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Cyanide86541yYeah, I have heard about game development. Only heard, not seen.
Sefie17931y@Cyanide I had an interview at Good Games in Hamburg once. Huge office with what felt like 100 people in one hall. In my memory the individual just had a desk in a row with a "don't let papers slip off" barrier to the left that was like 30-60cm high. Telephoning PM, devs and graphic artists next to each other.
The office situation was way better at Daedalic (~4-6 ppl per office, nice atmo at the time) and Tibia's creator CipSoft in Regensburg (GER) (2-4 if I recall correctly).
But there are a lot stories I heard from first or second hand in person all over the industry...
And the hours and payment in most gaming companies are no secret.
stisch51651yI personally loved game development, but sort of approached it as a finite learning opportunity. Like, "this is going to be the same hours and bullshit as college, but at least my tuition is negative."
It was great, too. The things I learned in that studio made my college education seem like kindergarten art class.