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Comments
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...Just noticed the fucked up tags.
Too late to update - shame on me.
That's what I get for spending too much time updating tags in other places that use spaces as delimiters.
...Won't happen again. -
Hazarth93992din the name of everyone who had the experience living with limited and slow internet. Please persuade someone to fix it xD I hate this
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I saw an article discussing how to fuck with LLMs using our text for training. They suggested inserting random sentences in the middle of it. People can still work out what you mean but it's GIGO to an AI. I quite like also replacing words with coding equivalents.
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@Hazarth Yup. Forcing people w/ metered connection to download what is basically garbage data is one of the reasons I brought up when mentioning the problem.
I definitely want to see it sorted out. -
hjk10156121dWhy is the delete before submission folder not automatically removed on submission (or in whatever step that makes sense before that)? Sure people should be able to follow simple steps, however if it's simple enough to automate and impact is big enough. Automate it!
Less hassle for new people to the project, can't be forgotten in haste or infrequent submitters. -
@hjk101 It most likely contains debug info, and means submission to the store. At least that's how unreal engine does it AFAIK
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D-4got10-01126222h@hjk101 !sure. But the folder is full of some source code && symbols.
My guess is somebody who is in charge of setting up builders should simply recheck the whole process && toggle this thing off.
Or somehow extract it to a separate location or something.
I'm working w/ idiots.
Since a week ago, builds have started being bundled w/ this interesting folder called 'DeleteBeforeSubmission'.
Immediately mentioned the problem, but no action has been taken thus far. Sure, they might !care whether it is bundled or !. If whoever submits the builds for release manually removes those folders prior to submitting the game - fine.
Thing is... the shit is heavy. Depending on the platform, it's ~~500 MB up to some ~~2 GB on top of the actual size of the build. So, apart from our NAS storing garbage, people have to download unnecessarily larger files.
But hey - why do something about it. It's fine, right?
/s
rant
gamedev builds garbage