6
Parzi
5y

Turns out the reason the selection of RA cores on the PS3 sucks so much dick is that it has a half-complete OpenGL implementation.

Fuck it, we're doing it live. I've got CFW, i'll dynarec if I damn well please. If it won't compile i'll fucking make it compile, I don't give a fuck about "sanity restraints" and "needing OpenGL 2" and "LV1 required" I can fucking replace all of LV1 and LV2 if I fucking want FUCK YOU

The Cell processor is pretty beefy, I could prolly do it all-CPU if I wanted.

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  • 1
    Angry ps3 home-brew dev
  • 1
    @terraria99 i'm angry that shit's always dismissed so quickly when literally no one tried it at all in the first place. I'm always a year early on this shit, I get banned from somewhere for "impossible ideas" then a year later oh look one of the big groups did it in the same way I claimed it was doable, hmm how'd that happen...

    i'm sick of it, so i'm gonna fucking do it myself.
  • 1
    can you keep me updated cos i kinda want to know how you go
  • 1
    @terraria99 atm using the Vita code in ParaLLEl N64 to provide PS3 funcs as they're structured somewhat similarly, but it looks like i might have to rewrite the memory manager for the emulator to use the different funcs... what fun.
  • 1
    the official toolchain is Windows-only, and this is what the bootleg one for Linux looks like:

    https://pastebin.com/qXiRGfB5

    fml
  • 1
    wow that sucks
  • 1
    "error: 'GLclampd' was not declared in scope"
    "error: 'GLdouble' was not declared in scope"

    so OpenGL is broken despite being unmodified...
  • 1
    Breaking News: libretro is fucking busted. 7500+ lines in my compile log, 104 of which aren't errors. In one massive header file, they've managed to make GCC super pissed. Every single line after line 52 "needs an extra ')'."

    what do, it looks correct

    EDIT: I can't pastebin the log as it's over 512KB help

    EDIT 2: https://drive.google.com/open/...
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