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Comments
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jareish1006yIts usually because of porting. A console game runs at 30fps. So they render the cutscenes at 30fps. Afterwards they want to port it to pc, but cant be bothered to re-rendering all the cutscenes... And perhaps filesize plays a part (half the fps means half the megabytes)
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icycrash6856y@jareish I think left 4 dead was a style choice but for other games I bet your right.
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icycrash6856y@Root That's very true that. It really don't bother me the cut scenes as long as I can run above 60 fps.
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lxmcf204106y@jareish not entirely true, call of duty WW2 runs at 60 FPS on console but the cutscenes run at 24 FPS I think and it really pulls you out
If your developing a game and it runs at 30 FPS do not make your menus and cutscenes run at 60 FPS (looking at you farcry) and vice versa, if your making a 60+ FPS title do not make your cutscenes fucking 30 or 24 FPS... It's the most jarring thing and of you do it, go fuck yourself, be consistent
rant