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mojo201252211dDefinitely java 😂
Cybork101711dI just noticed now that further down, we have SQL. I really stopped reading at CSS3.
lxmcf1860411dStart at unity or GameMaker studio, use GameMaker if you haven't had any experience as it's simpler else to to unity as it uses c# but is much more 'robust'
jschmold238211dActually, SQL as the data store for game servers wouldn’t surprise me. Performance is key, and stored procedures/functions in SQL would definitely enhance performance.
But you definitely can’t write a game in SQL
Hackshay24911dHi this is my first post actually..
It's a good question to have clarity on which technologies to start with.
However I would suggest "Python", to which is not in above list.
You can build PyGames using Python,
You can build games quite quickly.
There are lot of websites and YouTube channels for you to start with
blackfaded1511dYou can try out phaser.js. Just did a little breakout game with it (and vue for ui, vuex for gamestate). Worked smooth as fuck.
Hi that's a good question..
Yes python might not be best choice..
But there are both disadvantages and advantages to it
Performance takes a hit.
Python isn't good for performance intensive parts of game engine for high end gaming.
And export options are limited to devices which has python interpreter...
That means it will exclude lot of mobile devices.
But it's useful to make simple games.
Python can be used along with other game engines,
for instance for level designing or dialogue tree, and then you can export it to the format of game engine.
Some game engines and 3D editors like Maya use python scripting.
So Python is not complete solution.
But it can complement the Game engine.
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