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I'm troubled by the stuff I made back when I did not know how I should use Unity's Animator. I have these animators that open and close a dialog with transition effects, but I used Triggers to accomplish it. With Triggers, no matter how I construct it, it seems that there is always this weird edge case that can only happen if Triggers are spammed.
Why I did not use Bools for open/close state is beyond me. And I have tons of those Animators to fix. FML.
rant