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@wowotek true, true
I still cringe looking at the memory consumption of my own game engine in the debugger, lel. The mesh and skeletal animation data nodes are fucking expensive (haven't even gotten to textures yet). -
wowotek58166y@Freytag it's a fish tank simulator, which every fish have a different unique combination and/or permutation of ID and perks described in their quantized 'dna'. and yes, i combined this with Cryptocurrency tech, the implementation is not yet done, but currently i'm working on implementing the market functionality. this game is similar to CryptoKitties. i am looking for collab tho. i will post it later.
done polishing my game!
rant