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I recently started a private project in which I want to develop a crappo 3d engine for a retro horror game. I kind of figured out the geometrics but also have tons of bugs to fix. I more or less accidentally made this isometric 3d simulation to debug/fix an important part of the rendering logic. It turned out to look kinda cool so I decided to share this experience.

https://imgur.com/Ode2syU

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