Details
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AboutSAP guy. Writing on Software here and there, currently making my own little Text Editor
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SkillsC99, C++ (no expert tho), Java, basic web stuff (js, html, css, php) and React for some reason, MapScript and other GIS Stuff, Python, Turbo Pascal (yeah, thats ancient), tiny bit of go, rust, ruby (and that rails stuff), x86asm... Did i say Python?
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LocationGermany
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Github
Joined devRant on 6/18/2018
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Apparently the creation of Windows ME is the result of the Ballmer Peak, a very specific bood alcohol amount in their developers body.
https://xkcd.com/323/4 -
Does somebody has any recommendations to frameworks/engines, that are suitable for browser game development? Friend of mine asked me about that, and i basically don't know much about that area, since i'm only experienced in unity (regarding game dev specifically).
She already has tried a thing called playcanvas, pixijs aswell as the html5 export of unity. is there more software out there for that specific purpose?
i remember coding my first tiny browser game project in oldschool php and js with jquery, but that also was only a small project.
What were your experiences with those frameworks? Did you use other ones? What were the advantagee of those? How well did your projects perform on mobile?1 -
Hey y'all
i have a question to the Linux folks,
some of you may probably know a program called Komorebi. It replaces the Desktop and makes it animated and stuff like that (similar to Wallpaper Engine for Windows)
are there alternative tools, that do a similar job?
The Program seems to cause problems on my system, and the github page is dead for 3 years. Looks like the devs abandoned it, which is a shame.8 -
I wouldn't be doing THAT alternative job,
but i guess doing archvis would be an idea. Or doing other 3D visualisation stuff such as creating furniture or stuff like that. Seems to pay well.
It just has to be something, where you can be creative, while also not being held like a slave.
i dunno man -
okay let's put a platform tag at the end of a gem in the gemfile, because it only works when you don't use the mingw platform on windows:
gem 'eventmachine', platform: :ruby
so far so good. Now lets remove the gemfile.lock and let bundle rebuild the dependency tree again (to make sure nothing gets left there):
bundle install
Resolving Dependencies.....
...
Fetching eventmachine 1.2.7 (x64-mingw32)
...
Why bundle, why?? :(
Now to fix that, i have to:
gem uninstall eventmachine
and:
gem install eventmachine --platform=ruby
every fucking time.4 -
So a colleague and me are coding a Text Editor in C, and since i was adding a few Themes today i was wondering, what y'all using in your go to Editors and IDEs? Maybe i could include a few slightly modified versions of these themes aswell (modified in the sense of adjusted config)
The Editor is called MOSSY Editor, if someone's interested. MOSSY was some abbreviation for Model Based Syntax, since it's python implementation used a full parse tree in the background.16 -
It's such a weird thing to require a friggin macbook to compile and push applications onto an iphone. Even more strange is that you need a developer license, which in itself costs 99USD.
I understand that it kinda is more secure, but i don't even mean to push an app onto the store, i just want to test stuff.
Currently trying to set up a macOS VM on my work laptop that inturn will connect to the iphone over iTunes (?). Hopefully that'll work out somehow.
My goal is to get an AR Kit application from Unity3D working on that device to test out if everything works, and then go from that. But even Unity only just generates an XCode Project, which inturn needs to be submitted to XCode, which then inturn will be compiled etc.
I don't get it.7