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@byte okay, very different. It was a 4x computer game where you shot at enemies and conquered planets by destroying the bases and then landing on them
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That was my first comment using devRantron because apparently devrant.io doesn't support adding imagest to comments.
Good work @Tahnik, @Dacexi, @SirWindfield and @PhandomBKB
Related Rants
Okay, going to delve into the world of C game programming. I come from a JS/React background and wondering where to start. I did a C project back in uni so I know some foundations.
Idea is a 4x space game with simple 2d shapes representing ships, inspired by an old game I can't remember the name of (anybody?)
Firstly, I am thinking Allegro as the lib, it seems to be more maintained than SDL. Does that seem good? Though not sure where to start, or any tutorials for someone who is scratchy with C.
Any advice on how to structure my code?
I like the idea of entity component system, is that sensible?
Cheers for any help
question
allegro
game programming
c