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@ScriptCoded Just finishing up the c API for it now, then I'll bind it to Lua, and make ASCII-Mon in glorious high framerates. Maybe even a simple game server using sockets or something and a multiplayer ASCII-Mon. Seems a bit too complicated though.
Knowing me, I'll probably lose interest well before I even start the game XD -
@ScriptCoded I can also make my other project, CW, cross-platform with this code. I've planned ahead and abstracted the drawing of widgets to a few static functions that can easily be modified to use ncurses or this project when rendering.
Perhaps the first native cross-platform console widgets API. -
@AlgoRythm Sounds like fun :) I've thought about learning C for a while now. Seems like a good language to know. Especially when performance is important, like in this case
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Bubbles66126y@AlgoRythm YES, dude I fucking died that shit is amazing. I hope he really does upload more frequently
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@Bubbles Oh, I thought that's where you saw me, and why you were asking.
So why did you ask, in that case? XD -
@Bubbles What an incredible, incredible coincidence, then.
I joined the Hopson discord like three days ago and talked about THIS project.
That's why I asked if you saw the guy talking about arrays. I was sure you recognized me from the discord. Especially since you asked me like 2 days after I joined and talked about the project you commented on.
This is beyond science.
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Perhaps very timely with the pixel avatars, here is the windows console rendering a blue frame and some text at 300+ FPS.
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c
windows