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Working on a project to create a space Invaders clone using Android studio/java. Point is to prove teamwork and our ability to optimise for a phone.

Leader makes the engine
Passes code to me who is doing gameplay.
Creating classes, testing them with a temporary activity class to get them on screen.
Okay, time to get it going properly.
Starts creating the game by placing aliens to the screen via the new alien manager, created in the true starting place.
Nothing appears on screen, sounds still play.
Odd. Repeatedly try to fix, but objects will not appear on the screen if created outside of temporary activity.
Show problem to leader as I haven't been able to figure out.
Gets lectured to no end about how I can't just ask him for help (first fucking time) if I get stuck!!!
Turns out, the value for frame time is way off for the first frame, and their positions get going way off the screens range when being placed. Temp activity works as it skips first frame.
Why did this happen? Genius leader didn't properly initialise it, so first frame time was equal to the First Date Object time ever locked - current time 🤔🤔🤔
We figured it out together.

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