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  • 0
    Is there any scaled down AIs that could fit in a video game? I don't want to interface with something. But a very simplified model that could be trained on a game and control characters/responses.
  • 2
    yeah it also lies about other things that would be helpful

    everyone's running around thinking it'll make people unemployed
    but in reality it is the best propaganda speakerbox humanity has ever had and that is gonna be its actual purpose
  • 0
    @jestdotty

    So I found this:

    https://stackabuse.com/gpt-style-te...

    I found a few other links to. But this one shows how to build the model from scratch. So if I had the lore of a game isolated based upon what certain characters know then I could have in game characters responding in a natural way. Then the models could change based upon what the player has unlocked too.
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    @Demolishun the tensor flow stuff seems too crazy to me

    it's like 4gb of python

    so I stay away from that

    I did see a dude do a markov bot pretty successfully once. but idk never been that interested in language
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    @jestdotty yeah, I wonder what runtime will be compared to training the data. Kinda funny though. Some games are huge now. I saw some game that 25% of the game data was speech by npcs. I think the feature has to be compelling enough to warrant the space.
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