AboutSAP guy. Writing on Software here and there, currently making my own little Text Editor
SkillsC99, C++ (no expert tho), Java, basic web stuff (js, html, css, php) and React for some reason, MapScript and other GIS Stuff, Python, Turbo Pascal (yeah, thats ancient), tiny bit of go, rust, ruby (and that rails shizzle), x86asm und so weiter.
Joined devRant on 6/18/2018
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I wouldn't be doing THAT alternative job,
but i guess doing archvis would be an idea. Or doing other 3D visualisation stuff such as creating furniture or stuff like that. Seems to pay well.
It just has to be something, where you can be creative, while also not being held like a slave.
i dunno man
okay let's put a platform tag at the end of a gem in the gemfile, because it only works when you don't use the mingw platform on windows:
gem 'eventmachine', platform: :ruby
so far so good. Now lets remove the gemfile.lock and let bundle rebuild the dependency tree again (to make sure nothing gets left there):
Fetching eventmachine 1.2.7 (x64-mingw32)
Why bundle, why?? :(
Now to fix that, i have to:
gem uninstall eventmachine
gem install eventmachine --platform=ruby
every fucking time.4
So a colleague and me are coding a Text Editor in C, and since i was adding a few Themes today i was wondering, what y'all using in your go to Editors and IDEs? Maybe i could include a few slightly modified versions of these themes aswell (modified in the sense of adjusted config)
The Editor is called MOSSY Editor, if someone's interested. MOSSY was some abbreviation for Model Based Syntax, since it's python implementation used a full parse tree in the background.16
It's such a weird thing to require a friggin macbook to compile and push applications onto an iphone. Even more strange is that you need a developer license, which in itself costs 99USD.
I understand that it kinda is more secure, but i don't even mean to push an app onto the store, i just want to test stuff.
Currently trying to set up a macOS VM on my work laptop that inturn will connect to the iphone over iTunes (?). Hopefully that'll work out somehow.
My goal is to get an AR Kit application from Unity3D working on that device to test out if everything works, and then go from that. But even Unity only just generates an XCode Project, which inturn needs to be submitted to XCode, which then inturn will be compiled etc.
I don't get it.7