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Just found my first little game I wrote in c++ and opengl(like 5yrs ago). Need to rename over 300 file names, class names and for each class their members names and function names now because ewww how can you call vars in programming like that. Porting it to Linux now. Library linking is working yet. I remember how awful it was to do that shit in vs. In Linux its ez. Also wrote a makefile because vs always compiled my whole project every time I ran it (for whatever reason).

I think that's what I'm going to be doing as a side project this week.

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  • 4
    Just realized I didn't use fuck. So here I go: FUCK!
  • 0
    @Lahsen2016 I actually started developing mine on Ubuntu. An update destroyed everything and somehow I could restore my projects with windows (which I installed as a temporary solution). After windows pissing me off for a long time I switched to arch (distro hopped my way there). Now I'm reworking all that shit but its fun. Didn't have to worry about platform independence since I'm only using libgl and libglm. What are you using? I totally recommend using c++ BTW coz the result will be the same but its easier to program in
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