Unreal Engine + third party library adventures part2:

now we gotta parse everything from unreal formats, to the library formats, than back to unreal again... sigh. Why can't it just use normal data formats like everybody else? I mean, come on, strings, ints, vectors etc. they all have standart libraries. why does unreal need to make their own shiet out of it. Just why...

  • 2
    I feel you. I tried to integrate a compute shader in Unreal, and gave up after a few days. In Unity it took me like 2 hours.
  • 5
    @NickyBones yeah unity is so much easier. It took me a few days to get the third party library into unreal. So far I honestly spend more time including this library than actually coding with it. Goddammit.
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