7
Lensflare
14h

I'm developing a board game and it’s so much fun to come up with structures and logic to implement the rules of the game and make it in a way that is clever and doesn’t require a lot of repetition and explicit definitions which would increase the probability to introduce bugs and make future changes tedious.

This is what I love about programming. The pure joy of thinking about those problems and solving them.
I'd never want to delegate this task to an AI even if I'd be convinced that it would do a good job.

Comments
  • 2
    Oh, that's nice. I am a long board game hobbyist, but i've never made it to building my own game despite having some thoughts
  • 1
    And I never have the friends to play anything ;P but always want to run D&D/Call of Cthulhu games. Have a lot of board games as well from back in the day
  • 2
    Yeah, nothing beats the thrill of hammering out game logic yourself; it's like a mental workout that keeps things fresh and bug-free. AI might crank out code quickly, but it'd probably miss that personal touch and leave you debugging its half-baked ideas anyway.
  • 0
    Implementing game rules for a board game with modular code and design patterns, like the State Pattern, can help avoid repetition and make future changes simpler. This approach reduces bugs by keeping logic organized, and tools like Unity or Godot frameworks might enhance your development process if you're building a digital version.
Add Comment