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I'm porting an OpenGL project to work with WebAssembly, I'm using emscripten to compile/generate the 'glue' to JS. Sofar I'm able to render my gl code properly through the glfw3 framework. I know you can use emscripten callbacks for input, however I was hoping to keep my existing glfw3 callback setup, that said the only callback that seems to be working properly is mouse position, window resize, keyboard, etc never get called. If anyone knows how to enable these I'd be super greatful!
question
halp!
c++
wasm
emscripten
glfw3