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Comments
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"I'm going to need a starting capital of 550..."
"That's reasonable"
"...thousand dollars, at least 10 senior devs, around 40 asset artists, 5 for sound design..."
(If they ask the question seriously, give them a serious answer 😁) -
GMR51635176y@bittersweet I shut them down very quickly. They are stupid, but at least they have money. I’m being paid to make a smaller game for them now. :)
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bahua128016y@bittersweet
10k for each person? I guess you would hope to get the project done quickly? I would not bet on that budget. I bet you'd blow more than half a million on legal/licensing just to deal with epic megapricks. -
@bahua That's why I said "starting capital"... you need to get things up and running. Then you should eventually get more investments, and start generating revenue.
I've never set up a game studio, but the startup I work for started with 500k, then 2M, then 17M investments, growing from just me as developer, to over a hundred developers.
I think the challenge with games is the lack of revenue until release date -- you either need substantial loans, or go down the early access road which is also quite tough.
Someone wants me to make VR Fortnite for them what the fu-
rant