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How can I avoid coding in trial/error when learning a new framework (recompiling and testing)? I’m learning Unity and find myself constantly recompiling just to test if a single line works. This adds up to a lot of wasted time - am I missing something or not doing something properly?

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  • 0
    Couldn't you write test code? Starting with unit tests to check that your components are doing okays
  • 0
    Tutorials and documentation?
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