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game developers surprisingly suck at basic logic / programming in a way that makes any sense and is not horribly redundant, where they actually read what the methods they're calling do... instead of daisy chaining other tutorials they saw with no understanding of why it works and why they had to patch something 7 times because of weird edge case bugs
drives me nuts. but I have to keep their bugs because I don't know the engine and I'm committed to following along so I can understand the features and standards / workflows
I thought programming was a very good training ground for wisdom, because of the frustration traps, but this seems to be similar where you have to follow people who just make such horrible crap and you have to swallow your urge to perfect things and judge people
rant