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Behaviour trees? (Not exactly statistical but eh)
Markov chains?
Both pretty common in game AI. -
purist12027y@RememberMe I was looking for something similar . But i was expecting a statistical model / distribution which would determine the most chosen outcome..Like Gaussian distribution..But nevertheless these are great starting points ..Thank you very much.
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Depends
If you can figure out what exactly is the kind of process you're modelling, then you can easily find a distribution that fits it.
For example, random unrelated events like incoming telephone calls at an exchange can be modelled using exponential and gamma distributions. -
purist12027y@RememberMe ..Oh.. Excellent.. It seems i was too quick to comment about markov chain..Actually that will be the way to go i guess.. Btw is there any exisiting "beaten" track to implement "learning" AIs in game developement . I have 0 knowledge about game developement..So sorry if i am too blunt..
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-vim-31257yInside the brain of an adult:
(Optional) 1% : Intelligence
29%: Stupidity
70%: Probably porn
Inside the brain of a kid:
1% : Intelligence
39%: Stupidity
60%: Nothing?
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