31
lxmcf
5y

If your developing a game and it runs at 30 FPS do not make your menus and cutscenes run at 60 FPS (looking at you farcry) and vice versa, if your making a 60+ FPS title do not make your cutscenes fucking 30 or 24 FPS... It's the most jarring thing and of you do it, go fuck yourself, be consistent

Comments
  • 1
    Well said
  • 3
    Couldn't agree more! I don't remember the title but it always makes one s heart skips a beat when you are trying to understand if your machine is bugging or not.
  • 1
    @Jilano left 4 dead was bad about it. 60 fps gameplay but cut scenes dropped to 24.
  • 4
    Its usually because of porting. A console game runs at 30fps. So they render the cutscenes at 30fps. Afterwards they want to port it to pc, but cant be bothered to re-rendering all the cutscenes... And perhaps filesize plays a part (half the fps means half the megabytes)
  • 1
    @jareish I think left 4 dead was a style choice but for other games I bet your right.
  • 4
    Good game dev is hard.
    Even the large studios rarely get everything right.
  • 1
    @Root That's very true that. It really don't bother me the cut scenes as long as I can run above 60 fps.
  • 0
    @jareish not entirely true, call of duty WW2 runs at 60 FPS on console but the cutscenes run at 24 FPS I think and it really pulls you out
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