5
lufen34
6y

Hey guys, I want to switch from Windows dev to Linux dev but I am coding game using C# and Monogame's framework. I'd like to know if you think it is possible and viable to code big game projects with vscode ? And is there plugins inside vscode which can add automaticly the framework's needs and create breakpoint step by step for debugging like Visual studio do ?

Thanks for your help ! :)

Comments
  • 4
    Yes its possible but you might wanna giver Rider IDE a try.

    Breakpoints are built into vs code
  • 0
    @Codex404 but it isn't free right ?
  • 0
    @J-2FA thank you for you answear ! :) when i go to the website i see i have a 30 days trial before needing to buy :o
  • 1
    @lufen34 as a student you can get it for free
  • 0
    @Codex404 i saw your edit thank you for the info !
  • 0
    @Tobey erf but I don't have the official Student status 😭😭
  • 0
    @lufen34 have you got an email adress from your old school?
  • 0
    @Tobey not anymore =/
  • 0
    @J-2FA reallyyyyy gonna check that 🤣🤣🤣 thanks !
  • 1
    Or you can pay for it, its great software from a great company
  • 0
    @Codex404 i will see anyway where i feel the more comfortable :)
  • 0
    I give up, neither vscode and jetbrain were viable or possible to code with monogame. Only Monodev was easy to setup and load from a existing project but isn't as good as VS imo.
  • 1
    @lufen34 both are great products I use on a daily basis with C# and have used them with monogame.

    What is the issue?
  • 0
    @Codex404 I keep having problems with building and running my project. After 9 hours of stackoverflow/google/and many forums, nobody could truely solve this issue. It keep saying that there is no valid Main for running which is ofc not true. I rebuilded the project files using "dotnet new " and "dotnet new sln" which worked (since the project was imported from windows) change monogame framework using directX to Opengl and it keep with a another issue that no one could solve. After many research i was taught that only Monodev truely use monogame ...
  • 0
    I managed to Finally solved the problem somehow but i don't have any clue of why.
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