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Java is truly an OOP language... As in; OOPs, I used Java! 😛

Comments
  • 10
    I had a problem so I used java.

    Now I have a problem factory.
  • 4
    @Grumpycat

    My man, java doesn't multiply problems. In any case, you'd have a SolutionFactory, coupled with its corresponding ProblemBuilder, given that problem extends SolvableInterface.
  • 4
    The fact that Minecraft used Java allowed for the hyper modding community surrounding the game. Making the game's longevity and entertainment value very high. If they had chosen another language I wonder if the modding community would have been as pervasive as it is. Even Skyrim with binary modding cannot compete with the complete access to every part of Minecraft to Java devs. If it had not been for modding I would not be playing Minecaft anymore. The base game just isn't all the interesting once you get tired of the vanilla game.

    So if Java has any redeeming factors, then Minecraft is one.
  • 1
    Java. The network is the computer.

    Great now it’s slow, unreliable and breaks down every thirty seconds.

    Yay internet!

    Don’t forget you need to click on the buses every five minutes to prove you are a human.
  • 1
    Ok, this one was funny.
  • 1
    @CoreFusionX That is poetry to my senses.
  • 2
    @Demolishun Have you played Minecraft recently? I've played with some friends that hadn't played since around 2020 and omg they found the new stuff funny. We are having a great time, they are discovering new things every time.
  • 3
    @c3r38r170 I only play modded. The terrain gen is definitely better than before. I am playing 1.19.2 pack. The problem with Minecraft is they will come up with a new feature that has been in a mod for half a decade. They also come up with stuff that is terrible. Like the wandering trader.
  • 3
    @Demolishun That's kind of a lucky flaw though. You could easily achieve Minecraft-level flexibility with any modern language, only you have to choose it. Presumably Notch didn't realize in 2011 that this is important, so the only reason we have it is that Java kinda forces it on you.
  • 3
    @lorentz literally what i'm doing in my rust project. It's a kit, that's entirely data driven, with which i intent to also build the game i wanted to do.

    A lot of indie games nowadays expose a lot of stuff too, because the devs realize, that it's more fun, to be able to make a game your own (with mods for example)
  • 4
    @thebiochemic Godot has a modding support built into the engine via PCK files which I plan to use. If it makes sense for the game modding is really fun addition.
  • 3
    @Demolishun yeah I've seen something like that in Brotato, a game made in godot, where the stuff is all config files, making the game straightforward to mod. I love stuff like that!
  • 2
    @Demolishun it has another quite nice redeeming quality: money.

    I like money, and boobies
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