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Finnegan by @retoor has received 16 points for Presentation and 12 points for Functionality (28 total) during the voting phase. And with this, I call it the Winning devRant clone 2023!
She will get an SVG with her likeness and layered sliding animation made by yours truly, which is a potentially perfect trophy for her portfolio. Hope you'll like it, @retoor, so give me a time and it will arrive!
ragedev by @SidTheITGuy has received 6 points for Presentation and 3 points for Functionality (9 total). As such, he will only receive a static SVG portrait. But it's still a good addition to his YouTube channel, I believe!
@ostream with others get a certificate for participation. I don't really know why I'm issuing those, but please accept! It's the least I can do for your all's contributions. Come by the next "jam" announcement, I promise it will be more exciting ;)))
Archive of Unofficial devRant Clone Jam: https://devrant.com/search/...6
Finally getting off my proverbial ass and doing something about the lack of games I like. Going to focus on making an engine for the kind of games I want to play.
No, I am not starting from scratch. Going to base my engine on Godot and use it for my own titles. I am not insane. Making it from scratch is too much work these days. But the indies are shifting from Unity to other engines right now. So a lot of wanted attention will be placed on better alternatives. This means more content and plugin choices will be available to Godot devs.
I kept making excuses as to how hard it will be or it will take forever. It only ended up taking me further away from what I wanted. I have my wishlist of features and I will focus on modularizing them so they can be used as needed. If it makes sense I will make these modules available to the community at Godot. This will help get feedback on what can be improved and generalized further. It will also reduce development costs in the long run. I want to take the approach that No Man's Sky has taken for content and generate as much as I can. I am fascinated by generating objects using algorithms. This seems to be a trend in games.
The struggle I have with games: I want to build things like structures in game (aka Minecraft), I want to build characters in game (aka RPGs), I also want to deform terrain (aka organic voxels), and I want a mixed genre (guns and dragons). Nothing like this exists in a form I want to pay for. I also want to be able to mod the game and for other people to be able to mod the game. That really narrows the list of games down to nothing. Sure there are few games that hit these bullet points, but not all in the same game.
I am finding I struggle to be engaged intellectually at work. I do what I have to for a paycheck. I think having a side project will help with this. One that is radically different than what I do at work is going to be helpful. I need to be realistic about expectations. I probably shouldn't expect any real progress for at least 2 to 3 years and probably more likely 5 years. I have some experience with the tool chains from other engines I have worked with. I also want something that I own and is mine. Even if it sucks.28
I don't get what's happening with trolls here. Or people who are trying to be trolls.
Ostream got brutally trolled and deleted his account. Then came back with an alt account.
Same with Alexanderr, Nanos, Chaosesqueteam.
I am not siding with anyone, idc who's right or who's wrong, but there's one golden rule for trolling that you should know, before u attempt to be one -
If you can't handle people clapping back at you or if you don't have thick skin, then don't bother.16
Some marketing people function on a whole 'nother level. They write internally in the same way they write to represent the company externally, using all the bullshit-laden buzzwords, using exclamation marks all over to convey fake enthusiasm. I wonder if they feel exhausted after doing this for a whole day. I know I would. But I suppose if it helps them perform better, well, let them do it, I guess.5
ragedev | devRant Clone
I messed up with the concept of this competition and created a client instead of a clone. It uses devRant api and displays the output with an HTML template.
Here's my GitHub repo link: https://github.com/sidaims93/...
Tech stack I used: Laravel, HTML, CSS, JS, MySQL.
It took me a total of 5 hours.
Nothing special about this lol.
You can also watch a livestream of mine where I worked on it: https://youtube.com/live/...
Watch it and if you like, hit the Like button and Subscribe!
🔄 Reposted from https://kbin.melroy.org/m/drbboard/...
🗳️ Vote in the comments!7
I just finished designing an entire asset management pipeline and christ on a fucking pogo stick, if it isn't convoluted.
Theres a lot of game engines out there, but all of them do it a little different. They all tackle a slightly different problem, without even realizing it.
1. asset management
2. asset change management
3. behavior change management
4. data management
5. combinatorial design management.
6. Combinatorial Behavior management
7. Feature completion
ASSET MANAGEMENT is exactly what it says on the tin.
ASSET CHANGE management can be thought of handling the import, export, formatting, platform specific packing, and versioning (including forking) of an asset.
BEHAVIORAL CHANGE management is a subset of asset management, because code is a subset of assets (depending on how you define 'assets'). The oldest known example of this is commenting and uncommenting code.
Or worse, printf debugging.
This can be file versioning, basic undo services, graph management of forks and mergers, toggles for features or modules, etc.
DATA management is about anything that doesn't fall into the other categories, everything from mission text to npc dialogues, quests, location names, item stats, the works. Anything you'd be tempted to put in a database, falls under this category. Haven't yet seen many engines offer this as an explicit built in tool as of yet, because the other problems are non-trivial as is, so this is a bit of low hanging fruit that gets handled by external tools, or loaded from formats as simple as json.
COMBINATORIAL DESIGN management is the idea of prefabbing, blueprints of broader object design using nested prototypes of existing game objects, to create more complex, reusable set pieces. Unity did this well. GM does this in part.
COMBINATORIAL BEHAVIOR management is entity-component systems, plus tooling to make it easy to add, remove, and configure components and their values on entity blueprints, also not uncommon. Both stencyl and unity do this. GM has a precursor to this in the form of configurable fields, but these fields are not based on component scripts attached to objects.
FEATURE COMPLETION is that set of gameplay mechanics or styles of design that an engine naturally makes easier to include or build in a game.
I don't think I'm aiming for all that, but I think at minimum a good engine has to do asset management, behavioral change management, prefabs, and entity-component systems with management tools for that. And ideally, asset change management.7
This is kind of personal but wait for the conclusion.
I'm having bad migraines. I used to have them like 10 years ago and recently they came back. The only way to stop an attack is to lie down in a dark room for a few hours and then it's back the next day. CT scan shows nothing. My neurologist shrugged and prescribed some meds. They sometimes take the pain from 8 to 6 on a 0-10 scale, sometimes they do nothing. I stopped working on the weekends and it got better, no more migraines on Saturday morning. So I took few weeks of time off and not a single migraine until the last day.
My shrink said I'm allergic to work.10
Most of the people who know me say I'm a very relaxed and empathetic guy, with a well respected technical knowledge and adaptability, definitely not the kind of "tough" boss you usually find. So, I'm really getting tired of big tech companies that keep preserving those narcissistic bad bosses that take advantage of guys like me, because I lean on the "softer" side. It's unbelievable the number of these companies that, although they praise a softer leadership style, they still preserve these morale-bloodsucking motherf**ckers, only because they are obsessed with (their own) results, which they usually deliver, no matter the cost.10
There was once some webservice made by a junior over the course of a few months. He always said it's good to go and everything works fine - but nobody ever asked to see something of it.
Big mistake, the thing was a fucking mess. Major spaghetti, nothing _really_ worked. The whole application felt like walking on eggshells.
Fast forward: It's Wednesday at 3PM, and the product is to be presented and used on Thursday at 9AM by the customer. They brought me and another colleague into the project and we fixed it in time, but it was one hell of a night.
Continuation of the events ranted here: https://devrant.com/rants/9895220/...
In a turn of events and very emotional moments of human admissions, it turned out that the team leader in question is in fact suffering a lot on a personal level. Not to detail here but suffice to say that, if his story is true, is enough to make everyone have a very short fuse.
He - eventually - admitted his wrongdoings, asked/begged me to stay, promised on his life and soul to never communicate unprofessionally ever again, to take a long vacation to mourn and reflect and will consider relinquishing the position of team leader for my team and just focus on the other one he manages.
I considered this a win. I stood my ground, made very clear the terms on how I continue working in the organization, the project, and with him, and kept my client and money rolling.
That being said if it ever happens once more. I immediately resign and he will be left without any chance of recovery.
Somebody, anybody, tell me what I'm missing here that makes this get mass-produced.
I've always been a bit if a pyro, and ive certainly made random, pointless texh for no valid reason beyond "why not?'. I also have dealt in international OEM sourcing and manufacturing. I even missed the selfie stick boom back before anyone knew they existed... muktille faxriries I've done signing business with were selling them(dead stock) below cost due to lack... silly me thought they were too ridiculous; one of my hudiness cards literally says ".Really cool stuff you almost alwats want... but never need". Most nonsense novelty is the majority of one if my businesses
...but seriously... who thinks a rechargeable battery, compact soeakers, and lit gas canister is a good idea??
I think I may need to re-rank my mental list of most asinine things I've encountered this week... wsl GUI capability built-in with default images and the reminder of pointoess features like passwords for groups, seem less worthy now.26
And it is only Monday!!!!
Involved in a pretty large it project. Several years endevour. Global. Tens and tens of millions of dollar budget.
It is obvious for all that this waterfall approach will cause enormous pain. Pain and suffering.
Multiple consultant firms involved. Loads of management, leads and the likes. Several with no it background.
Yes. No real concept of a database or what not. I mean. It is an actual IT project.
Several leads. One of the managers have no idea what he is doing. None. One would guess he should have his shit together regarding NON-it stuff. But no. And they work with this full-time and can’t even setup a descent way of working in a sub-sub-sub-project.
One would imagine in a waterfall setup that things is…formal. But no. It’s just people doing their thing. Lots of words. Lots of words.
I think there are nice problems to solve at the end. When it is delivered and done. So I will plan to stay and learn as much as possible. But I have to do the clowns work. Which sucks so much I can’t believe. But there are so many people involved so I guess I can get away with it in one piece without too much effort.
I am not even going to write a single line of code. 😬
All is fine.
"Reviewer 2 is always a bitch"
Aaaaaaaand I'm looking at gloomy reviews which means my paper is gonna get rejected soon. Why oh god why!
(Actually, I know why, and maybe this is for the best, since I pulled the method out of my arse because I found out environments were unstable and had to nag about it to not fully lose a year's worth of investigative work. But also, this is my first conference rejection. Literally. 😐)
... There's a slight chance one of the reviews might save me tho, so keep your fingers and toes crossed for me, pleaeaeaeaeaeaeaaeaease! 🙏🏻8
The iPhone is only good for consuming apps, that's it. If you want to use it for anything else, good luck.
Its keyboard is miserable.
Its browser is the new IE.
If you connect to a share folder, at random you lose all networking and you have to restart the phone.
You don't reliably get notifications so good luck explaining to your boss or client or girlfriend why you didn't reply back for hours.
Once the battery permanently dies, you're just expected to spend another $1k for the privilege of this suffering.
It took over 25 edits to get to this point in the message. I had to restart this status symbol 3 times in the last 24 hours in order to restore its ability to communicate. It is agony to use this substandard pile of garbage and it has objectively made my quality of life worse in the 18 months I've had it.
It's an iphone 12. I bought it new from the store. I thought Apple only intentionally made older phones unusable through updates, but this has been unusable since the beginning.19
XXX is out of the country, thus reponding to your e-mail will take longer. While you're waiting for your response, XXX has OutHorsed his instant replies to an Icelandic horse called Hekla frá Þorkellshóli, who is trained in corporate communications:
Aælkj5hbyiu89 n89u ð´'i2+ji hð9 u3boæjrk2 n 9089ui qeægj eronbqo ð gnjqergni8h aq fear i
Qfiuoq4uhhæ 34 4 4 ædoifuuuuuuuuua q34o
This email was composed by an Icelandic horse using a giant keyboard for horses. Seriously.
Outhorse your email at: outhorseyouremail.com"1
Something they don't tell you about c++ development until it's too late: cross-compiler compatibility is an enormous monster.
When I worked with C# creating a DLL and distributing it to others is a completely transparent process, there's no special considerations required at all.
In c++ you basically aren't allowed to use the standard library in many cases. You can't just export a class with a standard string as a member because when another person goes to use your DLL, the string might have a different implementation.8
Just go to GPT and get me the code today!!!
Like wtf why does every non-tech guy thinks GPT is the solution for each problem.
So, a workmate wanted a fullstack system ready in 2 days and argues that its too easy with GPT. I mean yeah GPT helps, sometimes, on frequent rare occasions. But, that can't be the solution to everything, like ask it to setup the whole backend frontend integration, will it? ask it to manage assets will it? ask it to write complex code, it fails, miserably, okay like me but that's the point. Just because random transformers pop up each week containing some random shitty weights (not always agreed) that can't replace a full stack developer. These 'attention' seeking models are as good as another tool, a bit efficient, but at the end of the day its just a tool, all it does is lessen the typing time but gives more errors too. The average time remains the same. And my non-tech manager can't understand he can't do it himself earlier using GPT. Succkkkkkkssss!4
In my experience, any BE dev or old architect/lead programmer that says they “can do frontend” does shit like writing Ajax calls in script tags directly in the html. They are the ones who add style attributes directly in html. They are the ones who google how to center a div and they still use float positioning because all of them are old, arrogant BE devs who get caught in a single framework who convince themselves they are an expert. They can’t give any good UX advice. They don’t know how to use a screen reader. They don’t know what WCAG means. They don’t constantly keep up to date on what browsers are supporting and what’s being released in the unstable versions. They don’t know what a web component is. They don’t know what a closure is. They don’t know anything about optimizing web perf metrics. They couldn’t tell you what web crawlers look for. They couldn’t tell you anything about design principles and anti-patterns. They don’t know how to manage a web application that will be seen by millions AND keep it nice, shiny, and refactorable on the code side. What do they really fucking know? how to write an MVC app? How to connect APIs and integrate code that other people wrote? I do full stack all day and writing anything not-client-facing is super easy.
Take that stick out of your ass and get over yourself you asshole. You haven’t written anything close to amazing even though you constantly act like you’re a god-tier programmer and your shit doesn’t stink.
Hit the books like the rest of us you fuck.
The Frontend is anything but fucking easy.25
CAUTION: possibly NSFL
There was a war. We lived in a leftist camp inside an abandoned railway station. The only thing that could break the siege was BLA
[dream fragment lost]
So they lined us up. There were ten of us.
— Do you want the leftist future?
— No…, they made me say.
— Do you love capitalism?
— Yes…, they made me say.
— Ты готова присниться?, they asked my female comrade ("are you ready to come to our soldiers in their dreams to support them?")
— Ты готов расшибиться?, they asked me ("are you ready to work your ass off, dying in the process if necessary?". It also makes a perfect rhyme with the previous Russian sentence)
Then, they tied our hands and hung us onto a rack. They doused us with gasoline.
— Look. Czechoslovakia had Jan Palach. We have ten Jan Palachs now!
They set us on fire. I feel an unimaginable pain. I wake up for ten minutes.
When I fell asleep again, I found out I survived. But, my body underwent modifications: first, I now had a vinyl shell instead of my skin. Underneath it were raw muscles. Second, I no longer had vocal cords. I no longer had voice.
In this world, we were slaves ("Тяговые люди") ruled by BLA. There were no prisons. Instead, there were only two punishments: the "light" one and the "heavy" one. First one is your shell getting ripped off. You die in around 20 minutes of agonizing pain, like mink that is skinned alive in Chinese leather tanneries. But, compared to the second one, that was a slap on the wrist.
The "heavy" punishment was them injecting you with "The Ferment". Immediately, your mind is altered into total obedience. Then, your body begins to turn into corpse juice. To outside observers, you die in 30 days. But for you, it feels like forever, as time speeds up indefinitely, and you're drifting into endless sorrow. When you die, no one notices, as your shell is still there. But instead of you, there's now nothing but corpse juice inside.
I now worked in some location that resembled Duke Nukem 3D's first map. My job was to remove those plastic shells. I had no bottom — it was replaced with a concrete cube that felt pain just like damaged tooth enamel does. An endless queue of shells moved in front of me. I had to remove their shells, to peel them off like vinyl.
Some people were alive underneath. They still had their skin. They thanked me, smile at me and wander away.
Some of them were alive, but had no skin. That means I was the one to execute a "light" punishment on them.
Some of them weren't there. I pop the shell open, and it deflates as corpse juice pours out.
One of my previous dreams was the following:
"— We arrange surgeries when in-person interventions are _not recommended_.
— So…, — I press the pause button on the handrail.
— The perfect maiden. Inside a plastic shell. 80 years old underneath."
Now I understand it. The first speaker was a BLA researcher. "I" was an investor. The "perfect maiden" was me, but way in the future from my today's dream. It all fits together.
Now, here's the discovered part of kiki universe so far:
- rotten meat house
- swine gray gel battleground
- horizontal elevators network
- united paper island
- baseball bat nightclub
- anxiety-inducing multidimensional pizzeria
- NEW! BLA headquarters
- NEW! demilitarized burning ground abandoned train station
- NEW! Duke Nukem 3D people skinning ground10
I didn't think this were true when I started out programming in the field, but now that I've been working for a few years, I've discovered this:
While your technical expertise does matter, it does not weigh as hard through as how likeable you are; that's right, likeable. You can be an idiot, yet if you make people like you and pull the right strings, people will think you're this grand genius (while you're not!). How perception matters..
Soft skills matter somewhat, but I discovered they can make or break it. I noticed people like to be idiots and frolic around instead of taking things seriously that need to be taken seriously.
Here I am, with my expertise. People don't like me - and it makes them judge me the wrong way, like I'm stupid. Yes, imagine that, you with more skills, being looked at as stupid by idiots with little the fewer skills.
It would be neat if I were valued for my skills, not how much someone likes me!
This industry is... disappointing.7