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Take My advice as a grain of salt but it's not worth it to do it "on first try" or to avoid mistakes.
I used to think like that as well, and always wanted to do it right on first try.
You should follow what comes to you. And do it the way you feel.(flutter or any other sdk).
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A-C-E56437y@iihirotoii @teganburns the thing is, this isn’t really a personal project. I’m this service that my sports team recently started using to develop better mobile apps since the current solution is just a web view displaying the web interface
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A-C-E56437y@iihirotoii I have basically no experience with either. I’ve been playing with Xamarin but I’ve read that flutter has less debugging so I’m down for that (basically all I’ve been doing in Xamarin is debug)
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@DeveloperACE Go with Flutter then! I have read some good things about it. And it's cross platform right?
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A-C-E56437y@iihirotoii yeah, it’s iOS and Android which is what I’m minimally trying to achieve. UWP and watchOS might be nice too if I’m already sharing the codebase
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I will probably get some flack for this, but why not give Meteor.JS a try?
You can develop one codebase for web, Android and iOS and build all 3 with some basic configs and optimizations...
I did a pretty big project on it and even tho most people seem to hate it, I loved working with it.
PS: you can also wrap the web version in electron and get cross platform apps for desktop :)
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Anyone have professional advice for a relatively new and young dev (me) on how to develop a cross platform app for what is effectively a startup?
I’ve basically been indecisive over the past few months and I thought I’d decided on Xamarin but flutter looks better and more productive and ughhhhh
I don’t really know what to pick and I want to do this right the first time.
question
flutter
tools
cross-platform
xamarin