I think I’m starting to really take pride in giving clients longer development times than I think will be needed.

The rule of doubling the time you think it would actually take, plus adding just a little more has protected me so many times...

Don’t be a yes man/woman...

  • 11
    I base all estimates on the following and it works well

    “Time you think at first” * 3.14
  • 6
    @C0D4 I like that. Always helps to have a quick time formula when your boss/client asks how long something will take without providing any context or full requirements...
  • 3
    Why so few digits though?
  • 6
    I always do the time I think it will take * how many people have input on the project ha!
  • 2
    @okkimus I don’t need to know the trillionth of a second 😏

    It’s just a ground rule, I think 1 hour and it becomes 3hr 10 min... well 8 but again it’s not for precision, it’s just to allow for any issues or blockers that may arise without knowing the full scope of things.

    Plus it’s always better to over estimate and deliver early then to under estimate and deliver late.
  • 1
    @C0D4 Pi? 😂😅
  • 0
    @C0D4 multiply by golden ratio if it involves design work
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