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Is it because they give you slow hardware or does it really require that much time compiling a game?
The largest project I compiled was Android OS took 2.5 hours on a Core 2 Quad, but that's just 15GB project
I'm not a game dev nor like Unity lol so I don't know ...
Oh good ol asset pipeline, the main reason I will never miss Unity. Such garbage.
@gitpush (forgive me if I'm mansplaining something you already know).
You're making a game, and you want to build it for PC. Unity will scrape your folder for jpegs, pngs, sound files, videos, etc to construct the binary files necessary for Windows.
So you watch a long progress bar as it builds for Windows.
Then you want to build for iOS, so in the project settings you switch the platform. NEW progress bar as it builds destination versions of all those same assets for iOS.
Then you switch back to PC. NEW progress bar. etc etc
This pipeline can take literal hours. They offer an "asset cache server" to help relieve some of this pain but it sucks (in my experience). Most developers resort to keeping redundant copies of their project.
They put you through this hell strategically because there is a paid cloud service they try to funnel you towards. It's expensive, but it beats the lava pit that is trying to build your game with your own computer.
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