2
Lem0nz
6y

So, I just finished a semester project on Software Project Management, and this was my self analysis and my conclusions, along with my analysis of my team. I think some of you will relate. Hope you enjoy the reading!

My main contributions to the project were helping reviewing the documents syntax, to make sure it was smooth and easy to read with a good english level, working on the systems architecture, coding the application, helping measuring problems within the project and putting people to work by distributing tasks.
I tried to help whenever I could with things that were not assigned to me, even though we are a team, everyone must do what they are assigned for, otherwise disorganization will be installed and everyone will derive from what they are doing to focus on a single thing or point and that would cost us time. I tried to avoid that to see if people could be capable enough of fixing the problems presented to them with the least help possible, making that an example for future use so they don’t always rely on others to get tasks done and to be more independent. Also, helping others figuring out what they were supposed to do helped the team wasting less human resources and consuming less time, which lead to some faster developments on specific tasks. Making the impossible possible was kinda of a weekly routine when the deadline approached because time was short and sometimes tasks were not finished when they should be, so, in a way I helped speedrunning documents to see if they were close to presentable to the client.
As the overall performance, there were highs and lows, where some members worked more than others and that is not fair for everyone because that kept happening again and again, so, my point of view performance wise is that we behaved wrongly when it came down to it. Some of us kept on pushing tasks to others and continuously criticizing over other people’s work without having a logical background to motivate those critiques neither providing solutions to the problems encountered. Well, that couldn’t end well, and it didn’t. It brought our performance down and ended up causing a lot of damage on the project itself.

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