest where people get to vote online fucking make it right!
And here's the story: I play in a local coverband to make some cash on the side and because I love making music. We entered a contest hosted by a local radio-station. The first round was determined by judges and now 5 bands remain and of those 5 only 3 get to be voted into the final round. In the final round every bands wins something: 3rd place 250€, 2nd place 750€ and first place 5000€.
Now that stupid dipshit of a web-designer of that radio-station made a website where you can vote and it only fucking sets a cookie. You can delete it and vote again. You don't need no E-Mail and nothing. It doesn't even block multiple votes from one IP. It doesn't do shit.
Even my bandmates (who don't work in IT) where smart enough to figure out that you can just delete the cookies...
I think that now every band except for one is cheating. (we have over 5000 votes and combined all bands have like 4000 FB-Likes and sometimes and Band gets like 400 more votes in an hour) This is such a fucking messup and I don't know what to do. Maybe they'll look into stats but if they're so stupid to make a contest like this in the first place, maybe they won't. And even if they look into the stats it wouldn't be fair to kick out a band with much votes because how the fuck would they know if the band themselves cheated or if it was a fan of the band or even an enemy of the band just to get them kicked out.
I'm afraid of talking to the radio-station as a part of one band because maybe the web-designer there just gets frustrated and bans us from the contest entirely.
This is just fucking frustrating.undefined to cheat or not to cheat contest do it right or don't do it at all delete cookies so pissed.5 -
Worst technology I've ever worked with?
Microsoft-FUCKING-Access
The error riddled, varchar frenzy, disgusting ui, os and architecture dependent pieces of shit, powered by the cherry on top: fucking VBA, that are applications developed with this monstrosity have kept me awake trying to understand why on earth would anyone that is not dying of cancer already would use such thing to try to build anything.
I had to deal with load of Access applications when I first started at my current company. Whats left now are mainly legacy systems, I killed them one by one and whatever's left will suffer the same punishment.
If you develop in Access you're my enemy and I will destroy you.6 -
Obvious wisdom from me;
1. HR is not your friend. HR is created to protect companies from employees, not to protect employees from companies. HR serve the company and upper level management.
2. If you are victim of mobbing, keep a mobbing diary with exact quoting. Nothing more, nothing less, no speculation. Create an airtight case for future.
3. If you want to change because of mobbing, just find a new job. Do not, I repeat, DO NOT talk to HR about mobbing before you got another job offer at the ready.
4. Present HR with mobbing diary during your exit, imply that you will talk to CEO and take legal actions if you don't get a satisfactory last laugh on the mobber.
5. Do not accept counter-offer from your company-regardless of mobbing case or not. You considered switching to another company, you are branded now and you will be axed at the first chance. Counter-offer is not a guaranteed employment in your company.9 -
This isn't as much of a rant as the story of my worst abuse of computer knowledge.
This happened a couple years ago. When I was in high school, I had this friend/enemy relationship with this guy, lets call him Thomas. He loved to pull pranks on people. He had a similar firend/enemy relationship with my brother, and after one prank, my brother decided to get revenge. And by revenge, he meant asking me to make a virus.
I knew the guy, and I agreed. We thought about what type of virus we could make that would be funny, and not too damaging. We decided on a program that would play annoying sound effects every few minutes. Short enough to be noticable, long enough that Thomas would give up and not try to investigate.
I won't bore you with the details of the program. It was a very simple C app, very small, named "Counter-Strike-Global-Offence-Free-Download-Totally-Legit.exe". It was clearly visible in task manager, but since it was so small and barely used CPU or RAM it would stay near the bottom. I tried loading a custom sound effect, but it turned out the windows default "invalid sound effect" was much more annoying than any custom sound I could find.
The "Infecting" portion consisted of moving the .exe to the start menu startup folder while Thomas left his laptop unattended. My brother handled this part.
I unfortunaly left the country soon after and never actually saw the effect the program had on Thomas. I assumed my brothers laughing would give it away rather fast and he could simply remove it from his startup folder. However, my brother told me he still complained about it for months, before finally bringing the laptop to a repair center that found the totally legit CS:GO exe. My brother ended up telling him soon after, but this was still the best prank I ever pulled. -
Not an enemy yet, but I’ve just debated with a senior dev that said stored procedure is faster, safer, and works better than entity framework
I agree with faster (only a bit) but the rest is just bs23 -
We share a fate, trapped on a page by the author of our world’s demise. In your eyes I see the pain, your targets slain, I will be the whispers in your mind, the demon inside.
Don’t let down your guard, let in the darkness. You will defeat this trial of ancient gods. Take me in spirit, demon adherent. When you’re the last one to survive. Spirit, stay gentle, next monumental. Will you keep the fire alive?
I, with the power inside, set an end to these lies from the deep and the quiet. Sleep, my old enemy, let an end come to me. traveler please let me fade.10 -
Currently working on a game for developers.
Two players compete on a randomly generated arena by sending instructions via a REST API such as "unit x move in the up direction and shoot to the right". So units can be controlled by manual user interaction but the idea is that the players create a smart program that controls the units automatically. So it’s about who can implement the best "bot".
The game is turn based and the units can move one grid cell per turn and shoot in one of the four directions. Shots require energy which regenerates a certain amount per turn.
Units can also look in a direction to spot enemy units which are not visible by default.
The winner is who manages to destroy all enemy units or the main stationary enemy unit "the gem" (diamond shape in the screenshot).
There are walls which block the movement, the line of sight and the shots (green cells).
Everything is randomized. The size of the arena, the number of units, max hp, max energy, etc. But it can be replayed by providing a seed.
There will be a website which lists all games, so that players can watch them.
Alternatively a player can also implement an own viewer. Everything necessary is provided by the REST API.
I’m curious about what you think 😄18 -
Here’s how you deploy changes in Soviet Russia.
“Dear subscriber of the Great Soviet Encyclopedia
The government scientific publisher “The Great Soviet Encyclopedia” recommends you remove pages 21, 22, 23 and 24 from book 5, as well as the portrait in between pages 23 and 24. Replacement pages containing new text will be sent to you.
You have to cut those pages off with scissors or razor, keeping a small area you have to glue the new pages to.
— The government scientific publisher “The Great Soviet Encyclopedia””
Context: this happened after Lavrentiy Beria, the man who carried on the great terror after Ezhov, was declared the enemy of the state and executed.7 -
How do you get in the zone?
Distraction behavior is my worst enemy. I'm productive once I'm coding, but I will do everything under the sun before I start.
Any tips or tricks you use to overrule your lizard brain?13 -
Waking up from a dream with a girl in it.
TL;DR: We fell in love and I can finally somehow remember her. Not completely though...
(To the perverts: We did not have sex nor did we kiss.)
The worlds I am becoming a part of are very complex. I won't get into the details of how they look like. I will tell as far as I can remember.
<vaguely remember the beginning>
My sister, my mom and I went into a house which turned out to have weird things inside.
Suddenly I became something like an agent and I had a special mission. I went to the basement of this building. Saw a few guys chilling there. Grabed a walkie talkie which was taped on the right wall. I have listened to it while moving back to the entrance, when I have arrived there, it began to do disortion type of sounds.
<I have been to a lot of different places here. Telling each of them would make me to not come to an end lol>
Then I have decided to go outside. The outside-of-the-house world changed. I was at floor 8 or something like that. It was very high when I looked down. All of the sudden I got into a waterfall type of thing which was about to suck me in to a circle. The waterfall was limited to the area of where this house was. It was basically hovering above the streets, but never reaching the streets.
I somehow met the lovely girl in a cube type of thing that helped us not to fall down through the spiral. We enjoyed the action the waterfall created. It made us move in a circle and we had to hold ourselves at the wall of the cube which luckily had knobs to hold on.
After that whole action I have been in my bed and sleeping. She somehow found me on a social media platform and contacted me with "Meet me on <some strange date>".
<some unlogical world shit happens here. I will just skip them until the date>
The day to meet her comes. She is up on a hill with a "purple?<idk it was purple-ish>" sky.
<can not remember the dialogue>
We had a great time and I felt that she had feelings for me.
She then went away. What about me? And me, too. ;)
The next day I went to see her again. She was gone. I found out that she has a brother. I talked to him about where she might be. Turns out her brother was a demon or satan <idk they all became agressive and god-like powerful lol>.
He told me that she must be there where <random name of enemy> is to fight the enemy to rescue her mom.
Her brother went to help her. I followed him since I did not know where the enemy was. Let alone where I was. The world has changed for the 99999th fucking time lol.
I followed him up another hill with trees and a lot of people. It was autumn.
Then we found her sitting on a hill looking down to the sea beneath us with cherry blossom trees around her.
The dream was about to end. I felt it. So I have asked her a few questions after the happy greeting, but I can not remember them and her answer anymore. But I do remember that she did not say anything after one question. She just stared at me looking through my eyes which immediately did end the dream.
I was able to get into the dream shortly after it a few times, but I was not able to interact with them.
Besides of that: I have had "Battle Symphony-Linkin Park" playing as a background music for the whole dream a long.
The good thing is that I somehow would be able to recreate her. I know how she looks like to about 60%.
I do not even know why the fuck I am telling y'all this.3 -
The saying "Perfect is the enemy of done" is so much BS.
The war on perfection is the enemy of artistic expression.
Look at old world architecture vs modern crap. Crafts are no longer a thing but stuff is only made as effeciently as it can be for the greedy and impatient.
The artists and craftsmen of old knew well that perfect was achievable and constantly strove to be more and more perfect in their arts and by side effect on themselves. In this mad world we've lost that to the pragmatists who see no value in the art of perfection or in those who do not value those who do.
The "doneists" can go fuck themselves. Perfectionism is where true artistic expression is at.14 -
*clears throat*
Building turn based enemy AI for a strategy game can go fuck itself...
I'm normally able to work out other forms of AI but as soon as I try to work out how to build AI for TBS, I just seem to have my brain exit my body....
I've been at this for fucking hours and have no idea what the fuck I'm doing .-.6 -
Legacy projects are cancers of this profession. I would not wish maintenance of legacy code(written by someone else) on my worst enemy.14
-
I was checking out this wk139 rants & thinking to myself how does one have a dev enemy.. o.O Well TIL that maaaaybe I have one too..
Not sure if ex coworker was a bit 'weird & unskillful' or wanted to intentionally harm us and thank god failed miserably..
I decided to finally cleanup his workspace today: he had a bad habit of having almost all files in solution checked out to himself, most of them containing no changes whatsoever... I reminded him on many occasions that this is bad practice & to only have checked out files he was currently working on. And never checkin files without changes.. Ofc didn't listen.. managed to checkin over 100 files one time, most of which had no changes & some even had alerts for debugging in them.. which ofc made it to the client server.. :/
On one or two occasions I already logged in and wanted to check if files have any real changes that I'd actually want to keep, but gave up after 40 or so files in a batch that were either same or full of sh..
Anyhow today I decided I will discard everything, as the codebase changed a lot since he left an I know I already fixed a lot of his tasks.. I logged in, did the undo pending changes and then proceed to open source control explorer.
While I was cleaning up his workspace, I figured I could test what will happen if I request changeset xy and shelveset yy, will it be ok, or do I have to modify something else & merge code.. Figured using his workspace that was already set up for testing would be easier, faster & less 'stressful' than creating another one on my computer, change IIS settings and all just, to test this merge..
Boy was I wrong.. upon opening source control explorer, I was greeted by a lot of little red Xes staring back at me... more than half the folders on TFS were marked for deletion.. o.O
Now I'm not sure if he wanted to fuck me up when he left or was just 'stupid' when it comes to TFS. O.O
So...maybe I do have a dev enemy after all.. or I don't.. Can't decide.. all I know for sure is tomorrow I'm creating another workspace to test this and I'm not touching his computer ever again.. O.O -
When I was in high school Facebook was just coming out and it was...
- a way for the cool kids to exclude anyone they didn’t like from a visible social circle.
When I was in university Facebook was taking over the world and it was...
- a place for your mom to embarrass you and your racist aunt/uncle to make uncomfortable racist comments.
Today Facebook is...
- a serious threat to society itself. A direct threat to truth and the enemy of the press.
And yet most of these weak-minded, short-term dopamine addicts are still sucking Facebook’s flaccid cock.
———
To loosely quote iceberg slim...
A real pimp can eye a bitch and gauge right away how much mileage she has...
“That hoe is good for 500 fucks”
Once the mileage runs out the bitch gets strung out and you gotta let her go.
I wonder how many more likes these dopamine-driven Facebook hoes have left in them? I wonder?
Ps. Yes, Facebook is a pimp and every time you look at it you are a hoe. You give up the preverbal pussy to them, they sell your pussy to the ticks (advertisers) and then you get fucked, getting just enough dopamine so that your fine with them selling your pussy for profit.8 -
Lessons I've learnt so far on programming
-- Your best written code today can be your worst tomorrow (Focus more on optimisation than style).
-- Having zero knowledge of a language then watching video tutorials is like purchasing an arsenal before knowing what a gun is (Read the docs instead).
-- It's works on my machine! Yes, because you built on Lenovo G-force but never considered the testers running on Intel Pentium 0.001 (Always consider low end devices).
-- "Programming" is you telling a story and without adding "comments" you just wrote a whole novel having no punctuation marks (Always add comments, you will thank yourself later for it I promise).
-- In programming there is nothing like "done"! You only have "in progress" or "abandoned" (Deploy progressively).
-- If at this point you still don't know how to make an asynchronous call in your favourite language, then you are still a rookie! take that from me. (Asynchronous operation is a key feature in programming that every coder should know).
-- If it's more than two conditions use "Switch... case" else stick with "If... else" (Readability should never be under-rated).
-- Code editors can MAKE YOU and BREAK YOU. They have great impact on your coding style and delivery time (Choose editors wisely).
-- Always resist the temptation of writing the whole project from scratch unless needs be (Favor patching to re-creation).
-- Helper methods reduces code redundancy by a large chunk (Always have a class in your project with helper methods).
-- There is something called git (Always make backups).
-- If you don't feel the soothing joy that comes in fixing a bug then "programming" is a no-no (Coding is fun only when it works).
-- Get angry with the bugs not the testers they're only noble messengers (Bugs are your true enemy).
-- You would learn more than a lot reading the codes of others and I mean a lot! (Code review promotes optimisation and let's you know when you are writing macaroni).
-- If you can do it without a framework you have yourself a big fat plus (Frameworks make you entirely dependent).
-- Treat your code like your pet, stop taking care of it and it dies! (Codes are fragile and needs regular updates to stay relevant).
Programming is nothing but fun and I've learnt that a long time ago.6 -
I see a lot of arguments out there over 2 space, 4 space and tab indents but I think the really problem are the people that double tab. Yes they exist and yes they are the real scum of the earth
-
"No battle plan survives contact with the enemy."
- Helmuth von Moltke
And make no mistake... the users are the enemy. -
Me: *builds new state machine* Ok this makes adding new instance states easier, should also make enemy AI a million times easier!
Me after trying to do enemy AI: FUCKING CUNT! This system is a piece of fucking shit for AI, fuck fuck fuck fuck fuck fuck, etc
I think this will be harder than expected bois!
*Eye twitches*2 -
I have made a lot of friends due to code. I also made exactly one enemy.
A guy who had to turn everything into a contest to stroke his ego. He lost every time though. But he took every chance he could to shit on my code, despite demonstrating he didn’t know what he was doing.1 -
You're all fucking idiots with no thoughts of your own. No one gave a shit when Drupal and Django made the master/slave change 4 years ago because the idea of the "regressive left" wasn't the cultural enemy of the zeitgeist.
Think for your fucking selves instead of being so brain-dead and reactionary to something that doesn't even affect you.
Fucking neo-reactionary bullshit, that's what it is. You people don't care, you just want an excuse to rant at "teh SJWs".
Fuck.18 -
There was a kid in my programming class that was convinced that in the next 10 years ai would become self aware and seek for the destruction of its creators.
I wasted 20 minutes of my life trying to explain down how ai sentience would have to be an intentional decision by the group creating the ai
Of course, he spun around and tried to explain how secret government organizations are already working on general intelligence that would run on quantum computers to shut down enemy governments.
Maybe with people willing to believe anything the world is doomed after all :/10 -
Okay it's FUCKing rant time... FUCK you prestashop!
FUCK your utterly bizarre "coding standard"
Also a big FUCK your config files, since when did config files start to include application logic, multiple includes/requires and modification of super-globals. When did I miss that memo?
This file is full of so much FUCKing horseshit, my FUCKing testicles hurt.
FUCK your "module overrides", yes let's duplicate 20-30MB senseless horror code into another folder, just so we can modify one line, without having future updates breaking our stuff.
And your attempt to migrate to a symphony stucture is FUCKing pathetic, do it properly, or don't do it at all.. FUCKtards..
I know wordpress can be bad, but this...
Prestashop takes FUCKing lousy, headache/cancer- giving, piece of crapware to the next FUCKing level.
I wouldn't even wish this FUCKing upon my worst enemy.2 -
This last year has been really good. First job where I am only a dev. Learned a shat ton about modern C++. So 2019 would be my fav year.
However, I think my favorite moment as a dev was when I realized I could go anywhere I wanted as a dev. That small amount of inspiration when you realize, given enough time, you could recreate the universe in code.
At that moment time became the enemy of ambition.1 -
I see loads of rants complaining about getting asked for tech help. And then I see Linux getting recommended as an OS.
Me? I'm telling everyone to use ChromeOS so they leave me the fuck alone.
In the future, I'll tell everyone they are too fucking stupid to own a computer and phone is the way to go.
Systems thinking, people.1 -
Well just blew up a coding interview.
Got an offer to be a Drupal dev and was expecting questions on Drupal API and module dev but got asked how to find the closest Enemy in an array and blah blah blah.
Interesting question but man. My mind got blank and got nervous. It's been a while since I've done a question like that and I've been coding for 10+ years.
I would've love to solve that in another language such as Python or C++ but got stuck on PHP because it was a Drupal position. But I only use PHP for Drupal modules and templates who are highly dependant on Drupal API. Or even WordPress plugins. But I try to avoid WordPress because is shit.
Guess the job market hasn't changed since I graduated back in 2014. So I feel a little bummed down. But I guess I'll just have to practice those type of problems as well. At least the problem solving method.
At least it will be an excuse to do those leetcode problems.7 -
Wondering why I haven't received deposit for new job yet. Check for signed quote and contract... Yep, both there. Look I account program to see when I sent invoice.....
I haven't sent it yet!
I'm a dick!1 -
The guy thinks I'm her friend but I deeply hate her !
Just because she thinks she knows everything but she is actually an idiot !
Last term I was in her team for the c++ project (she fooled me ! I thought she is advenced !!) And guess what?
I ended up doing the whole project myself ! (Not fair at all but she got the score cuz of me)
I really don't need enemy so I'll just stay away from her :/4 -
This is the third part of my ongoing series "The Ballad of the Six Witchers and the Undocumented Java Tool".
In this part, we have the massive Battle of Sparks and Storms.
The first part is here: https://devrant.com/rants/5009817/...
The second part is here: https://devrant.com/rants/5054467/...
Over the last couple sprints and then some, The Witcher Who Writes and the Butchers of Jarfile had studied the decompiled guts of the Undocumented Java Beast and finally derived (most of) the process by which the data was transformed. They even built a model to replicate the results in small scale.
But when such process was presented to the Priests of Accounting at the Temple of Cash-Flow, chaos ensued.
This cannot be! - cried the priests - You must be wrong!
Wrong, the Witchers were not. In every single test case the Priests of Accounting threw at the Witchers, their model predicted perfectly what would be registered by the Undocumented Java Tool at the very end.
It was not the Witchers. The process was corrupted at its essence.
The Witchers reconvened at their fortress of Sprint. In the dark room of Standup, the leader of their order, wise beyond his years (and there were plenty of those), in a deep and solemn voice, there declared:
"Guys, we must not fuck this up." (actual quote)
For the leader of the witchers had just returned from a war council at the capitol of the province. There, heading a table boarding the Archpriest of Accounting, the Augur of Economics, the Marketing Spymaster and Admiral of the Fleet, was the Ciefoh Seat himself.
They had heard rumors about the Order of the Witchers' battles and operations. They wanted to know more.
It was quiet that night in the flat and cloudy plains of Cluster of Sparks and Storms. The Ciefoh Seat had ordered the thunder to stay silent, so that the forces of whole cluster would be available for the Witchers.
The cluster had solid ground for Hive and Parquet turf, and extended from the Connection River to farther than the horizon.
The Witcher Who Writes, seated high atop his war-elephant, looked at the massive battle formations behind.
The frontline were all war-elephants of Hadoop, their mahouts the Witchers themselves.
For the right flank, the Red Port of Redis had sent their best connectors - currency conversions would happen by the hundreds, instantly and always updated.
The left flank had the first and second army of Coroutine Jugglers, trained by the Witchers. Their swift catapults would be able to move data to and from the JIRA cities. No data point will be left behind.
At the center were thousands of Sparks mounting their RDD warhorses. Organized in formations designed by the Witchers and the Priestesses of Accounting, those armoured and strong units were native to this cloudy landscape. This was their home, and they were ready to defend it.
For the enemy could be seen in the horizon.
There were terabytes of data crossing the Stony Event Bridge. Hundreds of millions of datapoints, eager to flood the memory of every system and devour the processing time of every node on sight.
For the Ciefoh Seat, in his fury about the wrong calculations of the processes of the past, had ruled that the Witchers would not simply reshape the data from now on.
The Witchers were to process the entire historical ledger of transactions. And be done before the end of the month.
The metrics rumbled under the weight of terabytes of data crossing the Event Bridge. With fire in their eyes, the war-elephants in the frontline advanced.
Hundreds of data points would be impaled by their tusks and trampled by their feet, pressed into the parquet and hive grounds. But hundreds more would take their place. There were too many data points for the Hadoop war-elephants alone.
But the dawn will come.
When the night seemed darker, the Witchers heard a thunder, and the skies turned red. The Sparks were on the move.
Riding into the parquet and hive turf, impaling scores of data points with their long SIMD lances and chopping data off with their Scala swords, the Sparks burned through the enemy like fire.
The second line of the sparks would pick data off to be sent by the Coroutine Jugglers to JIRA. That would provoke even more data to cross the Event Bridge, but the third line of Sparks were ready for it - those data would be pierced by the rounds provided by the Red Port of Redis, and sent back to JIRA - for good.
They fought for six days and six nights, taking turns so that the battles would not stop. And then, silence. The day was won, all the data crushed into hive and parquet.
Short-lived was the relief. The Witchers knew that the enemy in combat is but a shadow of the troubles that approach. Politics and greed and grudge are all next in line. Are the Witchers heroes or marauders? The aftermath is to come, and I will keep you posted.4 -
Product and Design have a common enemy. Yes, you guessed it right, Engineering.
The former aim to solve user problems and focus heavily on aesthetics most of the time. While the latter actually does it.
As a Product guy, I admit that I absolutely hate the role these days because all that are asked to focus on is engagement retention conversion and other fancy metrics. Community has missed the entire point of why the fucking role exist.
On the other hand, engineering always asks the best questions. Focuses on performance and scale while periodically checking on tech debt. Yes, they suck at business or sales but when the solution works, things automatically make money.
I DON'T FUCKING CARE HOW BEAUTIFUL YOUR APP IS, IF IT DOESN'T SOLVE MY PROBLEM THEN IT'S RUBBISH.
Functionality and UX matters to more than colour scheme or fonts. Reason why Amazon is a huge. They are functionally solving a great problem while constantly improvising UX and not giving a rat's ass on UI.
Another down side to your fancy design is that the UI elements make things heavier. No wonder engineers have always been the best problem solver.
We lost our way. Tech world needs to go back a decade or two to fix the tech debt.8 -
UPDATE ON MY GAME DASH WAVE :D
From last time that I showed you my game that we made on global game jam, I and my programming partner decided that we would take this game as a hobby project. So we upgraded it a little:
- we added the tutorial,
- leaderboards,
- indication where you clicked,
- tweaked enemy behaviour,
- changed the way the score is calculated
-and other small fixes.
But we didn't do anything to the core mechanic.
I would really thank all devranters and also my family and friend that downloaded the game, played the game and gave it positive feedback and pointed out some bugs to fix. You really gave me motivation.
Here is link android version: https://play.google.com/store/apps/...
Here is link windows version: https://rokkos.itch.io/dashwave
So do you want to be updated with the game progress and maybe also some rants about developing?1 -
Why is it that virtually all new languages in the last 25 years or so have a C-like syntax?
- Java wanted to sort-of knock off C++.
- C# wanted to be Java but on Microsoft's proprietary stack instead of SUN's (now Oracle's).
- Several other languages such as Vala, Scala, Swift, etc. do only careful evolution, seemingly so as to not alienate the devs used to previous C-like languages.
- Not to speak of everyone's favourite enemy, JavaScript…
- Then there is ReasonML which is basically an alternate, more C-like, syntax for OCaml, and is then compiled to JavaScript.
Now we're slowly arriving at the meat of this rant: back when I started university, the first semester programming lecture used Scheme, and provided a fine introduction to (functional) programming. Scheme, like other variants of Lisp, is a fine language, very flexible, code is data, data is code, but you get somewhat lost in a sea of parentheses, probably worse than the C-like languages' salad of curly braces. But it was a refreshing change from the likes of C, C++, and Java in terms of approach.
But the real enlightenment came when I read through Okasaki's paper on purely functional data structures. The author uses Standard ML in the paper, and after the initial shock (because it's different than most everything else I had seen), and getting used to the notation, I loved the crisp clarity it brings with almost no ceremony at all!
After looking around a bit, I found that nobody seems to use SML anymore, but there are viable alternatives, depending on your taste:
- Pragmatic programmers can use OCaml, which has immutability by default, and tries to guide the programmer to a functional programming mindset, but can accommodate imperative constructs easily when necessary.
- F# was born as OCaml on .NET but has now evolved into its own great thing with many upsides and very few downsides; I recommend every C# developer should give it a try.
- Somewhat more extreme is Haskell, with its ideology of pure functions and lazy evaluation that makes introducing side effects, I/O, and other imperative constructs rather a pain in the arse, and not quite my piece of cake, but learning it can still help you be a better programmer in whatever language you use on a day-to-day basis.
Anyway, the point is that after working with several of these languages developed out of the original Meta Language, it baffles me how anyone can be happy being a curly-braces-language developer without craving something more succinct and to-the-point. Especially when it comes to JavaScript: all the above mentioned ML-like languages can be compiled to JavaScript, so developing directly in JavaScript should hardly be a necessity.
Obviously these curly-braces languages will still be needed for a long time coming, legacy systems and all—just look at COBOL—, but my point stands.7 -
Not exactly a dev enemy, but similar.
A new radiation protection regulation has been in force in Germany since 2019. October I finished a super duper important document for this and this has been with the TÜV ever since. First there is nothing happening and then there are allegedly inconsistencies in it, which, however, all of which were due to shoddy work with the "expert."
There is a german word for this type of person: Krümelkacker.
He faults every little thing in side-by-page letters, causes long delays, and in the end is often wrong.
But I have to work with him -.-6 -
Bible verses.
Sorted from "wtf" to progressively more disturbing.
---
1️⃣ One of many contradictions
---
John 4:12
"No one has seen the face of God."
Genesis 32:31
"I have seen the face of God..."
---
2️⃣ All-Knowing God, regrets creating you
---
Genesis 6:6
"And it repented the LORD that he had made man on the earth, and it grieved him at his heart."
---
3️⃣ Says to kill all gay people
---
Leviticus 20:13
"If a man lies with a male as with a woman, they have committed an abomination; the two of them shall be put to death; their bloodguilt is upon them."
---
4️⃣ Approval of sex trafficking
---
Exodus 21:7
"If a man sells his daughter as a servant, she is not to go free as male servants do. If she does not please the master who has selected her for himself, he must let her be redeemed."
---
5️⃣ Says its ok to own slaves
---
Exodus 21:20-21
"Anyone who beats their male or female slave with a rod must be punished if the slave dies as a direct result, but they are not to be punished if the slave recovers after a day or two, since the slave is their property."
---
6️⃣ Says its ok to kill children
---
Psalms 137:9
"Blessed the one who seizes your children and smashes them against the rock: the children represent the future generations, and so must be destroyed if the enemy is truly to be eradicated."
---
7️⃣ Says a raped woman must marry her rapist
---
Deuteronomy 22:28–29
"If a man meets a virgin who is not betrothed, and seizes her and lies with her, and they are found, then the man who lay with her shall give to the father of the young woman fifty shekels of silver, and she shall be his wife, because he has violated her. He may not divorce her all his days."
---
8️⃣ Says incest is ok
---
Genesis 19:32-36
"Let’s get our father to drink wine and then sleep with him and preserve our family line through our father. That night they got their father to drink wine, and the older daughter went in and slept with him. He was not aware of it when she lay down or when she got up. The next day the older daughter said to the younger, “Last night I slept with my father. Let’s get him to drink wine again tonight, and you go in and sleep with him so we can preserve our family line through our father.” So they got their father to drink wine that night also, and the younger daughter went in and slept with him. Again he was not aware of it when she lay down or when she got up. So both of Lot’s daughters became pregnant by their father."19 -
I remembered one time my freakin prof in programming taugh us how to understand computer language, that time my worst enemy is ASSEMBLY, for some reasons my teacher doesn't know how to code in assembly like wtf?
On our last grading period he asked us to create a program using mov and shift and the deadline is set tomorrow after he announced it.
I remember my code in that freaking subject
MOV COURSE
SHIFT SCHOOL
HAHAHAHA after that I was scolded big time 😂 -
#cursee&productivity
It's not a good start for today. I'm sipping my breakfast coffee at my house at 10:13. I just couldn't drag my ass out of bed this morning. I turn off all my alarms and just stayed under the blanket. Winter is my enemy.
Hope I will work with good focus later when I get to office. -
!rant !dev Facereveal inside. ;)
Elbriot Hamburg was awesome! Filled up my endorphin level to the max.
Amazing lineup! Jasta, Arch Enemy, Suicidal Tendencies and more. Moshpit destroyed me! Haha!1 -
I can code in so many languages or understood many more, but I cant spell for shit and this times table sheet is my enemy lol and it's only a 7+ book lol5
-
Command: "Infantry unit, this is Command. The enemy is approaching, what's your status?"
Infantry Unit: "Command, this is Infantry unit. Just a quick note, my pronouns are they/them. Can we please use that in all communications going forward?"
Command: "Infantry unit, the enemy is upon you and you're worried about pronouns?"
Infantry Unit: "Command, this is Infantry unit. It's not just about me, it's about respect and inclusivity"
Command: "Infantry unit, you're about to be inclusively dead. Defend yourselves!"
Infantry Unit: "Command, this is Infantry unit. Wait, what? Oh s***."
(End of transmission)15 -
In my opinion, russian nation's chronic inability to fight oppressive regimes is partly attributed to one interesting quirk the russian language has.
When talking about injustice committed against someone, or making threats to commit said injustice, the actor is completely omitted.
Here's an example:
“Надо будет — найдут”, roughly translated to “they could find you if they wanted to”, is a common phrase to use when talking about proxies, VPNs and other online privacy measures. But the word “they” in English translation is nowhere to be found in the original text! Let's examine the literal translation:
- “надо будет” — “the need will arise”
- “найдут” — “will find you”
The English phrase “they could find you if they wanted to” can be easily challenged with a simple question: “Who's they?” The government? The corporates? The regime? The CIA? Who exactly?
English language can mimic that with passive voice: “you are being watched”, “you are an easy target”, etc. But in active voice, you can't avoid using “they” or some other actor.
In russian, you can. And you will. Indeed, this is how russian people converse. It's a very specific, very common pattern that never really changed.
It's a very powerful thought-terminating cliché built straight into the language. You can't fight an enemy that has no name and no word to describe it, not even a euphemism. The very language you THINK in prevents you from analyzing the entities that oppress you.
In a Tom Scott Plus video where he tried tightrope walking, he learned that they don't say the “F-word” — “fall”. You can't say “I'm afraid I'll fall”. You have to find more specific alternatives like “I'm afraid I'll lose balance”. The word “fall” in this context is a thought-terminating cliché. There is no going back after you “fall”. But if you “lose balance”, you can “regain balance” — the lack of a thought-terminating cliché promotes problem-solving.
Russian language is the same, but in soviet russia, language terminates you, I guess.1 -
Wrote this on another thread but wanted to do a full post on it.
What is a game?
I like to distinguish between 1. entertainment, 2. games, 3. fun.
both ideally are 'fun' (conveying a sense of immersion, flow, or pleasure).
a game is distinct (usually) from entertainment by the presence of interaction, but certain minimalists games have so little decision making, practice, or interaction-learning that in practice they're closer to entertainment.
theres also the issue of "interesting" interaction vs uninteresting ones. While in broad terms, it really comes down to the individual, in aggregate we can (usefully) say some things, by the utility, are either games or not. For example if having interaction were sufficient to make something a game, then light switches could become a game.
now supposed you added multiple switches and you had to hit a sequence to open a door. Now thats a sort of "game". So we see games are toys with goals.
Now what is a toy?
There are two varieties of toy: impromptu toys and intentional toys.
An impromptu toy is anything NOT intended primarily, by design, to induce pleasure or entertainment when interacted with. We'll call these "devices" or "toys" with a lowercase t.
"Toys", made with the intent of entertainment (primarily or secondarily) we'll label with an uppercase T.
Now whether something is used with the intent behind its own design (witness people using dildos, sex toys, as slapstick and gag items lol), or whether the designer achieves their intent with the toy or item is another matter entirely.
But what about more atmospheric games? What about idle games? Or clickers?
Take clickers. In the degenerate case of a single button and a number that increases, whats the difference between a clicker and a calculator? One is a device (calculator) turned into an impromptu toy and then a game by the user's intent and goal (larger number). The second, is a game proper, by the designers intent. In the degenerate case of a badly designed game it devolves into a really shitty calculator.
Likewise in the case of atmospheric games, in the degenerate case, they become mere cinematic entertainment with a glorified pause/play button.
Now while we could get into the definition of *play*, I'll only briefly get into it because there are a number of broad definitions. "Play" is loosely: freely structured (or structured) interaction with some sort of pleasure as either the primary or secondary object, with or without a goal, thats it. And by this definition you can play with a toy, you can play a game, you can play with a lightswitch, hell you can play with yourself.
This of course leaves out goals, the idea of "interesting decisions" or decision making, and a variety of other important elements.
But what makes a good game?
A lot of elements go into making a good game, and it's not a stretch to say that a good game is a totality of factors. At the core of all "good" games is a focus on mechanics, aesthetics, story, and technology. So we can already see that what makes a good game is less of an either-or-categorization and more like a rating or scale across categories of design elements.
Broadly, while aesthetics and atmosphere might be more important in games like Journey (2012) by Thatonegamecompany, for players of games like Rimworld the mechanics and interactions are going to be more important.
In fact going a little deeper, mechanics are usually (but not always) equivalent to interactions. And we see this dichtonomy arise when looking at games like Journey vs say, Dwarf Fortress. But, as an aside, is it possible to have atmospheric games that are also highly interactive or have a strong focus on mechanics? This is often what "realistic" (as opposed to *immersive*) games try to accomplish in design. Done poorly they instead lead to player frusteration, which depending on player type may or may not be pleasureable (witness 'hardcore' games whos difficulty and focus on do-overs is the fun the game is designed for, like roguelikes, and we'll get to that in a moment), but without the proper player base, leads to breaking player flow and immersion. One example of a badly designed game in the roguelike genre would be Early Access Stoneshard, where difficulty was more related to luck and chance than player skill or planning. A large part of this was because of a poorly designed stealth system, where picking off a single enemy alerted *all enemies* nearbye, who would then *stay* alerted until you changed maps, negating tactics that roguelike players enjoy and are used to resorting to. This is an important case worth examining because it shows how minor designer choices in mechanical design can radically alter the final quality of the game. Some games instead chose the cheaper route of managing player *perceptions* with a pregame note: Darkest Dungeons and Amnesia TDD are just two I can think of.11 -
Why is sleep not a choice. I have code to write but my body and mind wont let me stay up.
Too many projects so little time
No one to help 🙃
Sleep is really a devs enemy 🙆🏾♂️12 -
In my PR :
Senior dev A : "You should change the format according to <link to coding standard>"
Me : "But it doesn't mention anywhere about that format. <senior dev who wrote the standard> also agrees with me. Other reviewers also already approved."
Senior dev A : **proceed to give me an example from a file that's not even in the PR scope**
Me : "I cannot find that file in my PR"
Senior dev A : **give me another example example from my PR**
Me : "Okay I missed that, I am gonna fix it, but other files are already using consistent format. I have already merged changes for 500 files using this format, and I still have 400 files to go.
Do you really want me to revert the changes from 500 files?" :/
Senior dev A : "I don't want to be your enemy, I just want to make our codebase better"
Me : **Mad because he took this personally.**
**I don't want to be your enemy either. I also care about the codebase. I just want to finish this ticket ASAP instead of implementing your cosmetic changes that's not even in the standard so that I can work on another ticket that will have more impact to the company**
Senior dev A : "Ok, I will approve it, just add some whitespaces"
Me : 🤦♀️
I sometimes think that some senior dev just want to flex when they're reviewing PR.
They just want to let people know they wield the power.9 -
Headsup: if you're making a game, or want to, a good starting point is to ask a single question.
How do I want this game to feel?
A lot of people who make games get into it because they play and they say I wish this or that feature were different. Or they imagine new mechanics, or new story, or new aesthetics. These are all interesting approaches to explore.
If you're familiar with a lot of games, and why and how their designs work, starting with game
feel is great. It gives you a palette of ideas to riff on, without knowing exactly why it works, using your gut as you go. In fact a lot of designers who made great games used this approach, creating the basic form, and basically flew-blind, using the testing process to 'find the fun'.
But what if, instead of focusing on what emotions a game or mechanic evokes, we ask:
How does this system or mechanic alter the
*players behaviors*? What behaviors
*invoke* a given emotion?
And from there you can start to see the thread that connects emotion, and behavior.
In *Alien: Isolation*, the alien 'hunts' for the player, and is invulnerable. Besides its menacing look, and the dense atmosphere, its invincibility
has a powerful effect on the player. The player is prone to fear and running.
By looking at behavior first, w/ just this one game, and listing the emotions and behaviors
in pairs "Fear: Running", for example, you can start to work backwards to the systems and *conditions* that created that emotion.
In fact, by breaking designs down in this manner, it becomes easy to find parallels, and create
these emotions in games that are typically outside the given genre.
For example, if you wanted to make a game about vietnam (hold the overuse of 'fortunate son') how might we approach this?
One description might be: Play as a soldier or an insurgent during the harsh jungle warfare of vietnam. Set ambushes, scout through dense and snake infested underbrush. Identify enemy armaments to outfit your raids, and take the fight to them.
Mechanics might include
1. crawl through underbrush paths, with events to stab poisonous snacks, brush away spiders or centipedes, like the spiders in metro, hold your breathe as armed enemy units march by, etc.
2. learn to use enfilade and time your attacks.
3. run and gun chases. An ambush happens catching you off guard, you are immediately tossed behind cover, and an NPC says "we can stay and fight but we're out numbered, we should run." and the system plots out how the NPCs hem you in to direct you toward a series of
retreats and nearest cover (because its not supposed to be a battle, but a chase, so we want the player to run). Maybe it uses these NPC ambushes to occasionally push the player to interesting map objectives/locations, who knows.
4. The scouting system from State of Decay. you get a certain amount of time before you risk being 'spotted', and have to climb to the top of say, a building, or a tower, and prioritize which objects in the enemy camp to identity: trucks, anti-air, heavy guns, rockets, troop formations, carriers, comms stations, etc. And that determines what is available to 'call in' as support on the mission.
And all of this, b/c you're focusing on the player behaviors that you want, leads to the *emotions* or feelings you want the player to experience.
Point is, when you focus on the activities you want the player to *do* its a more reliable way of determining what the player will *feel*, the 'role' they'll take on, which is exactly what any good designer should want.
If we return back to Alien: Isolation, even though its a survival horror game, can we find parallels outside that genre? Well The Last of Us for one.
How so? Well TLOU is a survival third-person shooter, not a horror game, and it shows. Theres
not the omnipresent feeling of being overpowered. The player does use stealth, but mostly it's because it serves the player's main role: a hardened survivor whos a capable killer, struggling through a crapsack world. The similarity though comes in with the boss battles against the infected.
The enemy in these fights is almost unstoppable, they're a tank, and the devs have the player running from them just to survive. Many players cant help but feel a little panic as they run for their lives, especially with the superbly designed custom death scenes for joel. The point is, mechanics are more of a means to an end, and if games are paintings, and mechanics are the brushes, player behavior is the individual strokes and player emotion is the color. And by examining TLOU in this way, it becomes obvious that while its a third person survival shooter, the boss fights are *overtones* of Alien: Isolation.
And we can draw that comparison because like bach, who was deaf, and focused on the keys and not the sound, we're focused on player behavior and not strictly emotions.1 -
Sometimes I get in a mode where everyone is a potential enemy. So my mind will be say, "The fuck you say!?" in a reactionary way. When this happens I sometimes respond badly online. I am noticing this pattern before I respond. It can take great effort to not post shit online at times.
My general goals when conversing online these days:
1. Spread joy through humor. (it isn't my problem if you don't think it is funny)
2. Care for people by telling the truth. (it isn't my problem if you don't think its true. I do like exchanging ideas.)
3. Try to listen and help people if they exhibit a perceptible need. (sometimes a lone voice reaching out can make a huge difference)
4. Restrain myself when someone aggressively challenges my beliefs. (work in progress, the fuck you say?!)
5. Sharing common interests with people. (games, programming, staying sane, etc)
6. Shitting on Javascript. (not because it is true, but because it is funny. see goal 1)1 -
I used to be a big security guy, not allowing stuff like most of the social media, not bringing my phone anywhere, carrying a RPi tablet for privacy reasons. Very Stallman stuff.
Recently I noticed that I don't care so much.. I see these things as opportunities, for instance Microsoft products could be benefitial for job opportunities, I have some workout sessions on my phone.
I could restrict myself... but is it worth it just to decline some capitalist/politician's row in a dataset for analysis?
But then again I feel as a society I think we should either do this or request this data to be distributed to us as well.
Should you be playing a game of cards, when the enemy can see your hand? What do u think?4 -
Meeting for a warehouse job, where computer skills were required...
Worked 9 months there.
Me and boss was fired, he had very personal Wird ideias... And cause was a know it all never asked, never researched...
His ideia: take work from the office by giving werehouse employees full access to clients...
Best compensation I ever got by behing fired... And gained my worst enemy. -
I'm in highschool learning to code, but I already realize that a programmers biggest enemy is TIME! I don't have time do the projects and learn the stuff I want to fucking learn! Because of God Damm School!!3
-
<"Perfect is enemy of good"
>"Excellent! I keep my enemies very close"
I do believe it possible that one can find at least one perfect counter to every stupid folk saying that startup-for-brains suit bags love to parrot.
2)
<"We must fail fast"
>"I already did it!"
3)
<"We must have a long tail of offerings"
>"Can we offer focus on our core strengths?"
-3)
<"We must focus on our core strengths"
>"Isn't our core strength 'having a long tail of offerings'?"
4)
<"We must use agile methods"
>"An agile habit does not make an agile monk."
5)
<"We must be flexible and adapt"
>"Is it a law or more of a rule of thumb?"
6)
<"We must avoid bureaucracy"
>"Can I have that in writing?"3 -
Data wrangling is messy
I'm doing the vegetation maps for the game today, maybe rivers if it all goes smoothly.
I could probably do it by hand, but theres something like 60-70 ecoregions to chart,
each with their own species, both fauna and flora. And each has an elevation range its
found at in real life, so I want to use the heightmap to dictate that. Who has time for that? It's a lot of manual work.
And the night prior I'm thinking "oh this will be easy."
yeah, no.
(Also why does Devrant have to mangle my line breaks? -_-)
Laid out the requirements, how I could go about it, and the more I look the more involved
it gets.
So what I think I'll do is automate it. I already automated some of the map extraction, so
I don't see why I shouldn't just go the distance.
Also it means, later on, when I have access to better, higher resolution geographic data, updating it will be a smoother process. And even though I'm only interested in flora at the moment, theres no reason I can't reuse the same system to extract fauna information.
Of course in-game design there are some things you'll want to fudge. When the players are exploring outside the rockies in a mountainous area, maybe I still want to spawn the occasional mountain lion as a mid-tier enemy, even though our survivor might be outside the cats natural habitat. This could even be the prelude to a task you have to do, go take care of a dangerous
creature outside its normal hunting range. And who knows why it is there? Wild fire? Hunted by something *more* dangerous? Poaching? Maybe a nuke plant exploded and drove all the wildlife from an adjoining region?
who knows.
Having the extraction mostly automated goes a long way to updating those lists down the road.
But for now, flora.
For deciding plants and other features of the terrain what I can do is:
* rewrite pixeltile to take file names as input,
* along with a series of colors as a key (which are put into a SET to check each pixel against)
* input each region, one at a time, as the key, and the heightmap as the source image
* output only the region in the heightmap that corresponds to the ecoregion in the key.
* write a function to extract the palette from the outputted heightmap. (is this really needed?)
* arrange colors on the bottom or side of the image by hand, along with (in text) the elevation in feet for reference.
For automating this entire process I can go one step further:
* Do this entire process with the key colors I already snagged by hand, outputting region IDs as the file names.
* setup selenium
* selenium opens a link related to each elevation-map of a specific biome, and saves the text links
(so I dont have to hand-open them)
* I'll save the species and text by hand (assuming elevation data isn't listed)
* once I have a list of species and other details, to save them to csv, or json, or another format
* I save the list of species as csv or json or another format.
* then selenium opens this list, opens wikipedia for each, one at a time, and searches the text for elevation
* selenium saves out the species name (or an "unknown") for the species, and elevation, to a text file, along with the biome ID, and maybe the elevation code (from the heightmap) as a number or a color (probably a number, simplifies changing the heightmap later on)
Having done all this, I can start to assign species types, specific world tiles. The outputs for each region act as reference.
The only problem with the existing biome map (you can see it below, its ugly) is that it has a lot of "inbetween" colors. Theres a few things I can do here. I can treat those as a "mixing" between regions, dictating the chance of one biome's plants or the other's spawning. This seems a little complicated and dependent on a scraped together standard rather than actual data. So I'm thinking instead what I'll do is I'll implement biome transitions in code, which makes more sense, and decouples it from relying on the underlaying data. also prevents species and terrain from generating in say, towns on the borders of region, where certain plants or terrain features would be unnatural. Part of what makes an ecoregion unique is that geography has lead to relative isolation and evolutionary development of each region (usually thanks to mountains, rivers, and large impassible expanses like deserts).
Maybe I'll stuff it all into a giant bson file or maybe sqlite. Don't know yet.
As an entry level programmer I may not know what I'm doing, and I may be supposed to be looking for a job, but that won't stop me from procrastinating.
Data wrangling is fun.1 -
First exam this year, about database optimisation. I have been there just a week and I really enjoy this school
BUT. THIS. CAN'T. BE. TOLERATED.
I wouldn't wish my worst enemy to write SQL on paper goddamnit!!!!
(Yeah I didn't have any other pen that this red one, at least it was erasable)7 -
Green dots, don't try this.
t3d, wolfenstine, enemy territory, c, the c programming language, YHWH, young, cute, girls, brides, quake, kill, pussy, work
We'll see...11 -
Computer does a BSOD right at the end of a tiebreaker competitive overwatch match where the enemy is about to cap the point and win. I'm one of the tanks. Hard reboot and back in the game within 45s. Just barely hold them off in overtime and win the match. Epic!
Thank God for SSDs!4 -
God, playing SoulSilver has made me remember an era (or two, but I wasn't alive for one and the other was my childhood) where games were actually fucking *GOOD.* Some games can be absolute home runs now on rare occasion, but if I name consoles from these periods, you can INSTANTLY tell me at least one game that is pretty universally regarded as a best-ever.
Examples and predicted responses:
-Gamecube: Too fucking many to even count. Instant answers vary immensely, but everyone who's played games on this thing have one.
-Original Xbox: Halo 2 is the one instantly on one's lips, or maybe CE for some. Also JSRF.
-Dreamcast: SA2 or Phantasy Star or JSR or...
-PS1/2: Resident Evil, Spyro, Final Fantasy, Ratchet & Clank...
-PS3: Lara Croft games, Uncharted, Infamous... (this one's right on the border, it seems)
-NES: The fucking birthplace of modernized gaming.
-Genesis: Sonic games, obviously. Some may answer with arcade titles, too.
-SNES: Mario games. Mario Paint, SMW, SMW2, SMAS, a couple like Super Metroid or Kirby's Dreamland or F-Zero may come up too.
-N64: Banjo Kazooie, F-Zero GX, Waveracer, 1080, Zelda games...
-Gameboy (all systems:) Pokemon is the instant answer.
Now, a harder one:
-Wii U? Maybe one of the Mii game things? U-less games? Not many people remember the games for this system.
-Xbox One? Halo 5, pretty much. You probably played everything else on PC.
-PS4? The PS3 lineup, but without any soul? You played pretty much everything here on PC, too.
Is there a point to this rant? Yes. Kind of.
Games used to be great, not just due to better hardware, but due to people putting some goddamn heart and soul into making games, and due to creativity stemming from working on such limited hardware. It seems the more powerful consoles (and PCs!) get, the more gaming becomes a soulless cash grab to drain cash from wallets on subpar products with paywalls every 20 feet you have to clear to get the "full experience." Gaming has become less about letting people have fun and being creative with games and more about the bottom dollar, whether that be through making games as fast and as cheap as possible with as much paid content dumped on top as possible, or the systematic erasure of archival efforts to preserve gaming history. From what I read here on devRant, that seems to be the moral of anything computer-related as well. Computers are made to slow down and fail far faster than normal via OEM bloat and shitty OSes, and are used to constantly empty one's wallets with constant licensing fees and free trials and deliberate consumer ignorance. None of it's about having fun anymore. Fun seems to no longer have a place in computing at all.
If you take anything from any of the madman-esque loosely-structured rambling i'm saying here, make it that "the enemy of creativity is the abscense of limitations... and the presence of greed." Another message i'd like to leave you with is "start having fun when making things whenever possible, as it improves not just the dev process, but user experience, too." You can't always apply this, and sometimes you can never do so, but always keep it in mind.14 -
>Difficulty: Tell Me a Story
>Aim Assist: On
>Weapon Sway: Off
>Invisibility While Pron: On
>Slow Motion While Aiming: On
>Autosave Before Every Encounter: On
>Enemy Perception: Low
>Enemy Accuracy: Low
>Boss Fight Skip Option: On
>Discord open for emotional support
Time to game.19 -
If u you don’t have empathy towards me as a coworker, you are my enemy and I will laugh at your failure and defeat.5
-
I always feel python3 and pip3 are enemy of pip and python. My Mac always is in conflict of each other... Its feels like they are trying to prove each other3
-
What are your plans for the weekend, and if you get a chance to beat your enemy, which weapon would you use?
Last Weekend:https://devrant.com/rants/1057821412 -
Making a dev enemy? Quite simple. Asked too many questions for the dev. I wanted to learn and understand his reasons, he thought I was undermining his position. Other time, I forced him to make the source code be consistent with the structure of applications existing code. Dude came, made some commits adding features in places suitable for him, despite the code having clean layer separation, which took me long time to achieve.
-
IE11 is my fucking enemy lately. We’re trying to keep up with the latest techniques here so we gave CSS Grid a try. Only works partially in IE11 but still important since our old users still use it and it’s responsibe for 5% of all income.2
-
I need to add new feature into the program which I wrote years ago so I start digging up the source code. The project is written in a language which I no longer code in.
That code is really poorly written with most of them don't have tests. I also find out that previous self is really a genius since he can keep track of huge project with almost no documentation.
To make matter worst, there are unused components (class,feature) in the source code. "Current me" have a policy of "just adding only a feature you need and remove unused feature" but it seem the "previous me" don't agree with the "current me".
The previous me also have the habit of using writing insane logic. I can remember what particular class and methods is doing but I can't figure out the details.
For example one method only have 5 line of code but it is very hard to figure out what those do.
The saving grace is that he know the important for method signature and using immutable data structure everywhere.
I was under the influence of caffeine and have a constant sleep deprivation at the time (only sleeping about 4 hour every day) so I can't blame him too hard.
I can't blame him too hard, right?
Could someone invent a time machine already? Invent time machine not to save the world but to save the developers from himself.4 -
Aaaaarggghhh
Having to think about what and when to eat is such a fucking pain in the ass. I don't want to search for recipes. I don't want to think about nutrition. I don't want to count calories. I just want something to tell me exactly what to eat, when I should eat and what to buy. Same goes for workout routines. Just tell me what to do I'll do it. I want an autopilot for that sort of stuff so I don't have to ducking think about it anymore. It's such a giant waste of time to have to manually plan this shit through, I want to use my brain for other things like math or chemistry or Programming. In fact I don't even want to cook because I am alone and cooking for one person is so ducking pointless. I lost over 40kg in the last years. I learned my lesson, most things taste like shit now because I associate food with all the pain and depression that I had to overcome to achieve a normal weight and fit body. Food went from being a joy to being an annoying necessity. I got fit and I want to work out even more but I really don't want to think about this shit. The exercises and pain and hunger are all nothing but planning is my true enemy. It bores me to death, it's more painful than running until I break down I absolutely fucking hate it.
I am really close to start some kind of open source food planner where you can type in your goals ( weight loss, muscle gain etc.) In great detail with all kind of options ( vegetarian, vegan, allergies, budget, country where you live in for local recipes etc.) And it generates a food plan for you with exact details of where exactly to buy the ingredients how to cook them etc. No fancy Ui No bullshit ads for some kind of wonder drug nothing annoying. Something so easy that it can be used as an autopilot for ones fitness and life. Do what it says and you'll look decent, don't think about the rest. Having that would be so great and I could finally think about more important shit than this. Less overhead more time for things that can't be automated.
And Yes I know that this is exactly what a personal trainer would do, but I am not going to spend 600€ a month for someone to tell me exactly what to buy, what to eat and how to work out.23 -
gradle is infuriating.
firstly there are so limited resources to understand how it's building a java/android code. everything happens by magic and hit+trial
secondly the plugins and the tasks works in mysterious ways. sometime they work when applied in the project root's gradle file, other times they work when applied in module's gradle file, nd other times they need configuration at both levels.
then there are gradle tasks like build ,test, assemble , clean etc. these are less of an action and more of an alias to run a bundle of actions.
then we have 3rd party plugins which attach themselves to these "fat-actions" and run before/after them
and finally we have the fuckup from the java world where the only available code coverage plugin is jacoco and IT FUCKING SUCKS!!! it is a test environment plugin, it should impact test tasks , but somehow it's fucking with the assemble taskin such a manner, that the jars ans aar files generated via plugin are giving runtime errrors. yes , runtime! as if we are back in the messed up js world of "everything is good unless running live"
even if it was a compile time eeror, i would have considered. but runtime?!! fucking runtime error?! i barely understand this shit, there is absolutely no info available as to which classes are being used to create a build and how, and i am supposed to fix this? wtf?!4 -
!dev
Vampire homegirl and I got into bit of a pickle last time we went out marauding around the City of the Dead. We collected payment for a hit on a merchant, but a large portion of the money was discounted, as unbeknown to us, there was a witness to our bloody crime.
Soon enough, we were being hunted down by a rival sect, encroaching on our territory. Their High Priest sent some dogs our way, and we felt right into their ambush, at a crossroads within the southern alleways. I took down three of those sons of bitches, with two crossbow bolts stuck on my back, before finally being knocked down by a shield slammed to my face.
Got both my fucking legs mauled with a flail and almost put out of commission. Luckily, my vampiric companion was there to save my skin. She fought a desperate duel against the last one of our foes left standing: an inquisitor, sent to either capture, or more likely, kill us both.
This fucker was tougher than any adversary either of us had ever fought against. Fully clad in silver armor, wearing an enchanted crimson cloak, her face hidden behind a terrifying iron mask. My companion stood her ground, but throughout the fight, she was constantly on the defensive, hesitant to close too much distance against the enemy.
Our foe launched one devilishly mighty blow, that my partner in crime fortunately managed to block. However, her blade was pulverized by the sheer weight of the inquisitor's strike, nearly shattering her ribcage. In a last ditch effort to survive the encounter, she lunged at her opponent with what remained of her sword, and stabbed the hunter right in her fucking eye, to then sink her fangs into the ecclesiastical bitch's neck.
Having temporarily incapacitated the inquisitor, we made our escape. My companion carried me back to our safehouse, where we would plan our next move... but our masters were one step ahead of us.
At our hideout, we were intercepted by them, at the behest of the Matriarch. We were to be smuggled out of the city inside a funeral carriage, to then be safely transported back to our sacred order's sanctuary.
Uppon arriving, we were confronted and reprimanded for our failures, past and present. I was forcefully separated from my esteemed nocturnal friend, as way our masters put it, our growing affections were cause for concern. Longing to be reunited, we schemed for weeks through our mutual acquaintances in the monastery, delivering small coded messages.
Through our cunning subterfuge, we finally managed to meet in an ancient grotto underneath a cedrus tree, on a hill overlooking the sanctuary. I was ready to plan a daring escape, but to my suprise, she had her mind made up to a wildly different course of action. We were to play by their rules -- go through with their dark cleansing rituals, meant to re-educate us before admitting us back into the order as fully-fledged acolytes.
And so, in the penumbra of that age-old grotto, a pact was made.
I am now riding south on a black stallion, falchion in hand, and a trail of witches' blood in my wake. I carry with me orders from the Matriarch herself: purify the nearby catacombs and prove my devotion to the utter blackness of our faith. Should I not return, my companion will be up next.
Failure is not an option. As I evade the twisted creatures that guard the entrance, and descend the staircase down into the tomb, I wonder what kind of horrors await me inside...
OH GOD FUCKING SHIT I JUST STEPPED ON A TRAP
** TO BE CONTINUED ** -
!dev philosophical
Quality vs Opinion
I have a feeling that these things have always been at odds with each other and now with the constant connectedness it has just become more apparent that most people don’t understand the difference (or even realize there is a difference for that matter)
Let’s face it. Most people have awful taste. They listen to whatever new music their radio station decides was hot. They watch whatever show everyone else is watching. They are manipulated by large scale news organizations...
Basically, most people are sheep.
The problem is that sheep are a dangerous combination of loud and stupid. Giving these loud stupid sheep a platform to amplify their voice is a bad idea for a society, but a great tool for the pigs to manipulate them.
“Frightened though they were, some of the animals might possibly have protested, but at this moment the sheep set up their usual bleating of "Four legs good, two legs bad," which went on for several minutes and put an end to the discussion.”
This isn’t confined to one political party or view, it isn’t geographic, it isn’t based on education, it isn’t based on wether a person is ethical or not...
It’s universal.
You can translate “four legs good, two legs bad” into Agent Orange and his followers chanting “lock her up” just as well as it could be translated into the angry leaders of the modern feminist movement.
In both cases (both on opposite ends of the ethical spectrum) you have the loudest dumb, angry sheep getting the even dumber sheep to chant along, wether it is good for them or not.
Now to loop this back. The problem is that dumb sheep are emotional. They truly believe that they are NOT dumb and that their opinions and emotions are a measure of quality.
I FEEL bad, and you are talking to me, so you must BE bad.
I don’t LIKE this amazingly well made movie, so it must BE bad.
And anyone else who has a different opinion is just wrong. Anyone who try’s to explain the merits of the other side is either my enemy or is stupid.
^^^
Their opinion, incorrect.
————
Now for the tough part...
Most likely, based on probability, you are a sheep.
Yes, you! The smartest person you know. The guy/girl who has a degree or masters of a PHD. The person who builds amazing software. You! Are. A. Sheep. And you are dangerous to the world.
To put a cherry on top.
No, you opinions are not important. Your feelings are fucking meaningless. Your morals are worthless. Your voice has as much value and a loose asshole fart from a fat guy trapped in a deep well in Siberia.
But don’t get down about this. It’s doesn’t make you any less of a person. Remember that almost every person who has ever lived in history has been a sheep. They have chanted one useless, dangerous, misguided, harmful chant after another through the ages.
————
To those of you who try not to be sheep. Just keep trying to get a little better every day. When someone says...
“We do it this way because we have always done it this way”
... be skeptics. Explore the merits and logic of the situation.
And if you are tired of being led by stupid sheep then save some money, build something cool and start your own business.
Just remember, you will always need the sheep. They will be your employees, your friends, your bosses, your investors etc.
Treat them well, don’t hate them, and if you ever find yourself leading a pack of sheep then try to keep a healthy distance from their chanting while leading them down the right path.
They will thank you for it in the end.
———
PS. For those of you thinking “this is very judgemental and self centred”
All I can do is to try to speak your language....
Baaaahhhhh, baaahhhhh, bahhhhh
Which translates form sheep to human as...
“Eat a dick. Have a nice day” -
There's this thing that I'm experiencing when it comes to fighting with someone in terms of physical activity.
I mean I'm not doing that anymore, but in the past whenever I was in such a situation, it felt like something took control over me and I enjoyed beating the enemy infront of me.
I felt like I was a completely different person than I am when I am not fighting. Idk how to explain it. I searched the net and couldn't find it there either.
It seems like this is a rare case.
It might be dumb to ask it and knowing that it might be dumb to ask this and to continue to ask this might make me seem ignorant, but I am in need of knowing what's happening.
If anyone's experiencing the same thing or if someone knows what's happening, I am all ears.
Edit: In the moment of this strange thing taking control over me, I felt no pain or less pain, when I got hit, than in "normal mode". Idk if it is something psychological or spiritual.13 -
Not dev related so don't shoot me. If you like writing I figure you maybe might enjoy this and thought I'd share.
This is a section from an unfinished novel about 2050s America, set in a corporate subsidized mega-fevela sprawling across washington state, ruled by gangs and patrolled by the officers of a bankrupt nation suffering through austerity and on-and-off again spasms of mass civil conflict.
"Averice - Sex, drugs, and vice, in the downfall and dying days of america."
we lived in a smoke government, where everything was bullshit they blew up your ass so you could continue make believe while
you were bent over with your head in the hole in the ground you mistook for your ass to start with. And if you questioned it all, one bit, the mouth organ of the state would command
hate upon you, like an old latin curse, with a lexicon armada of phrases like "terrorist", and "troubled individual" to character assassinate you by drowning you in the humbling river of societies mass delusion giver, those two sweet letters "TV."
No, we were on the industry edge here, inventing better bait to catch what the state politiburo labelled 'bandits', all for what?
It had, in later years become fashionable to call those who didn't want to be stolen from any more, projected as it were, "thieves", in the same fashion as those in the middle east, defending
their homeland from foreigners, were labelled "insurgents." Tyranny had not so long ago grown a sense of irony it would seem.
And if you became enemy number one of the state, as thousands were, you would spend your days on the run, always looking over your
shoulder for the states vanish vans--black escalades with men in dark suits and mirrored glasses, like bugmen with shiny inhuman, and inscrutable eyes full of alien malice.
These were sordid summers, full of plastic playhouses where the cost of a days wages you could lay with a synthetic lover and pay away the days tense tax for a good lay, and forget your toils and troubles. And so many were kept in poverty because of easy habit and routine that they forget they were not living.
But for me, I had none of it. I preferred the troubled thing on the corner when I could coax one into my state issued sedan. She was sulky, with bright blonde curls, 19, maybe 20, with empty eyes, as if watching some invisible horizon. And in the glow of the blue neon, among the wet sidewalks, and trash, she leaned into my car. No words were exchanged. I nodded, and
she got into the car, a miniskirt, and slinky little handbag.
This was no more than state business with a bureau guy like me, and for her, little more than the prison trade taken public.
She huffed some powder and climbed spraddle leg onto my lap, grabbing me along my jawline, eyes locked onto the depths of my soul, and
for the next ten minutes as she moved on top of me, I was motionless property while my lusts became animal, and she, my cream cup.
After, I arrested her to the standard protests, but she new the game and quickly hushed. This was the verdant arithmetic of the state. I was awarded x amount of pension points for every criminal, no matter how, and it was no gentle hand, not the judge, not the jury, or the executioner of their will. It was the rigid touch of a long arm, dislocated from the law, and now, like frankenstein's monster, cobbled onto the mechanism of the state not unlike the manner of a combine harvester.
We were the owners of all by virtue of all we could take, and we took all we could get. The serial romeos of state police power, romancing
the unwilling citizenry with televised patriotism and five minute power talks at the beginning of the corporate day.
It could be paradise or a wasteland if we wanted it to be. And for a time it was.
Edit: devrant always breaks my formatting. sigh. -
$rant = new Rant('PHPStorm');
When you work with Drupal 8, you tend to become psychotic because this CMS is just a humongous load of crap. But sometimes, it's just PHPStorm that's fucking with you.
This morning, I lost 2 fucking hours because I was editing a temp file instead of my controller file, and spent way too fucking many time trying to find out where it came from until I discovered the tempfile with good ol' sublime text, and realizing the original file wasn't touched since the beginning.
I wish the huge ass SQL error message I saw to no one, not even my worst enemy.
This afternoon, while refactoring a bit of code, PHPStorm suddenly starts to whine that something is either missing or shouldn't be here (gotta love PHP, heh?). So I spent a time I didn't have to copy the whole fucking function to a notepad, then copying it back bit by bit to get where the error came from.
Guess what? Nothing went wrong, everything was ok from the beginning.2 -
That moment when a not so local native event handler is your first enemy...
Am I the only one who hate this stuff? it break things from a random place in a random time, with no reason...2 -
My most consistent enemy at work is this fucking system I have to work in, holy shit. Not only is there no default support for shit you would really think there should be, no real control over the interfaces with the UI, and the far too complicated method they use to magically make said interfaces, but we also have to use their build environment to build this shitty thing. So builds take anywhere from 4 to 12 minutes a pop and ridiculous style guide will stop the build, no questions asked, for dumb violations like spaces between if and (. And it doesn't catch these, sometimes, until 7 or 8 minutes in. I have wasted so much time on this. And seeing as we work in 2 week sprints that are really 7 to 10 day sprints based on whatever hair goes up my bosses ass and have to deliver feature complete in those two weeks, I can't really afford all this nonsense. I used to joke about having an alcohol problem, but I think I actually may be developing one at this point.
-
Dragon’s Dogma 2 is Elden Ring lite and i fucking LOVE it! It’s Elden ring combined with that classic action rpg vibe I grew up with! And the climb the enemy feature is damn SICK (nothing screams being a fucking man like climbing the back of a huge beast and plunging a sword down its skull)
Here’s to sticking a sword up an ogre’s ass!4 -
So I heard a character in a game say this: "You are so stupid that you don't know that you are stupid." They were not saying this to me. It was to a common enemy. However, I am unsure if I am smart enough to be offended by this statement.3
-
I am curious, anyone (or maybe your friend/colleague/family/enemy etc) got Visa sponsor job to EU (European Union) Via applying on Stackoverflow Job site? (Applicant must be Non-EU Country Citizen). Are there any alternatives to get Visa Sponsor jobs?5
-
If you own a crossbow with silencer, you’re an enemy of USA, India, China, etc. mere ownership makes you an enemy of the state.7
-
Another hours wasted on debugging, on what I hate most about programming: strings!
Don't get me started on C-strings, this abomination from hell. Inefficient, error prone. Memory corruption through off by one errors, BSOD by out of bound access, seen it all. No, it's strings in general. Just untyped junk of data, undocumented formats. Everything has to be parsed back and forth. And this is not limited to our stupid stupid code base, as I read about the security issues of using innerHTML or having to fight CMake again.
So back to the issue this rant is about. CMake like other scripting languages as bash have their peculiarities when dealing with the enemy (i.e. strings), e.g. all the escaping. The thing I fought against was getting CMake's fixup_bundle work on macOS. It was a bit pesky to debug. But in the end it turned out that my file path had one "//" instead of an "/" and the path comparison just did a string comparison without path normalization.
Stop giving us enough string to hang ourselves!rant debugging shit scripts of death fuck file paths fuck macos string to hang ourselves fuck strings cmake hell12 -
If they unfucked themselves they might stop and realize the supposed enemy they just despise so much was the only one that despised whay happened to them when they were young before they became parodies of the monsters that did said things
-
The enemy isn't russia, nor china. Nor it is one of those poor middle east countries. The enemy is within us. It needs decapitation.9
-
YOU ARE A FOOL, BY USING VISUAL STUDIO CODE!!!
Hating Microsoft is not about how bad is this or that feature because they failed in making it responsive, neither should it be blessed for its new outstanding opensource projects.
Microsoft is a marketing company, they don't have new ideas, breakthrough projects, inventions... no, they just copy the market and make/buy their own replicate of the trending services.
THAT IS SLOWING THE PROGRESS OF SCIENCE AND HUMAN IMPROVEMENT ITSELF.
Microsoft is just using the cold comfort of today instead of making a change but is also destroying the bright, enthusiastic, but poor brains of the modern society.
You are fool by using Visual Code, you are a manipulated sheep, a slut which innevitable follows the propaganda of the enemy of progress.
I an not going to stand here and support my enemy, I delete Visual Code.35 -
!rant
Usually, in this dark moments, I don't get motivated because of someone else's actions.
When this happen, I try making something completely different, work on some particular project or try to unleash my anger against enemy faction players on WoW. If none of these help, I try drawing and writing more stories for my imaginary world. -
"It is important not to let the perfect become the enemy of the good, even when you can agree on what perfect is. Doubly so when you can’t. As unpleasant as it is to be trapped by past mistakes, you can’t make any progress by being afraid of your own shadow during design. " - Greg Hudson
-
Moral dilemma :
You inharit a task from your team expert (big ego there) he estimated this before sprint as hard 10 days (with overtime).
You have finished it in a very relaxed 4 days (I agree a lot of code was written but that's life).
Now there is the dillma :
If you declare it done by this time you are the rockstar but you getting a very influencing enemy you made him look like a fool...
If you wait do a psaudo work for the remaining time . It's just laying.. And there is 50% your cover will be blown....
What would you do?5 -
Spending many days on a project, getting the irritating parts to work, you make a theme your client likes and you look at it now adding the so called easy parts and your like what is this mess
-
That time when you're level-grinding and you don't have time to cure because you're killing the enemy so quickly.