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Behaviour trees? (Not exactly statistical but eh)
Both pretty common in game AI.
If you can figure out what exactly is the kind of process you're modelling, then you can easily find a distribution that fits it.
For example, random unrelated events like incoming telephone calls at an exchange can be modelled using exponential and gamma distributions.
@RememberMe ..Oh.. Excellent.. It seems i was too quick to comment about markov chain..Actually that will be the way to go i guess.. Btw is there any exisiting "beaten" track to implement "learning" AIs in game developement . I have 0 knowledge about game developement..So sorry if i am too blunt..
-vim-33683yInside the brain of an adult:
(Optional) 1% : Intelligence
70%: Probably porn
Inside the brain of a kid:
1% : Intelligence
@RedBorg How is that helpful for a cricket simulator ?? 😂😂😂